worldspawn/tools/vmap/convert_obj.c

327 lines
8.4 KiB
C

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define CONVERT_ASE_C
/* dependencies */
#include "vmap.h"
/*
ConvertSurface()
converts a bsp drawsurface to an obj chunk
*/
int firstLightmap = 0;
int lastLightmap = -1;
static void ConvertLightmapToMTL( FILE *f, const char *base, int lightmapNum );
int objVertexCount = 0;
int objLastShaderNum = -1;
static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDrawSurface_t *ds, int surfaceNum, vec3_t origin ){
int i, v, a, b, c;
bspDrawVert_t *dv;
/* ignore patches for now */
if ( ds->surfaceType != MST_PLANAR && ds->surfaceType != MST_TRIANGLE_SOUP ) {
return;
}
fprintf( f, "g mat%dmodel%dsurf%d\r\n", ds->shaderNum, modelNum, surfaceNum );
switch ( ds->surfaceType )
{
case MST_PLANAR:
fprintf( f, "# SURFACETYPE MST_PLANAR\r\n" );
break;
case MST_TRIANGLE_SOUP:
fprintf( f, "# SURFACETYPE MST_TRIANGLE_SOUP\r\n" );
break;
}
/* export shader */
if ( lightmapsAsTexcoord ) {
if ( objLastShaderNum != ds->lightmapNum[0] ) {
fprintf( f, "usemtl lm_%04d\r\n", ds->lightmapNum[0] + deluxemap );
objLastShaderNum = ds->lightmapNum[0] + deluxemap;
}
if ( ds->lightmapNum[0] + (int)deluxemap < firstLightmap ) {
Sys_FPrintf( SYS_WRN, "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap );
firstLightmap = ds->lightmapNum[0] + deluxemap;
}
if ( ds->lightmapNum[0] > lastLightmap ) {
Sys_FPrintf( SYS_WRN, "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap );
lastLightmap = ds->lightmapNum[0] + deluxemap;
}
}
else
{
if ( objLastShaderNum != ds->shaderNum ) {
fprintf( f, "usemtl %s\r\n", bspShaders[ds->shaderNum].shader );
objLastShaderNum = ds->shaderNum;
}
}
/* export vertex */
for ( i = 0; i < ds->numVerts; i++ )
{
v = i + ds->firstVert;
dv = &bspDrawVerts[ v ];
fprintf( f, "# vertex %d\r\n", i + objVertexCount + 1 );
fprintf( f, "v %f %f %f\r\n", dv->xyz[ 0 ], dv->xyz[ 1 ], dv->xyz[ 2 ] );
fprintf( f, "vn %f %f %f\r\n", dv->normal[ 0 ], dv->normal[ 1 ], dv->normal[ 2 ] );
if ( lightmapsAsTexcoord ) {
fprintf( f, "vt %f %f\r\n", dv->lightmap[0][0], 1.0 - dv->lightmap[0][1] );
}
else{
fprintf( f, "vt %f %f\r\n", dv->st[ 0 ], 1.0 - dv->st[ 1 ] );
}
}
/* export faces */
for ( i = 0; i < ds->numIndexes; i += 3 )
{
a = bspDrawIndexes[ i + ds->firstIndex ];
c = bspDrawIndexes[ i + ds->firstIndex + 1 ];
b = bspDrawIndexes[ i + ds->firstIndex + 2 ];
fprintf( f, "f %d/%d/%d %d/%d/%d %d/%d/%d\r\n",
a + objVertexCount + 1, a + objVertexCount + 1, a + objVertexCount + 1,
b + objVertexCount + 1, b + objVertexCount + 1, b + objVertexCount + 1,
c + objVertexCount + 1, c + objVertexCount + 1, c + objVertexCount + 1
);
}
objVertexCount += ds->numVerts;
}
/*
ConvertModel()
exports a bsp model to an ase chunk
*/
static void ConvertModelToOBJ( FILE *f, bspModel_t *model, int modelNum, vec3_t origin ){
int i, s;
bspDrawSurface_t *ds;
/* go through each drawsurf in the model */
for ( i = 0; i < model->numBSPSurfaces; i++ )
{
s = i + model->firstBSPSurface;
ds = &bspDrawSurfaces[ s ];
ConvertSurfaceToOBJ( f, model, modelNum, ds, s, origin );
}
}
/*
ConvertShader()
exports a bsp shader to an ase chunk
*/
static void ConvertShaderToMTL( FILE *f, bspShader_t *shader, int shaderNum ){
shaderInfo_t *si;
char filename[ 1024 ];
/* get shader */
si = ShaderInfoForShader( shader->shader, 0 );
if ( si == NULL ) {
Sys_FPrintf( SYS_WRN, "WARNING: NULL shader in BSP\n" );
return;
}
/* set bitmap filename */
if ( si->shaderImage->filename[ 0 ] != '*' ) {
strcpy( filename, si->shaderImage->filename );
}
else{
sprintf( filename, "%s.tga", si->shader );
}
/* blender hates this, so let's not do it
for( c = filename; *c != '\0'; c++ )
if( *c == '/' )
* c = '\\';
*/
/* print shader info */
fprintf( f, "newmtl %s\r\n", shader->shader );
fprintf( f, "Kd %f %f %f\r\n", si->color[ 0 ], si->color[ 1 ], si->color[ 2 ] );
if ( shadersAsBitmap ) {
fprintf( f, "map_Kd %s\r\n", shader->shader );
}
else{
/* blender hates this, so let's not do it
fprintf( f, "map_Kd ..\\%s\r\n", filename );
*/
fprintf( f, "map_Kd ../%s\r\n", filename );
}
}
static void ConvertLightmapToMTL( FILE *f, const char *base, int lightmapNum ){
/* print shader info */
fprintf( f, "newmtl lm_%04d\r\n", lightmapNum );
if ( lightmapNum >= 0 ) {
/* blender hates this, so let's not do it
fprintf( f, "map_Kd %s\\lm_%04d.tga\r\n", base, lightmapNum );
*/
fprintf( f, "map_Kd %s/lm_%04d.tga\r\n", base, lightmapNum );
}
}
/*
ConvertBSPToASE()
exports an 3d studio ase file from the bsp
*/
int ConvertBSPToOBJ( char *bspName ){
int i, modelNum;
FILE *f, *fmtl;
bspShader_t *shader;
bspModel_t *model;
entity_t *e;
vec3_t origin;
const char *key;
char name[ 1024 ], base[ 1024 ], mtlname[ 1024 ], dirname[ 1024 ];
/* note it */
Sys_Printf( "--- Convert BSP to OBJ ---\n" );
/* create the ase filename from the bsp name */
strcpy( dirname, bspName );
StripExtension( dirname );
strcpy( name, bspName );
StripExtension( name );
strcat( name, ".obj" );
Sys_Printf( "writing %s\n", name );
strcpy( mtlname, bspName );
StripExtension( mtlname );
strcat( mtlname, ".mtl" );
Sys_Printf( "writing %s\n", mtlname );
ExtractFileBase( bspName, base );
/* open it */
f = fopen( name, "wb" );
if ( f == NULL ) {
Error( "Open failed on %s\n", name );
}
fmtl = fopen( mtlname, "wb" );
if ( fmtl == NULL ) {
Error( "Open failed on %s\n", mtlname );
}
/* print header */
fprintf( f, "o %s\r\n", base );
fprintf( f, "# Generated by Q3Map2 (ydnar) -convert -format obj\r\n" );
fprintf( f, "mtllib %s.mtl\r\n", base );
fprintf( fmtl, "# Generated by Q3Map2 (ydnar) -convert -format obj\r\n" );
if ( lightmapsAsTexcoord ) {
int lightmapCount;
for ( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ )
;
for ( ; ; lightmapCount++ )
{
char buf[1024];
FILE *tmp;
snprintf( buf, sizeof( buf ), "%s/lm_%04d.tga", dirname, lightmapCount );
buf[sizeof( buf ) - 1] = 0;
tmp = fopen( buf, "rb" );
if ( !tmp ) {
break;
}
fclose( tmp );
}
lastLightmap = lightmapCount - 1;
}
else
{
for ( i = 0; i < numBSPShaders; i++ )
{
shader = &bspShaders[ i ];
ConvertShaderToMTL( fmtl, shader, i );
}
}
/* walk entity list */
for ( i = 0; i < numEntities; i++ )
{
/* get entity and model */
e = &entities[ i ];
if ( i == 0 ) {
modelNum = 0;
}
else
{
key = ValueForKey( e, "model" );
if ( key[ 0 ] != '*' ) {
continue;
}
modelNum = atoi( key + 1 );
}
model = &bspModels[ modelNum ];
/* get entity origin */
key = ValueForKey( e, "origin" );
if ( key[ 0 ] == '\0' ) {
VectorClear( origin );
}
else{
GetVectorForKey( e, "origin", origin );
}
/* convert model */
ConvertModelToOBJ( f, model, modelNum, origin );
}
if ( lightmapsAsTexcoord ) {
for ( i = firstLightmap; i <= lastLightmap; i++ )
ConvertLightmapToMTL( fmtl, base, i );
}
/* close the file and return */
fclose( f );
fclose( fmtl );
/* return to sender */
return 0;
}