worldspawn/plugins/shaders/plugin.cpp

144 lines
3.6 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ishaders.h"
#include "ifilesystem.h"
#include "itextures.h"
#include "iscriplib.h"
#include "qerplugin.h"
#include "string/string.h"
#include "modulesystem/singletonmodule.h"
#include "shaders.h"
class ShadersDependencies :
public GlobalFileSystemModuleRef,
public GlobalTexturesModuleRef,
public GlobalScripLibModuleRef,
public GlobalRadiantModuleRef
{
ImageModuleRef m_bitmapModule;
public:
ShadersDependencies() :
m_bitmapModule( "tga" ){
}
ImageModuleRef& getBitmapModule(){
return m_bitmapModule;
}
};
class ShadersQ3API
{
ShaderSystem* m_shadersq3;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "quake3" );
ShadersQ3API( ShadersDependencies& dependencies ){
g_shadersExtension = "shader";
g_shadersDirectory = "scripts/";
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersq3 = &GetShaderSystem();
}
~ShadersQ3API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersq3;
}
};
typedef SingletonModule<ShadersQ3API, ShadersDependencies, DependenciesAPIConstructor<ShadersQ3API, ShadersDependencies> > ShadersQ3Module;
ShadersQ3Module g_ShadersQ3Module;
class ShadersDoom3API
{
ShaderSystem* m_shadersdoom3;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "doom3" );
ShadersDoom3API( ShadersDependencies& dependencies ){
g_shadersExtension = "mtr";
g_shadersDirectory = "materials/";
g_enableDefaultShaders = false;
g_shaderLanguage = SHADERLANGUAGE_DOOM3;
g_useShaderList = false;
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersdoom3 = &GetShaderSystem();
}
~ShadersDoom3API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersdoom3;
}
};
typedef SingletonModule<ShadersDoom3API, ShadersDependencies, DependenciesAPIConstructor<ShadersDoom3API, ShadersDependencies> > ShadersDoom3Module;
ShadersDoom3Module g_ShadersDoom3Module;
class ShadersQuake4API
{
ShaderSystem* m_shadersquake4;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "quake4" );
ShadersQuake4API( ShadersDependencies& dependencies ){
g_shadersExtension = "mtr";
g_shadersDirectory = "materials/";
g_enableDefaultShaders = false;
g_shaderLanguage = SHADERLANGUAGE_QUAKE4;
g_useShaderList = false;
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersquake4 = &GetShaderSystem();
}
~ShadersQuake4API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersquake4;
}
};
typedef SingletonModule<ShadersQuake4API, ShadersDependencies, DependenciesAPIConstructor<ShadersQuake4API, ShadersDependencies> > ShadersQuake4Module;
ShadersQuake4Module g_ShadersQuake4Module;
extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
initialiseModule( server );
g_ShadersQ3Module.selfRegister();
g_ShadersDoom3Module.selfRegister();
g_ShadersQuake4Module.selfRegister();
}