worldspawn/plugins/imagehl/sprite.cpp

222 lines
5.2 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// by Hydra - hydra@hydras-world.com
#include "sprite.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
typedef unsigned char byte;
#include "ifilesystem.h"
#include "imagelib.h"
/*
============================================================================
IDSP IMAGE (.spr files)
Some code copied straight from the Q1 source, also used the HalfLife SDK as
a reference.
============================================================================
*/
typedef enum {ST_SYNC = 0, ST_RAND } synctype_t;
typedef enum { SPR_SINGLE = 0, SPR_GROUP } spriteframetype_t;
typedef struct dspriteheader_s {
int ident;
int version;
} dspriteheader_t;
// Quake1
typedef struct {
int type;
float boundingradius;
int width;
int height;
int numframes;
float beamlength;
synctype_t synctype;
} dspritev1_t;
// Halflife
typedef struct {
int type;
int texFormat;
float boundingradius;
int width;
int height;
int numframes;
float beamlength;
synctype_t synctype;
} dspritev2_t;
typedef struct {
int origin[2];
int width;
int height;
} dspriteframe_t;
typedef struct {
short type;
} dspriteframetype_t;
/*
typedef struct {
byte rgb[256][3];
} dpalette_t;
*/
const int IDSPRITEHEADER = ( ( 'P' << 24 ) + ( 'S' << 16 ) + ( 'D' << 8 ) + 'I' );
// little-endian "IDSP"
/*
=============
LoadIDSP
=============
*/
Image* LoadIDSPBuff( byte *buffer ){
byte *buf_p;
int columns, rows;
byte *pixbuf;
int row, column;
byte *palette;
unsigned char red, green, blue, alphabyte;
dspriteheader_t *header;
dspritev1_t *pinv1;
dspritev2_t *pinv2;
dspriteframetype_t *pframetype;
int version;
int numframes;
dspriteframe_t *spriteframe;
header = (dspriteheader_t *)buffer;
if ( header->ident != IDSPRITEHEADER ) {
globalErrorStream() << "WARNING: IDSP file has wrong header\n";
return 0;
}
version = header->version;
if ( version != 1 && version != 2 ) {
globalErrorStream() << "WARNING: IDSP file has wrong version number "
"(" << version << " should be 1 or 2)\n";
return 0;
}
// initialise variables depending on the sprite version.
switch ( version )
{
case 1:
pinv1 = (dspritev1_t *)( header + 1 );
numframes = pinv1->numframes;
columns = pinv1->width;
rows = pinv1->height;
pframetype = (dspriteframetype_t *)( pinv1 + 1 );
break;
case 2:
pinv2 = (dspritev2_t *)( header + 1 );
numframes = pinv2->numframes;
columns = pinv2->width;
rows = pinv2->height;
pframetype = (dspriteframetype_t *)( pinv2 + 1 );
break;
default:
globalErrorStream() << "WARNING: IDSP file has unsupported version\n";
return 0;
}
if ( numframes > 1 ) {
globalErrorStream() << "WARNING: IDSP file has multiple frames, only the first frame will be used.\n";
}
// palette = buffer+mipdatasize+2;
// buf_p = buffer+lpMip->offsets[0];
RGBAImage* image = new RGBAImage( columns, rows );
#ifdef DEBUG
frametype = spriteframetype_t( pframetype->type );
if ( frametype == SPR_SINGLE ) {
globalOutputStream() << "Single Frame\n";
}
else if ( frametype == SPR_GROUP ) {
globalOutputStream() << "Group of Frames\n";
}
else
{
globalOutputStream() << "Bleh!\n"; // <-- we always get this, wtf!
}
#endif
palette = (byte *)( pframetype + 1 );
spriteframe = (dspriteframe_t *)( palette + ( 256 * 3 ) + 4 ); // what are those 4 extra bytes ? what's missing ?
buf_p = (byte *)( spriteframe + 1 );
for ( row = 0; row < rows; row++ )
{
pixbuf = image->getRGBAPixels() + row * columns * 4;
for ( column = 0; column < columns; column++ )
{
int palIndex;
palIndex = *buf_p++;
red = *( palette + ( palIndex * 3 ) );
green = *( palette + ( palIndex * 3 ) + 1 );
blue = *( palette + ( palIndex * 3 ) + 2 );
// HalfLife engine makes pixels that are BLUE transparent. (RGB = 0x0000FF)
// So show them that way in the editor.
if ( blue == 0xff && red == 0x00 && green == 0x00 ) {
alphabyte = 0xff; //FIXME: backwards? (so sprite models to render correctly)
blue = 0x00; // don't set the resulting pixel to blue
}
else
{
alphabyte = 0x00; //FIXME: backwards? (so sprite models to render correctly)
}
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
}
}
return image;
}
Image* LoadIDSP( ArchiveFile& file ){
ScopedArchiveBuffer buffer( file );
return LoadIDSPBuff( buffer.buffer );
}