worldspawn/libs/math/expression.cpp

210 lines
6.7 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "expression.h"
Vector3 testAdded1( const Vector3& a, const Vector3& b ){
return vector3_added( a, vector3_added( a, b ) );
}
Vector3 testAdded2( const Vector3& a, const Vector3& b ){
return vector3_for_expression( vector_added( vector3_identity( a ), vector_added( vector3_identity( a ), vector3_identity( b ) ) ) );
}
Vector3 testMultiplied1( const Vector3& a, const Vector3& b ){
return vector3_scaled( a, b );
}
Vector3 testMultiplied2( const Vector3& a, const Vector3& b ){
return vector3_for_expression( vector_multiplied( vector3_identity( a ), vector3_identity( b ) ) );
}
Vector3 testCross1( const Vector3& a, const Vector3& b ){
return vector3_cross( a, b );
}
Vector3 testCross2( const Vector3& a, const Vector3& b ){
return vector3_for_expression( vector_cross( vector3_identity( a ), vector3_identity( b ) ) );
}
double testDot1( const Vector3& a, const Vector3& b ){
return vector3_dot( a, b );
}
double testDot2( const Vector3& a, const Vector3& b ){
return float_for_expression( vector_dot( vector3_identity( a ), vector3_identity( b ) ) );
}
double testLength1( const Vector3& a ){
return vector3_length( a );
}
double testLength2( const Vector3& a ){
return float_for_expression( vector_length( vector3_identity( a ) ) );
}
Vector3 testNormalised1( const Vector3& a ){
return vector3_normalised( a );
}
Vector3 testNormalised2( const Vector3& a ){
return vector3_for_expression( vector_normalised( vector3_identity( a ) ) );
}
Vector3 testNegated1( const Vector3& a ){
return vector3_negated( a );
}
Vector3 testNegated2( const Vector3& a ){
return vector3_for_expression( vector_negated( vector3_identity( a ) ) );
}
Vector3 testScaled1( const Vector3& a, const double& b ){
return vector3_scaled( a, b );
}
Vector3 testScaled2( const Vector3& a, const double& b ){
return vector3_for_expression( vector_scaled( vector3_identity( a ), float_literal( b ) ) );
}
Vector3 testMatrixMultiplied1( const Vector3& a, const Matrix4& b ){
return matrix4_transformed_point( b, vector3_added( a, Vector3( 1, 0, 0 ) ) );
}
Vector3 testMatrixMultiplied2( const Vector3& a, const Matrix4& b ){
return vector3_for_expression(
point_multiplied(
vector_added(
vector3_identity( a ),
vector3_literal( Vector3( 1, 0, 0 ) )
),
matrix4_identity( b )
)
);
}
Matrix4 testMatrix4Multiplied1( const Matrix4& a, const Matrix4& b ){
return matrix4_multiplied_by_matrix4( a, matrix4_multiplied_by_matrix4( a, b ) );
}
Matrix4 testMatrix4Multiplied2( const Matrix4& a, const Matrix4& b ){
return matrix4_for_expression(
matrix4_multiplied(
matrix4_identity( a ),
matrix4_identity( b )
)
);
}
Matrix4 testMatrix4AffineMultiplied1( const Matrix4& a, const Matrix4& b ){
return matrix4_affine_multiplied_by_matrix4( a, b );
}
Matrix4 testMatrix4AffineMultiplied2( const Matrix4& a, const Matrix4& b ){
return matrix4_affine_for_expression(
matrix4_multiplied(
matrix4_identity( a ),
matrix4_identity( b )
)
);
}
Matrix4 testMatrix4MultipliedConstant1( const Matrix4& a ){
return matrix4_multiplied_by_matrix4( a, g_matrix4_identity );
}
Matrix4 testMatrix4MultipliedConstant2( const Matrix4& a ){
return matrix4_for_expression(
matrix4_multiplied(
matrix4_identity( a ),
matrix4_identity( g_matrix4_identity )
)
);
}
Matrix4 testMatrix4Transposed1( const Matrix4& a ){
return matrix4_transposed( a );
}
Matrix4 testMatrix4Transposed2( const Matrix4& a ){
return matrix4_for_expression( matrix_transposed( matrix4_identity( a ) ) );
}
Vector3 testMulti1( const Matrix4& a, const Vector3& b, const Vector3& c ){
return vector3_added( matrix4_transformed_point( matrix4_transposed( a ), b ), c );
}
Vector3 testMulti2( const Matrix4& a, const Vector3& b, const Vector3& c ){
return vector3_for_expression(
vector_added(
point_multiplied(
vector3_identity( b ),
matrix_transposed( matrix4_identity( a ) )
),
vector3_identity( c )
)
);
}
template<typename Value, typename First, typename Second>
class TestBinaryFunction
{
typedef Value ( *Function )( const First&, const Second& );
Function m_function;
public:
TestBinaryFunction( Function function ) : m_function( function ){
}
Value run( const First& first, const Second& second ) const {
return m_function( first, second );
}
};
template<typename Value, typename First>
class TestUnaryFunction
{
typedef Value ( *Function )( const First& );
Function m_function;
public:
TestUnaryFunction( Function function ) : m_function( function ){
}
Value run( const First& first ) const {
return m_function( first );
}
};
class TestAll
{
public:
TestAll(){
Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded1 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) );
Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded2 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) );
Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied1 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) );
Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied2 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) );
Vector3 result5 = TestBinaryFunction<Vector3, Vector3, double>( testScaled1 ).run( Vector3( 1, 2, 3 ), 2.0 );
Vector3 result6 = TestBinaryFunction<Vector3, Vector3, double>( testScaled2 ).run( Vector3( 1, 2, 3 ), 2.0 );
Vector3 result7 = TestBinaryFunction<Vector3, Vector3, Matrix4>( testMatrixMultiplied1 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) );
Vector3 result8 = TestBinaryFunction<Vector3, Vector3, Matrix4>( testMatrixMultiplied2 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) );
Vector3 result9 = TestUnaryFunction<Vector3, Vector3>( testNormalised1 ).run( Vector3( 1, 2, 3 ) );
Vector3 result10 = TestUnaryFunction<Vector3, Vector3>( testNormalised2 ).run( Vector3( 1, 2, 3 ) );
}
} g_testAll;