worldspawn/libs/generic/reference.h

104 lines
2.8 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_GENERIC_REFERENCE_H )
#define INCLUDED_GENERIC_REFERENCE_H
/// \file
/// \brief Wrappers to allow storing objects in templated containers using 'reference' semantics.
/// \brief A reference to a mutable object.
/// Has 'reference' semantics, except for \c 'operator==' and \c 'operator.'.
/// \param Type The type of the referenced object.
template<typename Type>
class Reference
{
Type* m_contained;
public:
explicit Reference( Type& contained ) : m_contained( &contained ){
}
operator Type&() const
{
return *m_contained;
}
Type& get() const {
return *m_contained;
}
Type* get_pointer() const {
return m_contained;
}
};
template<typename Type>
bool operator<( const Reference<Type>& self, const Reference<Type>& other ){
return self.get() < other.get();
}
template<typename Type>
bool operator==( const Reference<Type>& self, const Reference<Type>& other ){
return self.get() == other.get();
}
/// \brief construct a reference to a mutable object.
template<typename Type>
inline Reference<Type> makeReference( Type& value ){
return Reference<Type>( value );
}
/// \brief A reference to a non-mutable object.
/// Has 'reference' semantics, except for \c 'operator==' and \c 'operator.'.
/// \param Type The type of the referenced object.
template<typename Type>
class ConstReference
{
const Type* m_contained;
public:
explicit ConstReference( const Type& contained ) : m_contained( &contained ){
}
operator const Type&() const
{
return *m_contained;
}
const Type& get() const {
return *m_contained;
}
const Type* get_pointer() const {
return m_contained;
}
};
template<typename Type>
bool operator<( const ConstReference<Type>& self, const ConstReference<Type>& other ){
return self.get() < other.get();
}
template<typename Type>
bool operator==( const ConstReference<Type>& self, const ConstReference<Type>& other ){
return self.get() == other.get();
}
/// \brief construct a reference to a non-mutable object.
template<typename Type>
inline ConstReference<Type> makeReference( const Type& value ){
return ConstReference<Type>( value );
}
#endif