worldspawn/libs/filematch.c

75 lines
1.8 KiB
C

#include <string.h>
#include "filematch.h"
// LordHavoc: some portable directory listing code I wrote for lmp2pcx, now used in darkplaces to load id1/*.pak and such...
int matchpattern( const char *in, const char *pattern, int caseinsensitive ){
return matchpattern_with_separator( in, pattern, caseinsensitive, "/\\:", 0 );
}
// wildcard_least_one: if true * matches 1 or more characters
// if false * matches 0 or more characters
int matchpattern_with_separator( const char *in, const char *pattern, int caseinsensitive, const char *separators, int wildcard_least_one ){
int c1, c2;
while ( *pattern )
{
switch ( *pattern )
{
case 0:
return 1; // end of pattern
case '?': // match any single character
if ( *in == 0 || strchr( separators, *in ) ) {
return 0; // no match
}
in++;
pattern++;
break;
case '*': // match anything until following string
if ( wildcard_least_one ) {
if ( *in == 0 || strchr( separators, *in ) ) {
return 0; // no match
}
in++;
}
pattern++;
while ( *in )
{
if ( strchr( separators, *in ) ) {
break;
}
// see if pattern matches at this offset
if ( matchpattern_with_separator( in, pattern, caseinsensitive, separators, wildcard_least_one ) ) {
return 1;
}
// nope, advance to next offset
in++;
}
break;
default:
if ( *in != *pattern ) {
if ( !caseinsensitive ) {
return 0; // no match
}
c1 = *in;
if ( c1 >= 'A' && c1 <= 'Z' ) {
c1 += 'a' - 'A';
}
c2 = *pattern;
if ( c2 >= 'A' && c2 <= 'Z' ) {
c2 += 'a' - 'A';
}
if ( c1 != c2 ) {
return 0; // no match
}
}
in++;
pattern++;
break;
}
}
if ( *in ) {
return 0; // reached end of pattern but not end of input
}
return 1; // success
}