worldspawn/src/autosave.cpp

211 lines
6.4 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <uilib/uilib.h>
#include "autosave.h"
#include "globaldefs.h"
#include "os/file.h"
#include "os/path.h"
#include "cmdlib.h"
#include "stream/stringstream.h"
#include "gtkutil/messagebox.h"
#include "scenelib.h"
#include "mapfile.h"
#include "map.h"
#include "mainframe.h"
#include "qe3.h"
#include "preferences.h"
#if GDEF_OS_WINDOWS
#define PATH_MAX 260
#endif
bool DoesFileExist(const char *name, std::size_t &size)
{
if (file_exists(name)) {
size += file_size(name);
return true;
}
return false;
}
void Map_Snapshot()
{
// we need to do the following
// 1. make sure the snapshot directory exists (create it if it doesn't)
// 2. find out what the lastest save is based on number
// 3. inc that and save the map
const char *path = Map_Name(g_map);
const char *name = path_get_filename_start(path);
StringOutputStream snapshotsDir(256);
snapshotsDir << StringRange(path, name) << "snapshots";
if (file_exists(snapshotsDir.c_str()) || Q_mkdir(snapshotsDir.c_str())) {
std::size_t lSize = 0;
StringOutputStream strNewPath(256);
strNewPath << snapshotsDir.c_str() << '/' << name;
StringOutputStream snapshotFilename(256);
for (int nCount = 0;; ++nCount) {
// The original map's filename is "<path>/<name>.<ext>"
// The snapshot's filename will be "<path>/snapshots/<name>.<count>.<ext>"
const char *end = path_get_filename_base_end(strNewPath.c_str());
snapshotFilename << StringRange(strNewPath.c_str(), end) << '.' << nCount << end;
if (!DoesFileExist(snapshotFilename.c_str(), lSize)) {
break;
}
snapshotFilename.clear();
}
// save in the next available slot
Map_SaveFile(snapshotFilename.c_str());
if (lSize > 50 * 1024 * 1024) { // total size of saves > 50 mb
globalOutputStream() << "The snapshot files in " << snapshotsDir.c_str()
<< " total more than 50 megabytes. You might consider cleaning up.";
}
} else {
StringOutputStream strMsg(256);
strMsg << "Snapshot save failed.. unabled to create directory\n" << snapshotsDir.c_str();
ui::alert(MainFrame_getWindow(), strMsg.c_str());
}
}
/*
===============
QE_CheckAutoSave
If five minutes have passed since making a change
and the map hasn't been saved, save it out.
===============
*/
bool g_AutoSave_Enabled = true;
int m_AutoSave_Frequency = 5;
bool g_SnapShots_Enabled = false;
namespace {
time_t s_start = 0;
std::size_t s_changes = 0;
}
void AutoSave_clear()
{
s_changes = 0;
}
scene::Node &Map_Node()
{
return GlobalSceneGraph().root();
}
void QE_CheckAutoSave(void)
{
if (!Map_Valid(g_map) || !ScreenUpdates_Enabled()) {
return;
}
time_t now;
time(&now);
if (s_start == 0 || s_changes == Node_getMapFile(Map_Node())->changes()) {
s_start = now;
}
if ((now - s_start) > (60 * m_AutoSave_Frequency)) {
s_start = now;
s_changes = Node_getMapFile(Map_Node())->changes();
if (g_AutoSave_Enabled) {
const char *strMsg = g_SnapShots_Enabled ? "Autosaving snapshot..." : "Autosaving...";
globalOutputStream() << strMsg << "\n";
//Sys_Status(strMsg);
// only snapshot if not working on a default map
if (g_SnapShots_Enabled && !Map_Unnamed(g_map)) {
Map_Snapshot();
} else {
if (Map_Unnamed(g_map)) {
StringOutputStream autosave(256);
autosave << g_qeglobals.m_userGamePath.c_str() << "maps/";
Q_mkdir(autosave.c_str());
autosave << "autosave.map";
Map_SaveFile(autosave.c_str());
} else {
const char *name = Map_Name(g_map);
const char *extension = path_get_filename_base_end(name);
StringOutputStream autosave(256);
autosave << StringRange(name, extension) << ".autosave" << extension;
Map_SaveFile(autosave.c_str());
}
}
} else {
globalOutputStream() << "Autosave skipped...\n";
//Sys_Status ("Autosave skipped...");
}
}
}
void Autosave_constructPreferences(PreferencesPage &page)
{
ui::CheckButton autosave_enabled = page.appendCheckBox("Autosave", "Enable Autosave", g_AutoSave_Enabled);
ui::SpinButton autosave_frequency = page.appendSpinner("Autosave Frequency (minutes)", m_AutoSave_Frequency, 1, 1,
60);
Widget_connectToggleDependency(autosave_frequency, autosave_enabled);
page.appendCheckBox("", "Save Snapshots", g_SnapShots_Enabled);
}
void Autosave_constructPage(PreferenceGroup &group)
{
PreferencesPage page(group.createPage("Autosave", "Autosave Preferences"));
Autosave_constructPreferences(page);
}
void Autosave_registerPreferencesPage()
{
PreferencesDialog_addSettingsPage(makeCallbackF(Autosave_constructPage));
}
#include "preferencesystem.h"
#include "stringio.h"
void Autosave_Construct()
{
GlobalPreferenceSystem().registerPreference("Autosave", make_property_string(g_AutoSave_Enabled));
GlobalPreferenceSystem().registerPreference("AutosaveMinutes", make_property_string(m_AutoSave_Frequency));
GlobalPreferenceSystem().registerPreference("Snapshots", make_property_string(g_SnapShots_Enabled));
Autosave_registerPreferencesPage();
}
void Autosave_Destroy()
{
}