worldspawn/libs/picomodel/list.c

101 lines
1.9 KiB
C

/*
======================================================================
list.c
Generic linked list operations.
Ernie Wright 17 Sep 00
====================================================================== */
#include "picointernal.h"
#include "lwo2.h"
/*
======================================================================
lwListFree()
Free the items in a list.
====================================================================== */
void lwListFree( void *list, void ( *freeNode )( void * ) ){
lwNode *node, *next;
node = ( lwNode * ) list;
while ( node ) {
next = node->next;
freeNode( node );
node = next;
}
}
/*
======================================================================
lwListAdd()
Append a node to a list.
====================================================================== */
void lwListAdd( void **list, void *node ){
lwNode *head, *tail;
head = *( ( lwNode ** ) list );
if ( !head ) {
*list = node;
return;
}
while ( head ) {
tail = head;
head = head->next;
}
tail->next = ( lwNode * ) node;
( ( lwNode * ) node )->prev = tail;
}
/*
======================================================================
lwListInsert()
Insert a node into a list in sorted order.
====================================================================== */
void lwListInsert( void **vlist, void *vitem, int ( *compare )( void *, void * ) ){
lwNode **list, *item, *node, *prev;
if ( !*vlist ) {
*vlist = vitem;
return;
}
list = ( lwNode ** ) vlist;
item = ( lwNode * ) vitem;
node = *list;
prev = NULL;
while ( node ) {
if ( 0 < compare( node, item ) ) {
break;
}
prev = node;
node = node->next;
}
if ( !prev ) {
*list = item;
node->prev = item;
item->next = node;
}
else if ( !node ) {
prev->next = item;
item->prev = prev;
}
else {
item->next = node;
item->prev = prev;
prev->next = item;
node->prev = item;
}
}