worldspawn/docs/regression_tests/piercing_triangle/README.txt

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DESCRIPTION OF PROBLEM:
=======================
In the disappearing_triangle regression test I outlined a potential problem
in the tjunction.c code, having to do with 2 points being too close together
on a winding, and that winding becoming invalid (drawsurf disappearing).
This example map is the same as disappearing_triangle.map, except that the
floor is raised by 1 unit. Therefore the floor intersects the sliver triangle.
The resulting chopped sliver has a very short edge that is "degenerate" and
causes that draw surf to go away due to problems in the tjunction.c code.
This is speculation at this point. I will provide more info after the bug has
been fixed.