worldspawn/src/xywindow.cpp

2999 lines
83 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// XY Window
//
// Leonardo Zide (leo@lokigames.com)
//
#include "xywindow.h"
#include <gtk/gtk.h>
#include "debugging/debugging.h"
#include "ientity.h"
#include "igl.h"
#include "ibrush.h"
#include "iundo.h"
#include "iimage.h"
#include "ifilesystem.h"
#include "os/path.h"
#include "image.h"
#include "gtkutil/messagebox.h"
#include <uilib/uilib.h>
#include <gdk/gdkkeysyms.h>
#include "generic/callback.h"
#include "string/string.h"
#include "stream/stringstream.h"
#include "scenelib.h"
#include "eclasslib.h"
#include "renderer.h"
#include "moduleobserver.h"
#include "gtkutil/menu.h"
#include "gtkutil/container.h"
#include "gtkutil/widget.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/filechooser.h"
#include "gtkmisc.h"
#include "select.h"
#include "csg.h"
#include "brushmanip.h"
#include "selection.h"
#include "entity.h"
#include "camwindow.h"
#include "texwindow.h"
#include "mainframe.h"
#include "preferences.h"
#include "commands.h"
#include "feedback.h"
#include "grid.h"
#include "windowobservers.h"
void LoadTextureRGBA(qtexture_t *q, unsigned char *pPixels, int nWidth, int nHeight);
// d1223m
extern bool g_brush_always_caulk;
//!\todo Rewrite.
class ClipPoint {
public:
Vector3 m_ptClip; // the 3d point
bool m_bSet;
ClipPoint()
{
Reset();
};
void Reset()
{
m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
m_bSet = false;
}
bool Set()
{
return m_bSet;
}
void Set(bool b)
{
m_bSet = b;
}
operator Vector3 &()
{
return m_ptClip;
};
/*! Draw clip/path point with rasterized number label */
void Draw(int num, float scale);
/*! Draw clip/path point with rasterized string label */
void Draw(const char *label, float scale);
};
VIEWTYPE g_clip_viewtype;
bool g_bSwitch = true;
bool g_clip_useCaulk = true;
ClipPoint g_Clip1;
ClipPoint g_Clip2;
ClipPoint g_Clip3;
ClipPoint *g_pMovingClip = 0;
/* Drawing clip points */
void ClipPoint::Draw(int num, float scale)
{
StringOutputStream label(4);
label << num;
Draw(label.c_str(), scale);
}
void ClipPoint::Draw(const char *label, float scale)
{
// draw point
glPointSize(4);
glColor3fv(vector3_to_array(g_xywindow_globals.color_clipper));
glBegin(GL_POINTS);
glVertex3fv(vector3_to_array(m_ptClip));
glEnd();
glPointSize(1);
float offset = 2.0f / scale;
// draw label
glRasterPos3f(m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset);
glCallLists(GLsizei(strlen(label)), GL_UNSIGNED_BYTE, label);
}
float fDiff(float f1, float f2)
{
if (f1 > f2) {
return f1 - f2;
} else {
return f2 - f1;
}
}
inline double ClipPoint_Intersect(const ClipPoint &clip, const Vector3 &point, VIEWTYPE viewtype, float scale)
{
int nDim1 = (viewtype == YZ) ? 1 : 0;
int nDim2 = (viewtype == XY) ? 1 : 2;
double screenDistanceSquared(vector2_length_squared(Vector2(fDiff(clip.m_ptClip[nDim1], point[nDim1]) * scale,
fDiff(clip.m_ptClip[nDim2], point[nDim2]) * scale)));
if (screenDistanceSquared < 8 * 8) {
return screenDistanceSquared;
}
return FLT_MAX;
}
inline void
ClipPoint_testSelect(ClipPoint &clip, const Vector3 &point, VIEWTYPE viewtype, float scale, double &bestDistance,
ClipPoint *&bestClip)
{
if (clip.Set()) {
double distance = ClipPoint_Intersect(clip, point, viewtype, scale);
if (distance < bestDistance) {
bestDistance = distance;
bestClip = &clip;
}
}
}
inline ClipPoint *GlobalClipPoints_Find(const Vector3 &point, VIEWTYPE viewtype, float scale)
{
double bestDistance = FLT_MAX;
ClipPoint *bestClip = 0;
ClipPoint_testSelect(g_Clip1, point, viewtype, scale, bestDistance, bestClip);
ClipPoint_testSelect(g_Clip2, point, viewtype, scale, bestDistance, bestClip);
ClipPoint_testSelect(g_Clip3, point, viewtype, scale, bestDistance, bestClip);
return bestClip;
}
inline void GlobalClipPoints_Draw(float scale)
{
// Draw clip points
if (g_Clip1.Set()) {
g_Clip1.Draw(1, scale);
}
if (g_Clip2.Set()) {
g_Clip2.Draw(2, scale);
}
if (g_Clip3.Set()) {
g_Clip3.Draw(3, scale);
}
}
inline bool GlobalClipPoints_valid()
{
return g_Clip1.Set() && g_Clip2.Set();
}
void PlanePointsFromClipPoints(Vector3 planepts[3], const AABB &bounds, int viewtype)
{
ASSERT_MESSAGE(GlobalClipPoints_valid(), "clipper points not initialised");
planepts[0] = g_Clip1.m_ptClip;
planepts[1] = g_Clip2.m_ptClip;
planepts[2] = g_Clip3.m_ptClip;
Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
if (!g_Clip3.Set()) {
int n = (viewtype == XY) ? 2 : (viewtype == YZ) ? 0 : 1;
int x = (n == 0) ? 1 : 0;
int y = (n == 2) ? 1 : 2;
if (n == 1) { // on viewtype XZ, flip clip points
planepts[0][n] = maxs[n];
planepts[1][n] = maxs[n];
planepts[2][x] = g_Clip1.m_ptClip[x];
planepts[2][y] = g_Clip1.m_ptClip[y];
planepts[2][n] = mins[n];
} else {
planepts[0][n] = mins[n];
planepts[1][n] = mins[n];
planepts[2][x] = g_Clip1.m_ptClip[x];
planepts[2][y] = g_Clip1.m_ptClip[y];
planepts[2][n] = maxs[n];
}
}
}
void Clip_Update()
{
Vector3 planepts[3];
if (!GlobalClipPoints_valid()) {
planepts[0] = Vector3(0, 0, 0);
planepts[1] = Vector3(0, 0, 0);
planepts[2] = Vector3(0, 0, 0);
Scene_BrushSetClipPlane(GlobalSceneGraph(), Plane3(0, 0, 0, 0));
} else {
AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
PlanePointsFromClipPoints(planepts, bounds, g_clip_viewtype);
if (g_bSwitch) {
std::swap(planepts[0], planepts[1]);
}
Scene_BrushSetClipPlane(GlobalSceneGraph(), plane3_for_points(planepts[0], planepts[1], planepts[2]));
}
ClipperChangeNotify();
}
const char *Clip_getShader()
{
return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader(GlobalTextureBrowser());
}
void Clip()
{
if (ClipMode() && GlobalClipPoints_valid()) {
Vector3 planepts[3];
AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
PlanePointsFromClipPoints(planepts, bounds, g_clip_viewtype);
Scene_BrushSplitByPlane(GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(),
(!g_bSwitch) ? eFront : eBack);
g_Clip1.Reset();
g_Clip2.Reset();
g_Clip3.Reset();
Clip_Update();
ClipperChangeNotify();
}
}
void SplitClip()
{
if (ClipMode() && GlobalClipPoints_valid()) {
Vector3 planepts[3];
AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
PlanePointsFromClipPoints(planepts, bounds, g_clip_viewtype);
Scene_BrushSplitByPlane(GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(),
eFrontAndBack);
g_Clip1.Reset();
g_Clip2.Reset();
g_Clip3.Reset();
Clip_Update();
ClipperChangeNotify();
}
}
void FlipClip()
{
g_bSwitch = !g_bSwitch;
Clip_Update();
ClipperChangeNotify();
}
void OnClipMode(bool enabled)
{
g_Clip1.Reset();
g_Clip2.Reset();
g_Clip3.Reset();
if (!enabled && g_pMovingClip) {
g_pMovingClip = 0;
}
Clip_Update();
ClipperChangeNotify();
}
bool ClipMode()
{
return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
}
void NewClipPoint(const Vector3 &point)
{
if (g_Clip1.Set() == false) {
g_Clip1.m_ptClip = point;
g_Clip1.Set(true);
} else if (g_Clip2.Set() == false) {
g_Clip2.m_ptClip = point;
g_Clip2.Set(true);
} else if (g_Clip3.Set() == false) {
g_Clip3.m_ptClip = point;
g_Clip3.Set(true);
} else {
g_Clip1.Reset();
g_Clip2.Reset();
g_Clip3.Reset();
g_Clip1.m_ptClip = point;
g_Clip1.Set(true);
}
Clip_Update();
ClipperChangeNotify();
}
struct xywindow_globals_private_t {
bool d_showgrid;
// these are in the View > Show menu with Show coordinates
bool show_names;
bool show_coordinates;
bool show_angles;
bool show_outline;
bool show_axis;
bool d_show_work;
bool show_blocks;
int blockSize;
bool m_bCamXYUpdate;
bool m_bChaseMouse;
bool m_bSizePaint;
xywindow_globals_private_t() :
d_showgrid(true),
/* all very performance intensive */
show_names(false),
show_coordinates(false),
show_angles(false),
show_outline(false),
show_axis(false),
d_show_work(false),
show_blocks(true),
m_bCamXYUpdate(true),
m_bChaseMouse(true),
m_bSizePaint(true)
{
}
};
xywindow_globals_t g_xywindow_globals;
xywindow_globals_private_t g_xywindow_globals_private;
const unsigned int RAD_NONE = 0x00;
const unsigned int RAD_SHIFT = 0x01;
const unsigned int RAD_ALT = 0x02;
const unsigned int RAD_CONTROL = 0x04;
const unsigned int RAD_PRESS = 0x08;
const unsigned int RAD_LBUTTON = 0x10;
const unsigned int RAD_MBUTTON = 0x20;
const unsigned int RAD_RBUTTON = 0x40;
inline ButtonIdentifier button_for_flags(unsigned int flags)
{
if (flags & RAD_LBUTTON) {
return c_buttonLeft;
}
if (flags & RAD_RBUTTON) {
return c_buttonRight;
}
if (flags & RAD_MBUTTON) {
return c_buttonMiddle;
}
return c_buttonInvalid;
}
inline ModifierFlags modifiers_for_flags(unsigned int flags)
{
ModifierFlags modifiers = c_modifierNone;
if (flags & RAD_SHIFT) {
modifiers |= c_modifierShift;
}
if (flags & RAD_CONTROL) {
modifiers |= c_modifierControl;
}
if (flags & RAD_ALT) {
modifiers |= c_modifierAlt;
}
return modifiers;
}
inline unsigned int buttons_for_button_and_modifiers(ButtonIdentifier button, ModifierFlags flags)
{
unsigned int buttons = 0;
switch (button.get()) {
case ButtonEnumeration::INVALID:
break;
case ButtonEnumeration::LEFT:
buttons |= RAD_LBUTTON;
break;
case ButtonEnumeration::MIDDLE:
buttons |= RAD_MBUTTON;
break;
case ButtonEnumeration::RIGHT:
buttons |= RAD_RBUTTON;
break;
}
if (bitfield_enabled(flags, c_modifierControl)) {
buttons |= RAD_CONTROL;
}
if (bitfield_enabled(flags, c_modifierShift)) {
buttons |= RAD_SHIFT;
}
if (bitfield_enabled(flags, c_modifierAlt)) {
buttons |= RAD_ALT;
}
return buttons;
}
inline unsigned int buttons_for_event_button(GdkEventButton *event)
{
unsigned int flags = 0;
switch (event->button) {
case 1:
flags |= RAD_LBUTTON;
break;
case 2:
flags |= RAD_MBUTTON;
break;
case 3:
flags |= RAD_RBUTTON;
break;
}
if ((event->state & GDK_CONTROL_MASK) != 0) {
flags |= RAD_CONTROL;
}
if ((event->state & GDK_SHIFT_MASK) != 0) {
flags |= RAD_SHIFT;
}
if ((event->state & GDK_MOD1_MASK) != 0) {
flags |= RAD_ALT;
}
return flags;
}
inline unsigned int buttons_for_state(guint state)
{
unsigned int flags = 0;
if ((state & GDK_BUTTON1_MASK) != 0) {
flags |= RAD_LBUTTON;
}
if ((state & GDK_BUTTON2_MASK) != 0) {
flags |= RAD_MBUTTON;
}
if ((state & GDK_BUTTON3_MASK) != 0) {
flags |= RAD_RBUTTON;
}
if ((state & GDK_CONTROL_MASK) != 0) {
flags |= RAD_CONTROL;
}
if ((state & GDK_SHIFT_MASK) != 0) {
flags |= RAD_SHIFT;
}
if ((state & GDK_MOD1_MASK) != 0) {
flags |= RAD_ALT;
}
return flags;
}
void XYWnd::SetScale(float f)
{
m_fScale = f;
updateProjection();
updateModelview();
XYWnd_Update(*this);
}
void XYWnd_ZoomIn(XYWnd *xy)
{
float max_scale = 64;
float scale = xy->Scale() * 5.0f / 4.0f;
if (scale > max_scale) {
if (xy->Scale() != max_scale) {
xy->SetScale(max_scale);
}
} else {
xy->SetScale(scale);
}
}
// NOTE: the zoom out factor is 4/5, we could think about customizing it
// we don't go below a zoom factor corresponding to 10% of the max world size
// (this has to be computed against the window size)
void XYWnd_ZoomOut(XYWnd *xy)
{
float min_scale = MIN(xy->Width(), xy->Height()) / (1.1f * (g_MaxWorldCoord - g_MinWorldCoord));
float scale = xy->Scale() * 4.0f / 5.0f;
if (scale < min_scale) {
if (xy->Scale() != min_scale) {
xy->SetScale(min_scale);
}
} else {
xy->SetScale(scale);
}
}
VIEWTYPE GlobalXYWnd_getCurrentViewType()
{
ASSERT_NOTNULL(g_pParentWnd);
ASSERT_NOTNULL(g_pParentWnd->ActiveXY());
return g_pParentWnd->ActiveXY()->GetViewType();
}
// =============================================================================
// variables
bool g_bCrossHairs = false;
ui::Menu XYWnd::m_mnuDrop(ui::null);
ui::Menu XYWnd::m_mnuDropSingle(ui::null);
ui::Menu XYWnd::m_mnuDropMultiple(ui::null);
// this is disabled, and broken
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
#if 0
void WXY_Print(){
long width, height;
width = g_pParentWnd->ActiveXY()->Width();
height = g_pParentWnd->ActiveXY()->Height();
unsigned char* img;
const char* filename;
filename = ui::file_dialog( MainFrame_getWindow( ), FALSE, "Save Image", 0, FILTER_BMP );
if ( !filename ) {
return;
}
g_pParentWnd->ActiveXY()->MakeCurrent();
img = (unsigned char*)malloc( width * height * 3 );
glReadPixels( 0,0,width,height,GL_RGB,GL_UNSIGNED_BYTE,img );
FILE *fp;
fp = fopen( filename, "wb" );
if ( fp ) {
unsigned short bits;
unsigned long cmap, bfSize;
bits = 24;
cmap = 0;
bfSize = 54 + width * height * 3;
long byteswritten = 0;
long pixoff = 54 + cmap * 4;
short res = 0;
char m1 = 'B', m2 = 'M';
fwrite( &m1, 1, 1, fp ); byteswritten++; // B
fwrite( &m2, 1, 1, fp ); byteswritten++; // M
fwrite( &bfSize, 4, 1, fp ); byteswritten += 4; // bfSize
fwrite( &res, 2, 1, fp ); byteswritten += 2; // bfReserved1
fwrite( &res, 2, 1, fp ); byteswritten += 2; // bfReserved2
fwrite( &pixoff, 4, 1, fp ); byteswritten += 4; // bfOffBits
unsigned long biSize = 40, compress = 0, size = 0;
long pixels = 0;
unsigned short planes = 1;
fwrite( &biSize, 4, 1, fp ); byteswritten += 4; // biSize
fwrite( &width, 4, 1, fp ); byteswritten += 4; // biWidth
fwrite( &height, 4, 1, fp ); byteswritten += 4; // biHeight
fwrite( &planes, 2, 1, fp ); byteswritten += 2; // biPlanes
fwrite( &bits, 2, 1, fp ); byteswritten += 2; // biBitCount
fwrite( &compress, 4, 1, fp ); byteswritten += 4; // biCompression
fwrite( &size, 4, 1, fp ); byteswritten += 4; // biSizeImage
fwrite( &pixels, 4, 1, fp ); byteswritten += 4; // biXPelsPerMeter
fwrite( &pixels, 4, 1, fp ); byteswritten += 4; // biYPelsPerMeter
fwrite( &cmap, 4, 1, fp ); byteswritten += 4; // biClrUsed
fwrite( &cmap, 4, 1, fp ); byteswritten += 4; // biClrImportant
unsigned long widthDW = ( ( ( width * 24 ) + 31 ) / 32 * 4 );
long row, row_size = width * 3;
for ( row = 0; row < height; row++ )
{
unsigned char* buf = img + row * row_size;
// write a row
int col;
for ( col = 0; col < row_size; col += 3 )
{
putc( buf[col + 2], fp );
putc( buf[col + 1], fp );
putc( buf[col], fp );
}
byteswritten += row_size;
unsigned long count;
for ( count = row_size; count < widthDW; count++ )
{
putc( 0, fp ); // dummy
byteswritten++;
}
}
fclose( fp );
}
free( img );
}
#endif
#include "timer.h"
Timer g_chasemouse_timer;
void XYWnd::ChaseMouse()
{
float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
Scroll(float_to_integer(multiplier * m_chasemouse_delta_x), float_to_integer(multiplier * -m_chasemouse_delta_y));
//globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
XY_MouseMoved(m_chasemouse_current_x, m_chasemouse_current_y, getButtonState());
g_chasemouse_timer.start();
}
gboolean xywnd_chasemouse(gpointer data)
{
reinterpret_cast<XYWnd *>( data )->ChaseMouse();
return TRUE;
}
inline const int &min_int(const int &left, const int &right)
{
return std::min(left, right);
}
bool XYWnd::chaseMouseMotion(int pointx, int pointy)
{
m_chasemouse_delta_x = 0;
m_chasemouse_delta_y = 0;
if (g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON) {
const int epsilon = 16;
if (pointx < epsilon) {
m_chasemouse_delta_x = std::max(pointx, 0) - epsilon;
} else if ((pointx - m_nWidth) > -epsilon) {
m_chasemouse_delta_x = min_int((pointx - m_nWidth), 0) + epsilon;
}
if (pointy < epsilon) {
m_chasemouse_delta_y = std::max(pointy, 0) - epsilon;
} else if ((pointy - m_nHeight) > -epsilon) {
m_chasemouse_delta_y = min_int((pointy - m_nHeight), 0) + epsilon;
}
if (m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0) {
//globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
m_chasemouse_current_x = pointx;
m_chasemouse_current_y = pointy;
if (m_chasemouse_handler == 0) {
//globalOutputStream() << "chasemouse timer start... ";
g_chasemouse_timer.start();
m_chasemouse_handler = g_idle_add(xywnd_chasemouse, this);
}
return true;
} else {
if (m_chasemouse_handler != 0) {
//globalOutputStream() << "chasemouse cancel\n";
g_source_remove(m_chasemouse_handler);
m_chasemouse_handler = 0;
}
}
} else {
if (m_chasemouse_handler != 0) {
//globalOutputStream() << "chasemouse cancel\n";
g_source_remove(m_chasemouse_handler);
m_chasemouse_handler = 0;
}
}
return false;
}
// =============================================================================
// XYWnd class
Shader *XYWnd::m_state_selected = 0;
ModifierFlags modifiers_for_key(unsigned int state);
void xy_update_xor_rectangle(XYWnd &self, rect_t area)
{
if (self.GetWidget().visible()) {
self.m_XORRectangle.set(rectangle_from_area(area.min, area.max, self.Width(), self.Height()));
}
}
gboolean xywnd_button_press(ui::Widget widget, GdkEventButton *event, XYWnd *xywnd)
{
if (event->type == GDK_BUTTON_PRESS) {
g_pParentWnd->SetActiveXY(xywnd);
xywnd->ButtonState_onMouseDown(buttons_for_event_button(event));
xywnd->onMouseDown(WindowVector(event->x, event->y), button_for_button(event->button),
modifiers_for_key(event->state));
}
return FALSE;
}
gboolean xywnd_button_release(ui::Widget widget, GdkEventButton *event, XYWnd *xywnd)
{
if (event->type == GDK_BUTTON_RELEASE) {
xywnd->XY_MouseUp(static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button(event));
xywnd->ButtonState_onMouseUp(buttons_for_event_button(event));
}
return FALSE;
}
gboolean xywnd_focus_in(ui::Widget widget, GdkEventFocus *event, XYWnd *xywnd)
{
if (event->type == GDK_FOCUS_CHANGE) {
if (event->in) {
g_pParentWnd->SetActiveXY(xywnd);
}
}
return FALSE;
}
void xywnd_motion(gdouble x, gdouble y, guint state, void *data)
{
if (reinterpret_cast<XYWnd *>( data )->chaseMouseMotion(static_cast<int>( x ), static_cast<int>( y ))) {
return;
}
reinterpret_cast<XYWnd *>( data )->XY_MouseMoved(static_cast<int>( x ), static_cast<int>( y ),
buttons_for_state(state));
}
gboolean xywnd_wheel_scroll(ui::Widget widget, GdkEventScroll *event, XYWnd *xywnd)
{
if (event->direction == GDK_SCROLL_UP) {
XYWnd_ZoomIn(xywnd);
} else if (event->direction == GDK_SCROLL_DOWN) {
XYWnd_ZoomOut(xywnd);
}
return FALSE;
}
gboolean xywnd_size_allocate(ui::Widget widget, GtkAllocation *allocation, XYWnd *xywnd)
{
xywnd->m_nWidth = allocation->width;
xywnd->m_nHeight = allocation->height;
xywnd->updateProjection();
xywnd->m_window_observer->onSizeChanged(xywnd->Width(), xywnd->Height());
return FALSE;
}
gboolean xywnd_expose(ui::Widget widget, GdkEventExpose *event, XYWnd *xywnd)
{
if (glwidget_make_current(xywnd->GetWidget()) != FALSE) {
if (Map_Valid(g_map) && ScreenUpdates_Enabled()) {
GlobalOpenGL_debugAssertNoErrors();
xywnd->XY_Draw();
GlobalOpenGL_debugAssertNoErrors();
xywnd->m_XORRectangle.set(rectangle_t());
}
glwidget_swap_buffers(xywnd->GetWidget());
}
return FALSE;
}
void XYWnd_CameraMoved(XYWnd &xywnd)
{
if (g_xywindow_globals_private.m_bCamXYUpdate) {
XYWnd_Update(xywnd);
}
}
XYWnd::XYWnd() :
m_gl_widget(glwidget_new(FALSE)),
m_deferredDraw(WidgetQueueDrawCaller(m_gl_widget)),
m_deferred_motion(xywnd_motion, this),
m_parent(ui::null),
m_window_observer(NewWindowObserver()),
m_XORRectangle(m_gl_widget),
m_chasemouse_handler(0)
{
m_bActive = false;
m_buttonstate = 0;
m_bNewBrushDrag = false;
m_move_started = false;
m_zoom_started = false;
m_nWidth = 0;
m_nHeight = 0;
m_vOrigin[0] = 0;
m_vOrigin[1] = 20;
m_vOrigin[2] = 46;
m_fScale = 1;
m_viewType = XY;
m_backgroundActivated = false;
m_alpha = 1.0f;
m_xmin = 0.0f;
m_ymin = 0.0f;
m_xmax = 0.0f;
m_ymax = 0.0f;
m_entityCreate = false;
m_mnuDrop = ui::Menu(ui::null);
m_mnuDropSingle = ui::Menu(ui::null);
m_mnuDropMultiple = ui::Menu(ui::null);
GlobalWindowObservers_add(m_window_observer);
GlobalWindowObservers_connectWidget(m_gl_widget);
m_window_observer->setRectangleDrawCallback(ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>(*this));
m_window_observer->setView(m_view);
g_object_ref(m_gl_widget._handle);
gtk_widget_set_events(m_gl_widget,
GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
gtk_widget_set_can_focus(m_gl_widget, true);
m_sizeHandler = m_gl_widget.connect("size_allocate", G_CALLBACK(xywnd_size_allocate), this);
m_exposeHandler = m_gl_widget.on_render(G_CALLBACK(xywnd_expose), this);
m_gl_widget.connect("button_press_event", G_CALLBACK(xywnd_button_press), this);
m_gl_widget.connect("button_release_event", G_CALLBACK(xywnd_button_release), this);
m_gl_widget.connect("focus_in_event", G_CALLBACK(xywnd_focus_in), this);
m_gl_widget.connect("motion_notify_event", G_CALLBACK(DeferredMotion::gtk_motion), &m_deferred_motion);
m_gl_widget.connect("scroll_event", G_CALLBACK(xywnd_wheel_scroll), this);
Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
updateProjection();
updateModelview();
AddSceneChangeCallback(ReferenceCaller<XYWnd, void(), &XYWnd_Update>(*this));
AddCameraMovedCallback(ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>(*this));
PressedButtons_connect(g_pressedButtons, m_gl_widget);
onMouseDown.connectLast(makeSignalHandler3(MouseDownCaller(), *this));
}
XYWnd::~XYWnd()
{
onDestroyed();
if (m_mnuDrop) {
m_mnuDrop.destroy();
m_mnuDrop = ui::Menu(ui::null);
}
if (m_mnuDropSingle) {
m_mnuDropSingle.destroy();
m_mnuDropSingle = ui::Menu(ui::null);
}
if (m_mnuDropMultiple) {
m_mnuDropMultiple.destroy();
m_mnuDropMultiple = ui::Menu(ui::null);
}
g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
m_gl_widget.unref();
m_window_observer->release();
}
void XYWnd::captureStates()
{
m_state_selected = GlobalShaderCache().capture("$XY_OVERLAY");
}
void XYWnd::releaseStates()
{
GlobalShaderCache().release("$XY_OVERLAY");
}
const Vector3 &XYWnd::GetOrigin()
{
return m_vOrigin;
}
void XYWnd::SetOrigin(const Vector3 &origin)
{
m_vOrigin = origin;
updateModelview();
}
void XYWnd::Scroll(int x, int y)
{
int nDim1 = (m_viewType == YZ) ? 1 : 0;
int nDim2 = (m_viewType == XY) ? 1 : 2;
m_vOrigin[nDim1] += x / m_fScale;
m_vOrigin[nDim2] += y / m_fScale;
updateModelview();
queueDraw();
}
unsigned int Clipper_buttons()
{
return RAD_LBUTTON;
}
void XYWnd::DropClipPoint(int pointx, int pointy)
{
Vector3 point;
XY_ToPoint(pointx, pointy, point);
Vector3 mid;
Select_GetMid(mid);
g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType());
const int nDim = (g_clip_viewtype == YZ) ? 0 : ((g_clip_viewtype == XZ) ? 1 : 2);
point[nDim] = mid[nDim];
vector3_snap(point, GetSnapGridSize());
NewClipPoint(point);
}
void XYWnd::Clipper_OnLButtonDown(int x, int y)
{
Vector3 mousePosition;
XY_ToPoint(x, y, mousePosition);
g_pMovingClip = GlobalClipPoints_Find(mousePosition, (VIEWTYPE) m_viewType, m_fScale);
if (!g_pMovingClip) {
DropClipPoint(x, y);
}
}
void XYWnd::Clipper_OnLButtonUp(int x, int y)
{
if (g_pMovingClip) {
g_pMovingClip = 0;
}
}
void XYWnd::Clipper_OnMouseMoved(int x, int y)
{
if (g_pMovingClip) {
XY_ToPoint(x, y, g_pMovingClip->m_ptClip);
XY_SnapToGrid(g_pMovingClip->m_ptClip);
Clip_Update();
ClipperChangeNotify();
}
}
void XYWnd::Clipper_Crosshair_OnMouseMoved(int x, int y)
{
Vector3 mousePosition;
XY_ToPoint(x, y, mousePosition);
if (ClipMode() && GlobalClipPoints_Find(mousePosition, (VIEWTYPE) m_viewType, m_fScale) != 0) {
GdkCursor *cursor;
cursor = gdk_cursor_new(GDK_CROSSHAIR);
gdk_window_set_cursor(gtk_widget_get_window(m_gl_widget), cursor);
gdk_cursor_unref(cursor);
} else {
gdk_window_set_cursor(gtk_widget_get_window(m_gl_widget), 0);
}
}
unsigned int MoveCamera_buttons()
{
return RAD_CONTROL | (g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON);
}
void XYWnd_PositionCamera(XYWnd *xywnd, int x, int y, CamWnd &camwnd)
{
Vector3 origin(Camera_getOrigin(camwnd));
xywnd->XY_ToPoint(x, y, origin);
xywnd->XY_SnapToGrid(origin);
Camera_setOrigin(camwnd, origin);
}
unsigned int OrientCamera_buttons()
{
if (g_glwindow_globals.m_nMouseType == ETwoButton) {
return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
}
return RAD_MBUTTON;
}
void XYWnd_OrientCamera(XYWnd *xywnd, int x, int y, CamWnd &camwnd)
{
Vector3 point = g_vector3_identity;
xywnd->XY_ToPoint(x, y, point);
xywnd->XY_SnapToGrid(point);
vector3_subtract(point, Camera_getOrigin(camwnd));
int n1 = (xywnd->GetViewType() == XY) ? 1 : 2;
int n2 = (xywnd->GetViewType() == YZ) ? 1 : 0;
int nAngle = (xywnd->GetViewType() == XY) ? CAMERA_YAW : CAMERA_PITCH;
if (point[n1] || point[n2]) {
Vector3 angles(Camera_getAngles(camwnd));
angles[nAngle] = static_cast<float>( radians_to_degrees(atan2(point[n1], point[n2])));
Camera_setAngles(camwnd, angles);
}
}
/*
==============
NewBrushDrag
==============
*/
unsigned int NewBrushDrag_buttons()
{
return RAD_LBUTTON;
}
void XYWnd::NewBrushDrag_Begin(int x, int y)
{
m_NewBrushDrag = 0;
m_nNewBrushPressx = x;
m_nNewBrushPressy = y;
m_bNewBrushDrag = true;
GlobalUndoSystem().start();
}
void XYWnd::NewBrushDrag_End(int x, int y)
{
if (m_NewBrushDrag != 0) {
GlobalUndoSystem().finish("brushDragNew");
}
}
void XYWnd::NewBrushDrag(int x, int y)
{
Vector3 mins, maxs;
XY_ToPoint(m_nNewBrushPressx, m_nNewBrushPressy, mins);
XY_SnapToGrid(mins);
XY_ToPoint(x, y, maxs);
XY_SnapToGrid(maxs);
int nDim = (m_viewType == XY) ? 2 : (m_viewType == YZ) ? 0 : 1;
mins[nDim] = float_snapped(Select_getWorkZone().d_work_min[nDim], GetSnapGridSize());
maxs[nDim] = float_snapped(Select_getWorkZone().d_work_max[nDim], GetSnapGridSize());
if (maxs[nDim] <= mins[nDim]) {
maxs[nDim] = mins[nDim] + GetGridSize();
}
for (int i = 0; i < 3; i++) {
if (mins[i] == maxs[i]) {
return; // don't create a degenerate brush
}
if (mins[i] > maxs[i]) {
float temp = mins[i];
mins[i] = maxs[i];
maxs[i] = temp;
}
}
if (m_NewBrushDrag == 0) {
NodeSmartReference node(GlobalBrushCreator().createBrush());
Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(node);
scene::Path brushpath(makeReference(GlobalSceneGraph().root()));
brushpath.push(makeReference(*Map_GetWorldspawn(g_map)));
brushpath.push(makeReference(node.get()));
selectPath(brushpath, true);
m_NewBrushDrag = node.get_pointer();
}
// d1223m
//Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs),
g_brush_always_caulk ?
"textures/common/caulk" : TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
}
void entitycreate_activated(ui::Widget item)
{
scene::Node *world_node = Map_FindWorldspawn(g_map);
const char *entity_name = gtk_label_get_text(GTK_LABEL(gtk_bin_get_child(GTK_BIN(item))));
if (!(world_node && string_equal(entity_name, "worldspawn"))) {
g_pParentWnd->ActiveXY()->OnEntityCreate(entity_name);
} else {
GlobalRadiant().m_pfnMessageBox(MainFrame_getWindow(), "There's already a worldspawn in your map!"
"",
"Info",
eMB_OK,
eMB_ICONDEFAULT);
}
}
void EntityClassMenu_addItem(ui::Menu menu, const char *name)
{
auto item = ui::MenuItem(name);
item.connect("activate", G_CALLBACK(entitycreate_activated), item);
item.show();
menu_add_item(menu, item);
}
class EntityClassMenuInserter : public EntityClassVisitor {
typedef std::pair<ui::Menu, CopiedString> MenuPair;
typedef std::vector<MenuPair> MenuStack;
MenuStack m_stack;
CopiedString m_previous;
public:
EntityClassMenuInserter(ui::Menu menu)
{
m_stack.reserve(2);
m_stack.push_back(MenuPair(menu, ""));
}
~EntityClassMenuInserter()
{
if (!string_empty(m_previous.c_str())) {
addItem(m_previous.c_str(), "");
}
}
void visit(EntityClass *e)
{
ASSERT_MESSAGE(!string_empty(e->name()), "entity-class has no name");
if (!string_empty(m_previous.c_str())) {
addItem(m_previous.c_str(), e->name());
}
m_previous = e->name();
}
void pushMenu(const CopiedString &name)
{
auto item = ui::MenuItem(name.c_str());
item.show();
m_stack.back().first.add(item);
auto submenu = ui::Menu(ui::New);
gtk_menu_item_set_submenu(item, submenu);
m_stack.push_back(MenuPair(submenu, name));
}
void popMenu()
{
m_stack.pop_back();
}
void addItem(const char *name, const char *next)
{
const char *underscore = strchr(name, '_');
if (underscore != 0 && underscore != name) {
bool nextEqual = string_equal_n(name, next, (underscore + 1) - name);
const char *parent = m_stack.back().second.c_str();
if (!string_empty(parent)
&& string_length(parent) == std::size_t(underscore - name)
&& string_equal_n(name, parent, underscore - name)) { // this is a child
} else if (nextEqual) {
if (m_stack.size() == 2) {
popMenu();
}
pushMenu(CopiedString(StringRange(name, underscore)));
} else if (m_stack.size() == 2) {
popMenu();
}
} else if (m_stack.size() == 2) {
popMenu();
}
EntityClassMenu_addItem(m_stack.back().first, name);
}
};
void XYWnd::OnContextMenu()
{
if (g_xywindow_globals.m_bRightClick == false) {
return;
}
/* first time, init */
if (!m_mnuDrop) {
auto menu1 = m_mnuDrop = ui::Menu(ui::New);
EntityClassMenuInserter inserter(menu1);
GlobalEntityClassManager().forEachPoint(inserter);
}
if (!m_mnuDropSingle) {
auto menu2 = m_mnuDropSingle = ui::Menu(ui::New);
create_menu_item_with_mnemonic(menu2, "Make detail", "MakeDetail");
create_menu_item_with_mnemonic(menu2, "Make structural", "MakeStructural");
create_menu_item_with_mnemonic(menu2, "Snap selection to _grid", "SnapToGrid");
menu_separator(menu2);
create_menu_item_with_mnemonic(menu2, "Arbitrary rotation...", "ArbitraryRotation");
create_menu_item_with_mnemonic(menu2, "Arbitrary scale...", "ArbitraryScale");
menu_separator(menu2);
create_menu_item_with_mnemonic(menu2, "_To Worldspawn", "UngroupSelection");
}
if (!m_mnuDropMultiple) {
auto menu3 = m_mnuDropMultiple = ui::Menu(ui::New);
create_menu_item_with_mnemonic(menu3, "Make detail", "MakeDetail");
create_menu_item_with_mnemonic(menu3, "Make structural", "MakeStructural");
create_menu_item_with_mnemonic(menu3, "Snap selection to _grid", "SnapToGrid");
menu_separator(menu3);
create_menu_item_with_mnemonic(menu3, "Arbitrary rotation...", "ArbitraryRotation");
create_menu_item_with_mnemonic(menu3, "Arbitrary scale...", "ArbitraryScale");
menu_separator(menu3);
create_menu_item_with_mnemonic(menu3, "_To Worldspawn", "UngroupSelection");
create_menu_item_with_mnemonic(menu3, "_Group Structural", "CreateFuncGroup");
create_menu_item_with_mnemonic(menu3, "_Combine Entities", "GroupSelection");
create_menu_item_with_mnemonic(menu3, "_Connect", "ConnectSelection");
create_menu_item_with_mnemonic(menu3, "_KillConnect", "KillConnectSelection");
create_menu_item_with_mnemonic(menu3, "_Select Color...", "EntityColor");
create_menu_item_with_mnemonic(menu3, "_Normalize Color...", "NormalizeColor");
}
if (GlobalSelectionSystem().countSelected() == 0) {
gtk_menu_popup(m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME);
} else if (GlobalSelectionSystem().countSelected() == 1) {
gtk_menu_popup(m_mnuDropSingle, 0, 0, 0, 0, 1, GDK_CURRENT_TIME);
} else {
gtk_menu_popup(m_mnuDropMultiple, 0, 0, 0, 0, 1, GDK_CURRENT_TIME);
}
}
FreezePointer g_xywnd_freezePointer;
unsigned int Move_buttons()
{
return RAD_RBUTTON;
}
void XYWnd_moveDelta(int x, int y, unsigned int state, void *data)
{
reinterpret_cast<XYWnd *>( data )->EntityCreate_MouseMove(x, y);
reinterpret_cast<XYWnd *>( data )->Scroll(-x, y);
}
gboolean XYWnd_Move_focusOut(ui::Widget widget, GdkEventFocus *event, XYWnd *xywnd)
{
xywnd->Move_End();
return FALSE;
}
void XYWnd::Move_Begin()
{
if (m_move_started) {
Move_End();
}
m_move_started = true;
g_xywnd_freezePointer.freeze_pointer(m_parent ? m_parent : MainFrame_getWindow(), XYWnd_moveDelta, this);
m_move_focusOut = m_gl_widget.connect("focus_out_event", G_CALLBACK(XYWnd_Move_focusOut), this);
}
void XYWnd::Move_End()
{
m_move_started = false;
g_xywnd_freezePointer.unfreeze_pointer(m_parent ? m_parent : MainFrame_getWindow());
g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_move_focusOut);
}
unsigned int Zoom_buttons()
{
return RAD_RBUTTON | RAD_SHIFT;
}
int g_dragZoom = 0;
void XYWnd_zoomDelta(int x, int y, unsigned int state, void *data)
{
if (y != 0) {
g_dragZoom += y;
while (abs(g_dragZoom) > 8) {
if (g_dragZoom > 0) {
XYWnd_ZoomOut(reinterpret_cast<XYWnd *>( data ));
g_dragZoom -= 8;
} else {
XYWnd_ZoomIn(reinterpret_cast<XYWnd *>( data ));
g_dragZoom += 8;
}
}
}
}
gboolean XYWnd_Zoom_focusOut(ui::Widget widget, GdkEventFocus *event, XYWnd *xywnd)
{
xywnd->Zoom_End();
return FALSE;
}
void XYWnd::Zoom_Begin()
{
if (m_zoom_started) {
Zoom_End();
}
m_zoom_started = true;
g_dragZoom = 0;
g_xywnd_freezePointer.freeze_pointer(m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this);
m_zoom_focusOut = m_gl_widget.connect("focus_out_event", G_CALLBACK(XYWnd_Zoom_focusOut), this);
}
void XYWnd::Zoom_End()
{
m_zoom_started = false;
g_xywnd_freezePointer.unfreeze_pointer(m_parent ? m_parent : MainFrame_getWindow());
g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_zoom_focusOut);
}
// makes sure the selected brush or camera is in view
void XYWnd::PositionView(const Vector3 &position)
{
int nDim1 = (m_viewType == YZ) ? 1 : 0;
int nDim2 = (m_viewType == XY) ? 1 : 2;
m_vOrigin[nDim1] = position[nDim1];
m_vOrigin[nDim2] = position[nDim2];
updateModelview();
XYWnd_Update(*this);
}
void XYWnd::SetViewType(VIEWTYPE viewType)
{
m_viewType = viewType;
updateModelview();
if (m_parent) {
gtk_window_set_title(m_parent, ViewType_getTitle(m_viewType));
}
}
inline WindowVector WindowVector_forInteger(int x, int y)
{
return WindowVector(static_cast<float>( x ), static_cast<float>( y ));
}
void XYWnd::mouseDown(const WindowVector &position, ButtonIdentifier button, ModifierFlags modifiers)
{
XY_MouseDown(static_cast<int>( position.x()), static_cast<int>( position.y()),
buttons_for_button_and_modifiers(button, modifiers));
}
void CamWnd_DisableMovement();
void XYWnd::XY_MouseDown(int x, int y, unsigned int buttons)
{
if (buttons == Move_buttons()) {
Move_Begin();
EntityCreate_MouseDown(x, y);
} else if (buttons == Zoom_buttons()) {
Zoom_Begin();
} else if (ClipMode() && buttons == Clipper_buttons()) {
Clipper_OnLButtonDown(x, y);
} else if (buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0) {
NewBrushDrag_Begin(x, y);
}
// control mbutton = move camera
else if (buttons == MoveCamera_buttons()) {
XYWnd_PositionCamera(this, x, y, *g_pParentWnd->GetCamWnd());
}
// mbutton = angle camera
else if (buttons == OrientCamera_buttons()) {
XYWnd_OrientCamera(this, x, y, *g_pParentWnd->GetCamWnd());
} else {
m_window_observer->onMouseDown(WindowVector_forInteger(x, y), button_for_flags(buttons),
modifiers_for_flags(buttons));
}
CamWnd_DisableMovement();
}
void XYWnd::XY_MouseUp(int x, int y, unsigned int buttons)
{
if (m_move_started) {
Move_End();
EntityCreate_MouseUp(x, y);
} else if (m_zoom_started) {
Zoom_End();
} else if (ClipMode() && buttons == Clipper_buttons()) {
Clipper_OnLButtonUp(x, y);
} else if (m_bNewBrushDrag) {
m_bNewBrushDrag = false;
NewBrushDrag_End(x, y);
} else {
m_window_observer->onMouseUp(WindowVector_forInteger(x, y), button_for_flags(buttons),
modifiers_for_flags(buttons));
}
}
void XYWnd::XY_MouseMoved(int x, int y, unsigned int buttons)
{
// rbutton = drag xy origin
if (m_move_started) {
}
// zoom in/out
else if (m_zoom_started) {
} else if (ClipMode() && g_pMovingClip != 0) {
Clipper_OnMouseMoved(x, y);
}
// lbutton without selection = drag new brush
else if (m_bNewBrushDrag) {
NewBrushDrag(x, y);
}
// control mbutton = move camera
else if (getButtonState() == MoveCamera_buttons()) {
XYWnd_PositionCamera(this, x, y, *g_pParentWnd->GetCamWnd());
}
// mbutton = angle camera
else if (getButtonState() == OrientCamera_buttons()) {
XYWnd_OrientCamera(this, x, y, *g_pParentWnd->GetCamWnd());
} else {
m_window_observer->onMouseMotion(WindowVector_forInteger(x, y), modifiers_for_flags(buttons));
m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
XY_ToPoint(x, y, m_mousePosition);
XY_SnapToGrid(m_mousePosition);
StringOutputStream status(64);
status << "x:: " << FloatFormat(m_mousePosition[0], 6, 1)
<< " y:: " << FloatFormat(m_mousePosition[1], 6, 1)
<< " z:: " << FloatFormat(m_mousePosition[2], 6, 1);
g_pParentWnd->SetStatusText(g_pParentWnd->m_position_status, status.c_str());
if (g_bCrossHairs) {
XYWnd_Update(*this);
}
Clipper_Crosshair_OnMouseMoved(x, y);
}
}
void XYWnd::EntityCreate_MouseDown(int x, int y)
{
m_entityCreate = true;
m_entityCreate_x = x;
m_entityCreate_y = y;
}
void XYWnd::EntityCreate_MouseMove(int x, int y)
{
if (m_entityCreate && (m_entityCreate_x != x || m_entityCreate_y != y)) {
m_entityCreate = false;
}
}
void XYWnd::EntityCreate_MouseUp(int x, int y)
{
if (m_entityCreate) {
m_entityCreate = false;
OnContextMenu();
}
}
inline float screen_normalised(int pos, unsigned int size)
{
return ((2.0f * pos) / size) - 1.0f;
}
inline float normalised_to_world(float normalised, float world_origin, float normalised2world_scale)
{
return world_origin + normalised * normalised2world_scale;
}
// TTimo: watch it, this doesn't init one of the 3 coords
void XYWnd::XY_ToPoint(int x, int y, Vector3 &point)
{
float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
if (m_viewType == XY) {
point[0] = normalised_to_world(screen_normalised(x, m_nWidth), m_vOrigin[0], normalised2world_scale_x);
point[1] = normalised_to_world(-screen_normalised(y, m_nHeight), m_vOrigin[1], normalised2world_scale_y);
} else if (m_viewType == YZ) {
point[1] = normalised_to_world(screen_normalised(x, m_nWidth), m_vOrigin[1], normalised2world_scale_x);
point[2] = normalised_to_world(-screen_normalised(y, m_nHeight), m_vOrigin[2], normalised2world_scale_y);
} else {
point[0] = normalised_to_world(screen_normalised(x, m_nWidth), m_vOrigin[0], normalised2world_scale_x);
point[2] = normalised_to_world(-screen_normalised(y, m_nHeight), m_vOrigin[2], normalised2world_scale_y);
}
}
void XYWnd::XY_SnapToGrid(Vector3 &point)
{
if (m_viewType == XY) {
point[0] = float_snapped(point[0], GetSnapGridSize());
point[1] = float_snapped(point[1], GetSnapGridSize());
} else if (m_viewType == YZ) {
point[1] = float_snapped(point[1], GetSnapGridSize());
point[2] = float_snapped(point[2], GetSnapGridSize());
} else {
point[0] = float_snapped(point[0], GetSnapGridSize());
point[2] = float_snapped(point[2], GetSnapGridSize());
}
}
void XYWnd::XY_LoadBackgroundImage(const char *name)
{
const char *relative = path_make_relative(name, GlobalFileSystem().findRoot(name));
if (relative == name) {
globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
}
char fileNameWithoutExt[512];
strncpy(fileNameWithoutExt, relative, sizeof(fileNameWithoutExt) - 1);
fileNameWithoutExt[512 - 1] = '\0';
fileNameWithoutExt[strlen(fileNameWithoutExt) - 4] = '\0';
Image *image = QERApp_LoadImage(0, fileNameWithoutExt);
if (!image) {
globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
return;
}
g_pParentWnd->ActiveXY()->m_tex = (qtexture_t *) malloc(sizeof(qtexture_t));
LoadTextureRGBA(g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(),
image->getHeight());
globalOutputStream() << "Loaded background texture " << relative << "\n";
g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
int m_ix, m_iy;
switch (g_pParentWnd->ActiveXY()->m_viewType) {
case XY:
m_ix = 0;
m_iy = 1;
break;
case XZ:
m_ix = 0;
m_iy = 2;
break;
case YZ:
m_ix = 1;
m_iy = 2;
break;
}
Vector3 min, max;
Select_GetBounds(min, max);
g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
}
void XYWnd::XY_DisableBackground(void)
{
g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
if (g_pParentWnd->ActiveXY()->m_tex) {
free(g_pParentWnd->ActiveXY()->m_tex);
}
g_pParentWnd->ActiveXY()->m_tex = NULL;
}
void WXY_BackgroundSelect(void)
{
bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
if (!brushesSelected) {
ui::alert(ui::root, "You have to select some brushes to get the bounding box for.\n",
"No selection", ui::alert_type::OK, ui::alert_icon::Error);
return;
}
const char *filename = MainFrame_getWindow().file_dialog(TRUE, "Background Image", NULL, NULL);
g_pParentWnd->ActiveXY()->XY_DisableBackground();
if (filename) {
g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage(filename);
}
}
/*
============================================================================
DRAWING
============================================================================
*/
/*
==============
XY_DrawGrid
==============
*/
double two_to_the_power(int power)
{
return pow(2.0f, power);
}
void XYWnd::XY_DrawAxis(void)
{
if (g_xywindow_globals_private.show_axis) {
const char g_AxisName[3] = {'X', 'Y', 'Z'};
const int nDim1 = (m_viewType == YZ) ? 1 : 0;
const int nDim2 = (m_viewType == XY) ? 1 : 2;
const int w = (m_nWidth / 2 / m_fScale);
const int h = (m_nHeight / 2 / m_fScale);
const Vector3 &colourX = (m_viewType == YZ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
const Vector3 &colourY = (m_viewType == XY) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
// draw two lines with corresponding axis colors to highlight current view
// horizontal line: nDim1 color
glLineWidth(2);
glBegin(GL_LINES);
glColor3fv(vector3_to_array(colourX));
glVertex2f(m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale);
glVertex2f(m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale);
glVertex2f(0, 0);
glVertex2f(32 / m_fScale, 0);
glColor3fv(vector3_to_array(colourY));
glVertex2f(m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale);
glVertex2f(m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale);
glVertex2f(0, 0);
glVertex2f(0, 32 / m_fScale);
glEnd();
glLineWidth(1);
// now print axis symbols
glColor3fv(vector3_to_array(colourX));
glRasterPos2f(m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale);
GlobalOpenGL().drawChar(g_AxisName[nDim1]);
glRasterPos2f(28 / m_fScale, -10 / m_fScale);
GlobalOpenGL().drawChar(g_AxisName[nDim1]);
glColor3fv(vector3_to_array(colourY));
glRasterPos2f(m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale);
GlobalOpenGL().drawChar(g_AxisName[nDim2]);
glRasterPos2f(-10 / m_fScale, 28 / m_fScale);
GlobalOpenGL().drawChar(g_AxisName[nDim2]);
}
}
void XYWnd::XY_DrawBackground(void)
{
glPushAttrib(GL_ALL_ATTRIB_BITS);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glPolygonMode(GL_FRONT, GL_FILL);
glBindTexture(GL_TEXTURE_2D, m_tex->texture_number);
glBegin(GL_QUADS);
glColor4f(1.0, 1.0, 1.0, m_alpha);
glTexCoord2f(0.0, 1.0);
glVertex2f(m_xmin, m_ymin);
glTexCoord2f(1.0, 1.0);
glVertex2f(m_xmax, m_ymin);
glTexCoord2f(1.0, 0.0);
glVertex2f(m_xmax, m_ymax);
glTexCoord2f(0.0, 0.0);
glVertex2f(m_xmin, m_ymax);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glPopAttrib();
}
void XYWnd::XY_DrawGrid(void)
{
float x, y, xb, xe, yb, ye;
float w, h, a;
char text[32];
float step, minor_step, stepx, stepy;
step = minor_step = stepx = stepy = GetGridSize();
int minor_power = Grid_getPower();
int mask;
while ((minor_step * m_fScale) <= 4.0f) { // make sure minor grid spacing is at least 4 pixels on the screen
++minor_power;
minor_step *= 2;
}
int power = minor_power;
while ((power % 3) != 0 ||
(step * m_fScale) <= 32.0f) { // make sure major grid spacing is at least 32 pixels on the screen
++power;
step = float(two_to_the_power(power));
}
mask = (1 << (power - minor_power)) - 1;
while ((stepx * m_fScale) <= 32.0f) { // text step x must be at least 32
stepx *= 2;
}
while ((stepy * m_fScale) <= 32.0f) { // text step y must be at least 32
stepy *= 2;
}
a = ((GetSnapGridSize() > 0.0f) ? 1.0f : 0.3f);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_1D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glLineWidth(1);
w = (m_nWidth / 2 / m_fScale);
h = (m_nHeight / 2 / m_fScale);
const int nDim1 = (m_viewType == YZ) ? 1 : 0;
const int nDim2 = (m_viewType == XY) ? 1 : 2;
xb = m_vOrigin[nDim1] - w;
if (xb < region_mins[nDim1]) {
xb = region_mins[nDim1];
}
xb = step * floor(xb / step);
xe = m_vOrigin[nDim1] + w;
if (xe > region_maxs[nDim1]) {
xe = region_maxs[nDim1];
}
xe = step * ceil(xe / step);
yb = m_vOrigin[nDim2] - h;
if (yb < region_mins[nDim2]) {
yb = region_mins[nDim2];
}
yb = step * floor(yb / step);
ye = m_vOrigin[nDim2] + h;
if (ye > region_maxs[nDim2]) {
ye = region_maxs[nDim2];
}
ye = step * ceil(ye / step);
#define COLORS_DIFFER(a, b) \
( ( a )[0] != ( b )[0] || \
( a )[1] != ( b )[1] || \
( a )[2] != ( b )[2] )
// djbob
// draw minor blocks
if (g_xywindow_globals_private.d_showgrid || a < 1.0f) {
if (a < 1.0f) {
glEnable(GL_BLEND);
}
if (COLORS_DIFFER(g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback)) {
glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridminor, a)));
glBegin(GL_LINES);
int i = 0;
for (x = xb; x < xe; x += minor_step, ++i) {
if ((i & mask) != 0) {
glVertex2f(x, yb);
glVertex2f(x, ye);
}
}
i = 0;
for (y = yb; y < ye; y += minor_step, ++i) {
if ((i & mask) != 0) {
glVertex2f(xb, y);
glVertex2f(xe, y);
}
}
glEnd();
}
// draw major blocks
if (COLORS_DIFFER(g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor)) {
glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridmajor, a)));
glBegin(GL_LINES);
for (x = xb; x <= xe; x += step) {
glVertex2f(x, yb);
glVertex2f(x, ye);
}
for (y = yb; y <= ye; y += step) {
glVertex2f(xb, y);
glVertex2f(xe, y);
}
glEnd();
}
if (a < 1.0f) {
glDisable(GL_BLEND);
}
}
// draw coordinate text if needed
if (g_xywindow_globals_private.show_coordinates) {
glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridtext, 1.0f)));
float offx = m_vOrigin[nDim2] + h - (4 + GlobalOpenGL().m_font->getPixelAscent()) / m_fScale;
float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
for (x = xb - fmod(xb, stepx); x <= xe; x += stepx) {
glRasterPos2f(x, offx);
sprintf(text, "%g", x);
GlobalOpenGL().drawString(text);
}
for (y = yb - fmod(yb, stepy); y <= ye; y += stepy) {
glRasterPos2f(offy, y);
sprintf(text, "%g", y);
GlobalOpenGL().drawString(text);
}
if (Active()) {
glColor3fv(vector3_to_array(g_xywindow_globals.color_viewname));
}
// we do this part (the old way) only if show_axis is disabled
if (!g_xywindow_globals_private.show_axis) {
glRasterPos2f(m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale);
GlobalOpenGL().drawString(ViewType_getTitle(m_viewType));
}
}
XYWnd::XY_DrawAxis();
// show current work zone?
// the work zone is used to place dropped points and brushes
if (g_xywindow_globals_private.d_show_work) {
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_LINES);
glVertex2f(xb, Select_getWorkZone().d_work_min[nDim2]);
glVertex2f(xe, Select_getWorkZone().d_work_min[nDim2]);
glVertex2f(xb, Select_getWorkZone().d_work_max[nDim2]);
glVertex2f(xe, Select_getWorkZone().d_work_max[nDim2]);
glVertex2f(Select_getWorkZone().d_work_min[nDim1], yb);
glVertex2f(Select_getWorkZone().d_work_min[nDim1], ye);
glVertex2f(Select_getWorkZone().d_work_max[nDim1], yb);
glVertex2f(Select_getWorkZone().d_work_max[nDim1], ye);
glEnd();
}
}
/*
==============
XY_DrawBlockGrid
==============
*/
void XYWnd::XY_DrawBlockGrid()
{
if (Map_FindWorldspawn(g_map) == 0) {
return;
}
const char *value = Node_getEntity(*Map_GetWorldspawn(g_map))->getKeyValue("_blocksize");
if (strlen(value)) {
sscanf(value, "%i", &g_xywindow_globals_private.blockSize);
}
if (!g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 ||
g_xywindow_globals_private.blockSize < 1024) {
// don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
g_xywindow_globals_private.blockSize = 1024;
}
float x, y, xb, xe, yb, ye;
float w, h;
char text[32];
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_1D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
w = (m_nWidth / 2 / m_fScale);
h = (m_nHeight / 2 / m_fScale);
int nDim1 = (m_viewType == YZ) ? 1 : 0;
int nDim2 = (m_viewType == XY) ? 1 : 2;
xb = m_vOrigin[nDim1] - w;
if (xb < region_mins[nDim1]) {
xb = region_mins[nDim1];
}
xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor(xb / g_xywindow_globals_private.blockSize));
xe = m_vOrigin[nDim1] + w;
if (xe > region_maxs[nDim1]) {
xe = region_maxs[nDim1];
}
xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil(xe / g_xywindow_globals_private.blockSize));
yb = m_vOrigin[nDim2] - h;
if (yb < region_mins[nDim2]) {
yb = region_mins[nDim2];
}
yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor(yb / g_xywindow_globals_private.blockSize));
ye = m_vOrigin[nDim2] + h;
if (ye > region_maxs[nDim2]) {
ye = region_maxs[nDim2];
}
ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil(ye / g_xywindow_globals_private.blockSize));
// draw major blocks
glColor3fv(vector3_to_array(g_xywindow_globals.color_gridblock));
glLineWidth(2);
glBegin(GL_LINES);
for (x = xb; x <= xe; x += g_xywindow_globals_private.blockSize) {
glVertex2f(x, yb);
glVertex2f(x, ye);
}
if (m_viewType == XY) {
for (y = yb; y <= ye; y += g_xywindow_globals_private.blockSize) {
glVertex2f(xb, y);
glVertex2f(xe, y);
}
}
glEnd();
glLineWidth(1);
// draw coordinate text if needed
if (m_viewType == XY && m_fScale > .1) {
for (x = xb; x < xe; x += g_xywindow_globals_private.blockSize) {
for (y = yb; y < ye; y += g_xywindow_globals_private.blockSize) {
glRasterPos2f(x + (g_xywindow_globals_private.blockSize / 2),
y + (g_xywindow_globals_private.blockSize / 2));
sprintf(text, "%i,%i", (int) floor(x / g_xywindow_globals_private.blockSize),
(int) floor(y / g_xywindow_globals_private.blockSize));
GlobalOpenGL().drawString(text);
}
}
}
glColor4f(0, 0, 0, 0);
}
void XYWnd::DrawCameraIcon(const Vector3 &origin, const Vector3 &angles)
{
float x, y, fov, box;
double a;
fov = 48 / m_fScale;
box = 16 / m_fScale;
if (m_viewType == XY) {
x = origin[0];
y = origin[1];
a = degrees_to_radians(angles[CAMERA_YAW]);
} else if (m_viewType == YZ) {
x = origin[1];
y = origin[2];
a = degrees_to_radians(angles[CAMERA_PITCH]);
} else {
x = origin[0];
y = origin[2];
a = degrees_to_radians(angles[CAMERA_PITCH]);
}
glColor3f(0.0, 0.0, 1.0);
glBegin(GL_LINE_STRIP);
glVertex3f(x - box, y, 0);
glVertex3f(x, y + (box / 2), 0);
glVertex3f(x + box, y, 0);
glVertex3f(x, y - (box / 2), 0);
glVertex3f(x - box, y, 0);
glVertex3f(x + box, y, 0);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3f(x + static_cast<float>( fov * cos(a + c_pi / 4)), y + static_cast<float>( fov * sin(a + c_pi / 4)), 0);
glVertex3f(x, y, 0);
glVertex3f(x + static_cast<float>( fov * cos(a - c_pi / 4)), y + static_cast<float>( fov * sin(a - c_pi / 4)), 0);
glEnd();
}
float Betwixt(float f1, float f2)
{
if (f1 > f2) {
return f2 + ((f1 - f2) / 2);
} else {
return f1 + ((f2 - f1) / 2);
}
}
// can be greatly simplified but per usual i am in a hurry
// which is not an excuse, just a fact
void XYWnd::PaintSizeInfo(int nDim1, int nDim2, Vector3 &vMinBounds, Vector3 &vMaxBounds)
{
if (vector3_equal(vMinBounds, vMaxBounds)) {
return;
}
const char *g_pDimStrings[] = {"x:", "y:", "z:"};
typedef const char *OrgStrings[2];
const OrgStrings g_pOrgStrings[] = {{"x:", "y:",},
{"x:", "z:",},
{"y:", "z:",}};
Vector3 vSize(vector3_subtracted(vMaxBounds, vMinBounds));
glColor3f(g_xywindow_globals.color_selbrushes[0] * .65f,
g_xywindow_globals.color_selbrushes[1] * .65f,
g_xywindow_globals.color_selbrushes[2] * .65f);
StringOutputStream dimensions(16);
if (m_viewType == XY) {
glBegin(GL_LINES);
glVertex3f(vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f);
glVertex3f(vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f);
glVertex3f(vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f);
glVertex3f(vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f);
glVertex3f(vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f);
glVertex3f(vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f);
glVertex3f(vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2], 0.0f);
glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f);
glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f);
glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f);
glVertex3f(vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2], 0.0f);
glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f);
glEnd();
glRasterPos3f(Betwixt(vMinBounds[nDim1], vMaxBounds[nDim1]), vMinBounds[nDim2] - 20.0f / m_fScale, 0.0f);
dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
GlobalOpenGL().drawString(dimensions.c_str());
dimensions.clear();
glRasterPos3f(vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt(vMinBounds[nDim2], vMaxBounds[nDim2]), 0.0f);
dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
GlobalOpenGL().drawString(dimensions.c_str());
dimensions.clear();
glRasterPos3f(vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f);
dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[0][1]
<< vMaxBounds[nDim2] << ")";
GlobalOpenGL().drawString(dimensions.c_str());
} else if (m_viewType == XZ) {
glBegin(GL_LINES);
glVertex3f(vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f / m_fScale);
glVertex3f(vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale);
glVertex3f(vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale);
glVertex3f(vMaxBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale);
glVertex3f(vMaxBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f / m_fScale);
glVertex3f(vMaxBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale);
glVertex3f(vMaxBounds[nDim1] + 6.0f / m_fScale, 0, vMinBounds[nDim2]);
glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, 0, vMinBounds[nDim2]);
glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, 0, vMinBounds[nDim2]);
glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, 0, vMaxBounds[nDim2]);
glVertex3f(vMaxBounds[nDim1] + 6.0f / m_fScale, 0, vMaxBounds[nDim2]);
glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, 0, vMaxBounds[nDim2]);
glEnd();
glRasterPos3f(Betwixt(vMinBounds[nDim1], vMaxBounds[nDim1]), 0, vMinBounds[nDim2] - 20.0f / m_fScale);
dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
GlobalOpenGL().drawString(dimensions.c_str());
dimensions.clear();
glRasterPos3f(vMaxBounds[nDim1] + 16.0f / m_fScale, 0, Betwixt(vMinBounds[nDim2], vMaxBounds[nDim2]));
dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
GlobalOpenGL().drawString(dimensions.c_str());
dimensions.clear();
glRasterPos3f(vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale);
dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[1][1]
<< vMaxBounds[nDim2] << ")";
GlobalOpenGL().drawString(dimensions.c_str());
} else {
glBegin(GL_LINES);
glVertex3f(0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale);
glVertex3f(0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale);
glVertex3f(0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale);
glVertex3f(0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale);
glVertex3f(0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale);
glVertex3f(0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale);
glVertex3f(0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2]);
glVertex3f(0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2]);
glVertex3f(0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2]);
glVertex3f(0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2]);
glVertex3f(0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2]);
glVertex3f(0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2]);
glEnd();
glRasterPos3f(0, Betwixt(vMinBounds[nDim1], vMaxBounds[nDim1]), vMinBounds[nDim2] - 20.0f / m_fScale);
dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
GlobalOpenGL().drawString(dimensions.c_str());
dimensions.clear();
glRasterPos3f(0, vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt(vMinBounds[nDim2], vMaxBounds[nDim2]));
dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
GlobalOpenGL().drawString(dimensions.c_str());
dimensions.clear();
glRasterPos3f(0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale);
dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[2][1]
<< vMaxBounds[nDim2] << ")";
GlobalOpenGL().drawString(dimensions.c_str());
}
}
class XYRenderer : public Renderer {
struct state_type {
state_type() :
m_highlight(0),
m_state(0)
{
}
unsigned int m_highlight;
Shader *m_state;
};
public:
XYRenderer(RenderStateFlags globalstate, Shader *selected) :
m_globalstate(globalstate),
m_state_selected(selected)
{
ASSERT_NOTNULL(selected);
m_state_stack.push_back(state_type());
}
void SetState(Shader *state, EStyle style)
{
ASSERT_NOTNULL(state);
if (style == eWireframeOnly) {
m_state_stack.back().m_state = state;
}
}
EStyle getStyle() const
{
return eWireframeOnly;
}
void PushState()
{
m_state_stack.push_back(m_state_stack.back());
}
void PopState()
{
ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
m_state_stack.pop_back();
}
void Highlight(EHighlightMode mode, bool bEnable = true)
{
(bEnable)
? m_state_stack.back().m_highlight |= mode
: m_state_stack.back().m_highlight &= ~mode;
}
void addRenderable(const OpenGLRenderable &renderable, const Matrix4 &localToWorld)
{
if (m_state_stack.back().m_highlight & ePrimitive) {
m_state_selected->addRenderable(renderable, localToWorld);
} else {
m_state_stack.back().m_state->addRenderable(renderable, localToWorld);
}
}
void render(const Matrix4 &modelview, const Matrix4 &projection)
{
GlobalShaderCache().render(m_globalstate, modelview, projection);
}
private:
std::vector<state_type> m_state_stack;
RenderStateFlags m_globalstate;
Shader *m_state_selected;
};
void XYWnd::updateProjection()
{
m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
m_projection[10] = 1.0f / (g_MaxWorldCoord * m_fScale);
m_projection[12] = 0.0f;
m_projection[13] = 0.0f;
m_projection[14] = -1.0f;
m_projection[1] =
m_projection[2] =
m_projection[3] =
m_projection[4] =
m_projection[6] =
m_projection[7] =
m_projection[8] =
m_projection[9] =
m_projection[11] = 0.0f;
m_projection[15] = 1.0f;
m_view.Construct(m_projection, m_modelview, m_nWidth, m_nHeight);
}
// note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
void XYWnd::updateModelview()
{
int nDim1 = (m_viewType == YZ) ? 1 : 0;
int nDim2 = (m_viewType == XY) ? 1 : 2;
// translation
m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
m_modelview[14] = g_MaxWorldCoord * m_fScale;
// axis base
switch (m_viewType) {
case XY:
m_modelview[0] = m_fScale;
m_modelview[1] = 0;
m_modelview[2] = 0;
m_modelview[4] = 0;
m_modelview[5] = m_fScale;
m_modelview[6] = 0;
m_modelview[8] = 0;
m_modelview[9] = 0;
m_modelview[10] = -m_fScale;
break;
case XZ:
m_modelview[0] = m_fScale;
m_modelview[1] = 0;
m_modelview[2] = 0;
m_modelview[4] = 0;
m_modelview[5] = 0;
m_modelview[6] = m_fScale;
m_modelview[8] = 0;
m_modelview[9] = m_fScale;
m_modelview[10] = 0;
break;
case YZ:
m_modelview[0] = 0;
m_modelview[1] = 0;
m_modelview[2] = -m_fScale;
m_modelview[4] = m_fScale;
m_modelview[5] = 0;
m_modelview[6] = 0;
m_modelview[8] = 0;
m_modelview[9] = m_fScale;
m_modelview[10] = 0;
break;
}
m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
m_modelview[15] = 1;
m_view.Construct(m_projection, m_modelview, m_nWidth, m_nHeight);
}
/*
==============
XY_Draw
==============
*/
//#define DBG_SCENEDUMP
void XYWnd::XY_Draw()
{
//
// clear
//
glViewport(0, 0, m_nWidth, m_nHeight);
glClearColor(g_xywindow_globals.color_gridback[0],
g_xywindow_globals.color_gridback[1],
g_xywindow_globals.color_gridback[2], 0);
glClear(GL_COLOR_BUFFER_BIT);
//
// set up viewpoint
//
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(reinterpret_cast<const float *>( &m_projection ));
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glScalef(m_fScale, m_fScale, 1);
int nDim1 = (m_viewType == YZ) ? 1 : 0;
int nDim2 = (m_viewType == XY) ? 1 : 2;
glTranslatef(-m_vOrigin[nDim1], -m_vOrigin[nDim2], 0);
glDisable(GL_LINE_STIPPLE);
glLineWidth(1);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_DEPTH_TEST);
if (m_backgroundActivated) {
XY_DrawBackground();
}
XY_DrawGrid();
if (g_xywindow_globals_private.show_blocks) {
XY_DrawBlockGrid();
}
glLoadMatrixf(reinterpret_cast<const float *>( &m_modelview ));
unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
if (!g_xywindow_globals.m_bNoStipple) {
globalstate |= RENDER_LINESTIPPLE;
}
{
XYRenderer renderer(globalstate, m_state_selected);
Scene_Render(renderer, m_view);
GlobalOpenGL_debugAssertNoErrors();
renderer.render(m_modelview, m_projection);
GlobalOpenGL_debugAssertNoErrors();
}
glDepthMask(GL_FALSE);
GlobalOpenGL_debugAssertNoErrors();
glLoadMatrixf(reinterpret_cast<const float *>( &m_modelview ));
GlobalOpenGL_debugAssertNoErrors();
glDisable(GL_LINE_STIPPLE);
GlobalOpenGL_debugAssertNoErrors();
glLineWidth(1);
GlobalOpenGL_debugAssertNoErrors();
if (GlobalOpenGL().GL_1_3()) {
glActiveTexture(GL_TEXTURE0);
glClientActiveTexture(GL_TEXTURE0);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
GlobalOpenGL_debugAssertNoErrors();
glDisableClientState(GL_NORMAL_ARRAY);
GlobalOpenGL_debugAssertNoErrors();
glDisableClientState(GL_COLOR_ARRAY);
GlobalOpenGL_debugAssertNoErrors();
glDisable(GL_TEXTURE_2D);
GlobalOpenGL_debugAssertNoErrors();
glDisable(GL_LIGHTING);
GlobalOpenGL_debugAssertNoErrors();
glDisable(GL_COLOR_MATERIAL);
GlobalOpenGL_debugAssertNoErrors();
GlobalOpenGL_debugAssertNoErrors();
// size info
if (g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0) {
Vector3 min, max;
Select_GetBounds(min, max);
PaintSizeInfo(nDim1, nDim2, min, max);
}
if (g_bCrossHairs) {
glColor4f(0.2f, 0.9f, 0.2f, 0.8f);
glBegin(GL_LINES);
if (m_viewType == XY) {
glVertex2f(2.0f * g_MinWorldCoord, m_mousePosition[1]);
glVertex2f(2.0f * g_MaxWorldCoord, m_mousePosition[1]);
glVertex2f(m_mousePosition[0], 2.0f * g_MinWorldCoord);
glVertex2f(m_mousePosition[0], 2.0f * g_MaxWorldCoord);
} else if (m_viewType == YZ) {
glVertex3f(m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2]);
glVertex3f(m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2]);
glVertex3f(m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord);
glVertex3f(m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord);
} else {
glVertex3f(2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2]);
glVertex3f(2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2]);
glVertex3f(m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord);
glVertex3f(m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord);
}
glEnd();
}
if (ClipMode()) {
GlobalClipPoints_Draw(m_fScale);
}
GlobalOpenGL_debugAssertNoErrors();
// reset modelview
glLoadIdentity();
glScalef(m_fScale, m_fScale, 1);
glTranslatef(-m_vOrigin[nDim1], -m_vOrigin[nDim2], 0);
DrawCameraIcon(Camera_getOrigin(*g_pParentWnd->GetCamWnd()), Camera_getAngles(*g_pParentWnd->GetCamWnd()));
Feedback_draw2D(m_viewType);
if (g_xywindow_globals_private.show_outline) {
if (Active()) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, m_nWidth, 0, m_nHeight, 0, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
switch (m_viewType) {
case YZ:
glColor3fv(vector3_to_array(g_xywindow_globals.AxisColorX));
break;
case XZ:
glColor3fv(vector3_to_array(g_xywindow_globals.AxisColorY));
break;
case XY:
glColor3fv(vector3_to_array(g_xywindow_globals.AxisColorZ));
break;
}
glBegin(GL_LINE_LOOP);
glVertex2f(0.5, 0.5);
glVertex2f(m_nWidth - 0.5, 1);
glVertex2f(m_nWidth - 0.5, m_nHeight - 0.5);
glVertex2f(0.5, m_nHeight - 0.5);
glEnd();
}
}
GlobalOpenGL_debugAssertNoErrors();
glFinish();
}
void XYWnd_MouseToPoint(XYWnd *xywnd, int x, int y, Vector3 &point)
{
xywnd->XY_ToPoint(x, y, point);
xywnd->XY_SnapToGrid(point);
int nDim = (xywnd->GetViewType() == XY) ? 2 : (xywnd->GetViewType() == YZ) ? 0 : 1;
float fWorkMid = float_mid(Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim]);
point[nDim] = float_snapped(fWorkMid, GetGridSize());
}
void XYWnd::OnEntityCreate(const char *item)
{
StringOutputStream command;
command << "entityCreate -class " << item;
UndoableCommand undo(command.c_str());
Vector3 point;
XYWnd_MouseToPoint(this, m_entityCreate_x, m_entityCreate_y, point);
Entity_createFromSelection(item, point);
}
void GetFocusPosition(Vector3 &position)
{
if (GlobalSelectionSystem().countSelected() != 0) {
Select_GetMid(position);
} else {
position = Camera_getOrigin(*g_pParentWnd->GetCamWnd());
}
}
void XYWnd_Focus(XYWnd *xywnd)
{
Vector3 position;
GetFocusPosition(position);
xywnd->PositionView(position);
}
void XY_Split_Focus()
{
Vector3 position;
GetFocusPosition(position);
if (g_pParentWnd->GetXYWnd()) {
g_pParentWnd->GetXYWnd()->PositionView(position);
}
if (g_pParentWnd->GetXZWnd()) {
g_pParentWnd->GetXZWnd()->PositionView(position);
}
if (g_pParentWnd->GetYZWnd()) {
g_pParentWnd->GetYZWnd()->PositionView(position);
}
}
void XY_Focus()
{
#if 1
// cannot do this in a split window
// do something else that the user may want here
XY_Split_Focus();
return;
#else
XYWnd *xywnd = g_pParentWnd->GetXYWnd();
XYWnd_Focus(xywnd);
#endif
}
void XY_Top()
{
#if 1
// cannot do this in a split window
// do something else that the user may want here
XY_Split_Focus();
return;
#else
XYWnd *xywnd = g_pParentWnd->GetXYWnd();
xywnd->SetViewType(XY);
XYWnd_Focus(xywnd);
#endif
}
void XY_Side()
{
#if 1
// cannot do this in a split window
// do something else that the user may want here
XY_Split_Focus();
return;
#else
XYWnd *xywnd = g_pParentWnd->GetXYWnd();
xywnd->SetViewType(XZ);
XYWnd_Focus(xywnd);
#endif
}
void XY_Front()
{
#if 1
// cannot do this in a split window
// do something else that the user may want here
XY_Split_Focus();
return;
#else
XYWnd *xywnd = g_pParentWnd->GetXYWnd();
xywnd->SetViewType(YZ);
XYWnd_Focus(xywnd);
#endif
}
void XY_Next()
{
#if 1
// cannot do this in a split window
// do something else that the user may want here
XY_Split_Focus();
return;
#else
XYWnd *xywnd = g_pParentWnd->GetXYWnd();
if (xywnd->GetViewType() == XY) {
xywnd->SetViewType(XZ);
} else if (xywnd->GetViewType() == XZ) {
xywnd->SetViewType(YZ);
} else {
xywnd->SetViewType(XY);
}
XYWnd_Focus(xywnd);
#endif
}
void XY_Zoom100()
{
if (g_pParentWnd->GetXYWnd()) {
g_pParentWnd->GetXYWnd()->SetScale(1);
}
if (g_pParentWnd->GetXZWnd()) {
g_pParentWnd->GetXZWnd()->SetScale(1);
}
if (g_pParentWnd->GetYZWnd()) {
g_pParentWnd->GetYZWnd()->SetScale(1);
}
}
void XY_ZoomIn()
{
XYWnd_ZoomIn(g_pParentWnd->ActiveXY());
}
// NOTE: the zoom out factor is 4/5, we could think about customizing it
// we don't go below a zoom factor corresponding to 10% of the max world size
// (this has to be computed against the window size)
void XY_ZoomOut()
{
XYWnd_ZoomOut(g_pParentWnd->ActiveXY());
}
void ToggleShowCrosshair()
{
g_bCrossHairs ^= 1;
XY_UpdateAllWindows();
}
void ToggleShowSizeInfo()
{
g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
XY_UpdateAllWindows();
}
void ToggleShowGrid()
{
g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
XY_UpdateAllWindows();
}
ToggleShown g_xy_top_shown(true);
void XY_Top_Shown_Construct(ui::Window parent)
{
g_xy_top_shown.connect(parent);
}
ToggleShown g_yz_side_shown(false);
void YZ_Side_Shown_Construct(ui::Window parent)
{
g_yz_side_shown.connect(parent);
}
ToggleShown g_xz_front_shown(false);
void XZ_Front_Shown_Construct(ui::Window parent)
{
g_xz_front_shown.connect(parent);
}
class EntityClassMenu : public ModuleObserver {
std::size_t m_unrealised;
public:
EntityClassMenu() : m_unrealised(1)
{
}
void realise()
{
if (--m_unrealised == 0) {
}
}
void unrealise()
{
if (++m_unrealised == 1) {
if (XYWnd::m_mnuDrop) {
XYWnd::m_mnuDrop.destroy();
XYWnd::m_mnuDrop = ui::Menu(ui::null);
}
if (XYWnd::m_mnuDropSingle) {
XYWnd::m_mnuDropSingle.destroy();
XYWnd::m_mnuDropSingle = ui::Menu(ui::null);
}
if (XYWnd::m_mnuDropMultiple) {
XYWnd::m_mnuDropMultiple.destroy();
XYWnd::m_mnuDropMultiple = ui::Menu(ui::null);
}
}
}
};
EntityClassMenu g_EntityClassMenu;
void ShowNamesToggle()
{
GlobalEntityCreator().setShowNames(!GlobalEntityCreator().getShowNames());
XY_UpdateAllWindows();
}
typedef FreeCaller<void (), ShowNamesToggle> ShowNamesToggleCaller;
void ShowNamesExport(const Callback<void(bool)> &importer)
{
importer(GlobalEntityCreator().getShowNames());
}
typedef FreeCaller<void (const Callback<void (bool)> &), ShowNamesExport> ShowNamesExportCaller;
void ShowAnglesToggle()
{
GlobalEntityCreator().setShowAngles(!GlobalEntityCreator().getShowAngles());
XY_UpdateAllWindows();
}
typedef FreeCaller<void (), ShowAnglesToggle> ShowAnglesToggleCaller;
void ShowAnglesExport(const Callback<void(bool)> &importer)
{
importer(GlobalEntityCreator().getShowAngles());
}
typedef FreeCaller<void (const Callback<void (bool)> &), ShowAnglesExport> ShowAnglesExportCaller;
void ShowBlocksToggle()
{
g_xywindow_globals_private.show_blocks ^= 1;
XY_UpdateAllWindows();
}
typedef FreeCaller<void (), ShowBlocksToggle> ShowBlocksToggleCaller;
void ShowBlocksExport(const Callback<void(bool)> &importer)
{
importer(g_xywindow_globals_private.show_blocks);
}
typedef FreeCaller<void (const Callback<void (bool)> &), ShowBlocksExport> ShowBlocksExportCaller;
void ShowCoordinatesToggle()
{
g_xywindow_globals_private.show_coordinates ^= 1;
XY_UpdateAllWindows();
}
typedef FreeCaller<void (), ShowCoordinatesToggle> ShowCoordinatesToggleCaller;
void ShowCoordinatesExport(const Callback<void(bool)> &importer)
{
importer(g_xywindow_globals_private.show_coordinates);
}
typedef FreeCaller<void (const Callback<void (bool)> &), ShowCoordinatesExport> ShowCoordinatesExportCaller;
void ShowOutlineToggle()
{
g_xywindow_globals_private.show_outline ^= 1;
XY_UpdateAllWindows();
}
typedef FreeCaller<void (), ShowOutlineToggle> ShowOutlineToggleCaller;
void ShowOutlineExport(const Callback<void(bool)> &importer)
{
importer(g_xywindow_globals_private.show_outline);
}
typedef FreeCaller<void (const Callback<void (bool)> &), ShowOutlineExport> ShowOutlineExportCaller;
void ShowAxesToggle()
{
g_xywindow_globals_private.show_axis ^= 1;
XY_UpdateAllWindows();
}
typedef FreeCaller<void (), ShowAxesToggle> ShowAxesToggleCaller;
void ShowAxesExport(const Callback<void(bool)> &importer)
{
importer(g_xywindow_globals_private.show_axis);
}
typedef FreeCaller<void (const Callback<void (bool)> &), ShowAxesExport> ShowAxesExportCaller;
void ShowWorkzoneToggle()
{
g_xywindow_globals_private.d_show_work ^= 1;
XY_UpdateAllWindows();
}
typedef FreeCaller<void (), ShowWorkzoneToggle> ShowWorkzoneToggleCaller;
void ShowWorkzoneExport(const Callback<void(bool)> &importer)
{
importer(g_xywindow_globals_private.d_show_work);
}
typedef FreeCaller<void (const Callback<void (bool)> &), ShowWorkzoneExport> ShowWorkzoneExportCaller;
ShowNamesExportCaller g_show_names_caller;
Callback<void(const Callback<void(bool)> &)> g_show_names_callback(g_show_names_caller);
ToggleItem g_show_names(g_show_names_callback);
ShowAnglesExportCaller g_show_angles_caller;
Callback<void(const Callback<void(bool)> &)> g_show_angles_callback(g_show_angles_caller);
ToggleItem g_show_angles(g_show_angles_callback);
ShowBlocksExportCaller g_show_blocks_caller;
Callback<void(const Callback<void(bool)> &)> g_show_blocks_callback(g_show_blocks_caller);
ToggleItem g_show_blocks(g_show_blocks_callback);
ShowCoordinatesExportCaller g_show_coordinates_caller;
Callback<void(const Callback<void(bool)> &)> g_show_coordinates_callback(g_show_coordinates_caller);
ToggleItem g_show_coordinates(g_show_coordinates_callback);
ShowOutlineExportCaller g_show_outline_caller;
Callback<void(const Callback<void(bool)> &)> g_show_outline_callback(g_show_outline_caller);
ToggleItem g_show_outline(g_show_outline_callback);
ShowAxesExportCaller g_show_axes_caller;
Callback<void(const Callback<void(bool)> &)> g_show_axes_callback(g_show_axes_caller);
ToggleItem g_show_axes(g_show_axes_callback);
ShowWorkzoneExportCaller g_show_workzone_caller;
Callback<void(const Callback<void(bool)> &)> g_show_workzone_callback(g_show_workzone_caller);
ToggleItem g_show_workzone(g_show_workzone_callback);
void XYShow_registerCommands()
{
GlobalToggles_insert("ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller(g_show_angles));
GlobalToggles_insert("ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller(g_show_names));
GlobalToggles_insert("ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller(g_show_blocks));
GlobalToggles_insert("ShowCoordinates", ShowCoordinatesToggleCaller(),
ToggleItem::AddCallbackCaller(g_show_coordinates));
GlobalToggles_insert("ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller(g_show_outline));
GlobalToggles_insert("ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller(g_show_axes));
GlobalToggles_insert("ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller(g_show_workzone));
}
void XYWnd_registerShortcuts()
{
command_connect_accelerator("ToggleCrosshairs");
command_connect_accelerator("ToggleSizePaint");
}
void Orthographic_constructPreferences(PreferencesPage &page)
{
page.appendCheckBox("", "Solid selection boxes", g_xywindow_globals.m_bNoStipple);
page.appendCheckBox("", "Display size info", g_xywindow_globals_private.m_bSizePaint);
page.appendCheckBox("", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse);
page.appendCheckBox("", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate);
}
void Orthographic_constructPage(PreferenceGroup &group)
{
PreferencesPage page(group.createPage("Orthographic", "Orthographic View Preferences"));
Orthographic_constructPreferences(page);
}
void Orthographic_registerPreferencesPage()
{
PreferencesDialog_addSettingsPage(makeCallbackF(Orthographic_constructPage));
}
void Clipper_constructPreferences(PreferencesPage &page)
{
page.appendCheckBox("", "Clipper tool uses caulk", g_clip_useCaulk);
}
void Clipper_constructPage(PreferenceGroup &group)
{
PreferencesPage page(group.createPage("Clipper", "Clipper Tool Settings"));
Clipper_constructPreferences(page);
}
void Clipper_registerPreferencesPage()
{
PreferencesDialog_addSettingsPage(makeCallbackF(Clipper_constructPage));
}
#include "preferencesystem.h"
#include "stringio.h"
struct ToggleShown_Bool {
static void Export(const ToggleShown &self, const Callback<void(bool)> &returnz)
{
returnz(self.active());
}
static void Import(ToggleShown &self, bool value)
{
self.set(value);
}
};
void XYWindow_Construct()
{
GlobalCommands_insert("ToggleCrosshairs", makeCallbackF(ToggleShowCrosshair),
Accelerator('X', (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("ToggleSizePaint", makeCallbackF(ToggleShowSizeInfo), Accelerator('J'));
GlobalCommands_insert("ToggleGrid", makeCallbackF(ToggleShowGrid), Accelerator('0'));
GlobalToggles_insert("ToggleView", ToggleShown::ToggleCaller(g_xy_top_shown),
ToggleItem::AddCallbackCaller(g_xy_top_shown.m_item),
Accelerator('V', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
GlobalToggles_insert("ToggleSideView", ToggleShown::ToggleCaller(g_yz_side_shown),
ToggleItem::AddCallbackCaller(g_yz_side_shown.m_item));
GlobalToggles_insert("ToggleFrontView", ToggleShown::ToggleCaller(g_xz_front_shown),
ToggleItem::AddCallbackCaller(g_xz_front_shown.m_item));
GlobalCommands_insert("NextView", makeCallbackF(XY_Next), Accelerator(GDK_KEY_Tab,
(GdkModifierType) GDK_CONTROL_MASK)); // fixme: doesn't show its shortcut
GlobalCommands_insert("ZoomIn", makeCallbackF(XY_ZoomIn), Accelerator(GDK_KEY_Delete));
GlobalCommands_insert("ZoomOut", makeCallbackF(XY_ZoomOut), Accelerator(GDK_KEY_Insert));
GlobalCommands_insert("ViewTop", makeCallbackF(XY_Top), Accelerator(GDK_KEY_KP_Home));
GlobalCommands_insert("ViewSide", makeCallbackF(XY_Side), Accelerator(GDK_KEY_KP_Page_Down));
GlobalCommands_insert("ViewFront", makeCallbackF(XY_Front), Accelerator(GDK_KEY_KP_End));
GlobalCommands_insert("Zoom100", makeCallbackF(XY_Zoom100));
GlobalCommands_insert("CenterXYView", makeCallbackF(XY_Focus),
Accelerator(GDK_KEY_Tab, (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
GlobalPreferenceSystem().registerPreference("ClipCaulk", make_property_string(g_clip_useCaulk));
GlobalPreferenceSystem().registerPreference("NewRightClick",
make_property_string(g_xywindow_globals.m_bRightClick));
GlobalPreferenceSystem().registerPreference("ChaseMouse",
make_property_string(g_xywindow_globals_private.m_bChaseMouse));
GlobalPreferenceSystem().registerPreference("SizePainting",
make_property_string(g_xywindow_globals_private.m_bSizePaint));
GlobalPreferenceSystem().registerPreference("NoStipple", make_property_string(g_xywindow_globals.m_bNoStipple));
GlobalPreferenceSystem().registerPreference("SI_ShowCoords",
make_property_string(g_xywindow_globals_private.show_coordinates));
GlobalPreferenceSystem().registerPreference("SI_ShowOutlines",
make_property_string(g_xywindow_globals_private.show_outline));
GlobalPreferenceSystem().registerPreference("SI_ShowAxis",
make_property_string(g_xywindow_globals_private.show_axis));
GlobalPreferenceSystem().registerPreference("CamXYUpdate",
make_property_string(g_xywindow_globals_private.m_bCamXYUpdate));
GlobalPreferenceSystem().registerPreference("ShowWorkzone",
make_property_string(g_xywindow_globals_private.d_show_work));
GlobalPreferenceSystem().registerPreference("SI_AxisColors0", make_property_string(g_xywindow_globals.AxisColorX));
GlobalPreferenceSystem().registerPreference("SI_AxisColors1", make_property_string(g_xywindow_globals.AxisColorY));
GlobalPreferenceSystem().registerPreference("SI_AxisColors2", make_property_string(g_xywindow_globals.AxisColorZ));
GlobalPreferenceSystem().registerPreference("SI_Colors1", make_property_string(g_xywindow_globals.color_gridback));
GlobalPreferenceSystem().registerPreference("SI_Colors2", make_property_string(g_xywindow_globals.color_gridminor));
GlobalPreferenceSystem().registerPreference("SI_Colors3", make_property_string(g_xywindow_globals.color_gridmajor));
GlobalPreferenceSystem().registerPreference("SI_Colors6", make_property_string(g_xywindow_globals.color_gridblock));
GlobalPreferenceSystem().registerPreference("SI_Colors7", make_property_string(g_xywindow_globals.color_gridtext));
GlobalPreferenceSystem().registerPreference("SI_Colors8", make_property_string(g_xywindow_globals.color_brushes));
GlobalPreferenceSystem().registerPreference("SI_Colors14",
make_property_string(g_xywindow_globals.color_gridmajor_alt));
GlobalPreferenceSystem().registerPreference("XZVIS", make_property_string<ToggleShown_Bool>(g_xz_front_shown));
GlobalPreferenceSystem().registerPreference("YZVIS", make_property_string<ToggleShown_Bool>(g_yz_side_shown));
Orthographic_registerPreferencesPage();
Clipper_registerPreferencesPage();
XYWnd::captureStates();
GlobalEntityClassManager().attach(g_EntityClassMenu);
}
void XYWindow_Destroy()
{
GlobalEntityClassManager().detach(g_EntityClassMenu);
XYWnd::releaseStates();
}