worldspawn/src/texwindow.h

69 lines
2.2 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_TEXWINDOW_H )
#define INCLUDED_TEXWINDOW_H
#include <uilib/uilib.h>
#include "property.h"
#include "math/vector.h"
#include "generic/callback.h"
#include "signal/signalfwd.h"
#include "xml/xmltextags.h"
class TextureBrowser;
TextureBrowser &GlobalTextureBrowser();
ui::Widget TextureBrowser_constructWindow(ui::Window toplevel);
void TextureBrowser_destroyWindow();
void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *name);
void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser);
const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrower);
void TextureBrowser_Construct();
void TextureBrowser_Destroy();
extern ui::Widget g_page_textures;
void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer);
typedef FreeCaller<void (
const Callback<void (const char *)> &), TextureBrowser_exportTitle> TextureBrowserExportTitleCaller;
const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser);
void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour);
void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler);
void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler);
void TextureBrowser_RefreshShaders();
#endif