worldspawn/src/texwindow.cpp

2976 lines
94 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Texture Window
//
// Leonardo Zide (leo@lokigames.com)
//
#include "texwindow.h"
#include <gtk/gtk.h>
#include "debugging/debugging.h"
#include "warnings.h"
#include "ifilesystem.h"
#include "iundo.h"
#include "igl.h"
#include "iarchive.h"
#include "moduleobserver.h"
#include <set>
#include <string>
#include <vector>
#include <uilib/uilib.h>
#include "signal/signal.h"
#include "math/vector.h"
#include "texturelib.h"
#include "string/string.h"
#include "shaderlib.h"
#include "os/file.h"
#include "os/path.h"
#include "stream/memstream.h"
#include "stream/textfilestream.h"
#include "stream/stringstream.h"
#include "cmdlib.h"
#include "texmanip.h"
#include "textures.h"
#include "convert.h"
#include "gtkutil/menu.h"
#include "gtkutil/nonmodal.h"
#include "gtkutil/cursor.h"
#include "gtkutil/widget.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/messagebox.h"
#include "error.h"
#include "map.h"
#include "qgl.h"
#include "select.h"
#include "brush_primit.h"
#include "brushmanip.h"
#include "patchmanip.h"
#include "plugin.h"
#include "qe3.h"
#include "gtkdlgs.h"
#include "gtkmisc.h"
#include "mainframe.h"
#include "findtexturedialog.h"
#include "surfacedialog.h"
#include "patchdialog.h"
#include "groupdialog.h"
#include "preferences.h"
#include "shaders.h"
#include "commands.h"
#define NOTEX_BASENAME "notex"
#define SHADERNOTEX_BASENAME "shadernotex"
bool TextureBrowser_showWads()
{
return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
}
void TextureBrowser_queueDraw(TextureBrowser &textureBrowser);
bool string_equal_start(const char *string, StringRange start)
{
return string_equal_n(string, start.first, start.last - start.first);
}
typedef std::set<CopiedString> TextureGroups;
void TextureGroups_addWad(TextureGroups &groups, const char *archive)
{
if (extension_equal(path_get_extension(archive), "wad")) {
#if 1
groups.insert(archive);
#else
CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
groups.insert( archiveBaseName );
#endif
}
}
typedef ReferenceCaller<TextureGroups, void (const char *), TextureGroups_addWad> TextureGroupsAddWadCaller;
namespace {
bool g_TextureBrowser_shaderlistOnly = false;
bool g_TextureBrowser_fixedSize = true;
bool g_TextureBrowser_filterMissing = false;
bool g_TextureBrowser_filterFallback = true;
bool g_TextureBrowser_enableAlpha = true;
}
CopiedString g_notex;
CopiedString g_shadernotex;
bool isMissing(const char *name);
bool isNotex(const char *name);
bool isMissing(const char *name)
{
if (string_equal(g_notex.c_str(), name)) {
return true;
}
if (string_equal(g_shadernotex.c_str(), name)) {
return true;
}
return false;
}
bool isNotex(const char *name)
{
if (string_equal_suffix(name, "/" NOTEX_BASENAME)) {
return true;
}
if (string_equal_suffix(name, "/" SHADERNOTEX_BASENAME)) {
return true;
}
return false;
}
void TextureGroups_addShader(TextureGroups &groups, const char *shaderName)
{
const char *texture = path_make_relative(shaderName, "textures/");
// hide notex / shadernotex images
if (g_TextureBrowser_filterFallback) {
if (isNotex(shaderName)) {
return;
}
if (isNotex(texture)) {
return;
}
}
if (texture != shaderName) {
const char *last = path_remove_directory(texture);
if (!string_empty(last)) {
groups.insert(CopiedString(StringRange(texture, --last)));
}
}
}
typedef ReferenceCaller<TextureGroups, void (const char *), TextureGroups_addShader> TextureGroupsAddShaderCaller;
void TextureGroups_addDirectory(TextureGroups &groups, const char *directory)
{
groups.insert(directory);
}
typedef ReferenceCaller<TextureGroups, void (const char *), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
class DeferredAdjustment {
gdouble m_value;
guint m_handler;
typedef void ( *ValueChangedFunction )(void *data, gdouble value);
ValueChangedFunction m_function;
void *m_data;
static gboolean deferred_value_changed(gpointer data)
{
reinterpret_cast<DeferredAdjustment *>( data )->m_function(
reinterpret_cast<DeferredAdjustment *>( data )->m_data,
reinterpret_cast<DeferredAdjustment *>( data )->m_value
);
reinterpret_cast<DeferredAdjustment *>( data )->m_handler = 0;
reinterpret_cast<DeferredAdjustment *>( data )->m_value = 0;
return FALSE;
}
public:
DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function),
m_data(data)
{
}
void flush()
{
if (m_handler != 0) {
g_source_remove(m_handler);
deferred_value_changed(this);
}
}
void value_changed(gdouble value)
{
m_value = value;
if (m_handler == 0) {
m_handler = g_idle_add(deferred_value_changed, this);
}
}
static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self)
{
self->value_changed(gtk_adjustment_get_value(adjustment));
}
};
class TextureBrowser;
typedef ReferenceCaller<TextureBrowser, void (), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
void TextureBrowser_scrollChanged(void *data, gdouble value);
enum StartupShaders {
STARTUPSHADERS_NONE = 0,
STARTUPSHADERS_COMMON,
};
void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer);
typedef FreeCaller<void (const Callback<void (bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer);
typedef FreeCaller<void (
const Callback<void (bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer);
typedef FreeCaller<void (
const Callback<void (bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
void TextureBrowser_fixedSize(const Callback<void(bool)> &importer);
typedef FreeCaller<void (const Callback<void (bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
void TextureBrowser_filterMissing(const Callback<void(bool)> &importer);
typedef FreeCaller<void (const Callback<void (bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
void TextureBrowser_filterFallback(const Callback<void(bool)> &importer);
typedef FreeCaller<void (
const Callback<void (bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer);
typedef FreeCaller<void (const Callback<void (bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
class TextureBrowser {
public:
int width, height;
int originy;
int m_nTotalHeight;
CopiedString shader;
ui::Window m_parent{ui::null};
ui::GLArea m_gl_widget{ui::null};
ui::Widget m_texture_scroll{ui::null};
ui::TreeView m_treeViewTree{ui::New};
ui::TreeView m_treeViewTags{ui::null};
ui::Frame m_tag_frame{ui::null};
ui::ListStore m_assigned_store{ui::null};
ui::ListStore m_available_store{ui::null};
ui::TreeView m_assigned_tree{ui::null};
ui::TreeView m_available_tree{ui::null};
ui::Widget m_scr_win_tree{ui::null};
ui::Widget m_scr_win_tags{ui::null};
ui::Widget m_tag_notebook{ui::null};
ui::Button m_search_button{ui::null};
ui::Widget m_shader_info_item{ui::null};
std::set<CopiedString> m_all_tags;
ui::ListStore m_all_tags_list{ui::null};
std::vector<CopiedString> m_copied_tags;
std::set<CopiedString> m_found_shaders;
ToggleItem m_hideunused_item;
ToggleItem m_hidenotex_item;
ToggleItem m_showshaders_item;
ToggleItem m_showshaderlistonly_item;
ToggleItem m_fixedsize_item;
ToggleItem m_filternotex_item;
ToggleItem m_enablealpha_item;
guint m_sizeHandler;
guint m_exposeHandler;
bool m_heightChanged;
bool m_originInvalid;
DeferredAdjustment m_scrollAdjustment;
FreezePointer m_freezePointer;
Vector3 color_textureback;
// the increment step we use against the wheel mouse
std::size_t m_mouseWheelScrollIncrement;
std::size_t m_textureScale;
// make the texture increments match the grid changes
bool m_showShaders;
bool m_showTextureScrollbar;
StartupShaders m_startupShaders;
// if true, the texture window will only display in-use shaders
// if false, all the shaders in memory are displayed
bool m_hideUnused;
bool m_rmbSelected;
bool m_searchedTags;
bool m_tags;
// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
int m_uniformTextureSize;
// Return the display width of a texture in the texture browser
int getTextureWidth(qtexture_t *tex)
{
int width;
if (!g_TextureBrowser_fixedSize) {
// Don't use uniform size
width = (int) (tex->width * ((float) m_textureScale / 100));
} else if
(tex->width >= tex->height) {
// Texture is square, or wider than it is tall
width = m_uniformTextureSize;
} else {
// Otherwise, preserve the texture's aspect ratio
width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height));
}
return width;
}
// Return the display height of a texture in the texture browser
int getTextureHeight(qtexture_t *tex)
{
int height;
if (!g_TextureBrowser_fixedSize) {
// Don't use uniform size
height = (int) (tex->height * ((float) m_textureScale / 100));
} else if (tex->height >= tex->width) {
// Texture is square, or taller than it is wide
height = m_uniformTextureSize;
} else {
// Otherwise, preserve the texture's aspect ratio
height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width));
}
return height;
}
TextureBrowser() :
m_texture_scroll(ui::null),
m_hideunused_item(TextureBrowserHideUnusedExport()),
m_hidenotex_item(TextureBrowserFilterFallbackExport()),
m_showshaders_item(TextureBrowserShowShadersExport()),
m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
m_fixedsize_item(TextureBrowserFixedSizeExport()),
m_filternotex_item(TextureBrowserFilterMissingExport()),
m_enablealpha_item(TextureBrowserEnableAlphaExport()),
m_heightChanged(true),
m_originInvalid(true),
m_scrollAdjustment(TextureBrowser_scrollChanged, this),
color_textureback(0.25f, 0.25f, 0.25f),
m_mouseWheelScrollIncrement(64),
m_textureScale(50),
m_showShaders(true),
m_showTextureScrollbar(true),
m_startupShaders(STARTUPSHADERS_NONE),
m_hideUnused(false),
m_rmbSelected(false),
m_searchedTags(false),
m_tags(false),
m_uniformTextureSize(96)
{
}
};
void ( *TextureBrowser_textureSelected )(const char *shader);
void TextureBrowser_updateScroll(TextureBrowser &textureBrowser);
const char *TextureBrowser_getComonShadersName()
{
const char *value = g_pGameDescription->getKeyValue("common_shaders_name");
if (!string_empty(value)) {
return value;
}
return "Common";
}
const char *TextureBrowser_getComonShadersDir()
{
const char *value = g_pGameDescription->getKeyValue("common_shaders_dir");
if (!string_empty(value)) {
return value;
}
return "common/";
}
inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser)
{
return GlobalOpenGL().m_font->getPixelHeight();
}
const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser)
{
return textureBrowser.shader.c_str();
}
void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name)
{
IShader *shader = QERApp_Shader_ForName(name);
qtexture_t *q = shader->getTexture();
StringOutputStream strTex(256);
strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
shader->DecRef();
g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
}
void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name);
void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader)
{
textureBrowser.shader = shader;
TextureBrowser_SetStatus(textureBrowser, shader);
TextureBrowser_Focus(textureBrowser, shader);
if (FindTextureDialog_isOpen()) {
FindTextureDialog_selectTexture(shader);
}
// disable the menu item "shader info" if no shader was selected
IShader *ishader = QERApp_Shader_ForName(shader);
CopiedString filename = ishader->getShaderFileName();
if (filename.empty()) {
if (textureBrowser.m_shader_info_item != NULL) {
gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
}
} else {
gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
}
ishader->DecRef();
}
CopiedString g_TextureBrowser_currentDirectory;
/*
============================================================================
TEXTURE LAYOUT
TTimo: now based on a rundown through all the shaders
NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
otherwise we may need to rely on a list instead of an array storage
============================================================================
*/
class TextureLayout {
public:
// texture layout functions
// TTimo: now based on shaders
int current_x, current_y, current_row;
};
void Texture_StartPos(TextureLayout &layout)
{
layout.current_x = 8;
layout.current_y = -8;
layout.current_row = 0;
}
void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y)
{
qtexture_t *q = current_texture;
int nWidth = textureBrowser.getTextureWidth(q);
int nHeight = textureBrowser.getTextureHeight(q);
if (layout.current_x + nWidth > textureBrowser.width - 8 &&
layout.current_row) { // go to the next row unless the texture is the first on the row
layout.current_x = 8;
layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
layout.current_row = 0;
}
*x = layout.current_x;
*y = layout.current_y;
// Is our texture larger than the row? If so, grow the
// row height to match it
if (layout.current_row < nHeight) {
layout.current_row = nHeight;
}
// never go less than 96, or the names get all crunched up
layout.current_x += nWidth < 96 ? 96 : nWidth;
layout.current_x += 8;
}
bool TextureSearch_IsShown(const char *name)
{
std::set<CopiedString>::iterator iter;
iter = GlobalTextureBrowser().m_found_shaders.find(name);
if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
return false;
} else {
return true;
}
}
// if texture_showinuse jump over non in-use textures
bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused)
{
// filter missing shaders
// ugly: filter on built-in fallback name after substitution
if (g_TextureBrowser_filterMissing) {
if (isMissing(shader->getTexture()->name)) {
return false;
}
}
// filter the fallback (notex/shadernotex) for missing shaders or editor image
if (g_TextureBrowser_filterFallback) {
if (isNotex(shader->getName())) {
return false;
}
if (isNotex(shader->getTexture()->name)) {
return false;
}
}
if (g_TextureBrowser_currentDirectory == "Untagged") {
std::set<CopiedString>::iterator iter;
iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
return false;
} else {
return true;
}
}
if (!shader_equal_prefix(shader->getName(), "textures/")) {
return false;
}
if (!show_shaders && !shader->IsDefault()) {
return false;
}
if (hideUnused && !shader->IsInUse()) {
return false;
}
if (GlobalTextureBrowser().m_searchedTags) {
if (!TextureSearch_IsShown(shader->getName())) {
return false;
} else {
return true;
}
} else {
if (!shader_equal_prefix(shader_get_textureName(shader->getName()),
g_TextureBrowser_currentDirectory.c_str())) {
return false;
}
}
return true;
}
void TextureBrowser_heightChanged(TextureBrowser &textureBrowser)
{
textureBrowser.m_heightChanged = true;
TextureBrowser_updateScroll(textureBrowser);
TextureBrowser_queueDraw(textureBrowser);
}
void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser)
{
if (textureBrowser.m_heightChanged) {
textureBrowser.m_heightChanged = false;
textureBrowser.m_nTotalHeight = 0;
TextureLayout layout;
Texture_StartPos(layout);
for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
continue;
}
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight,
abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) +
textureBrowser.getTextureHeight(shader->getTexture()) + 4);
}
}
}
int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser)
{
TextureBrowser_evaluateHeight(textureBrowser);
return textureBrowser.m_nTotalHeight;
}
inline const int &min_int(const int &left, const int &right)
{
return std::min(left, right);
}
void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser)
{
if (textureBrowser.originy > 0) {
textureBrowser.originy = 0;
}
int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
if (textureBrowser.originy < lower) {
textureBrowser.originy = lower;
}
}
int TextureBrowser_getOriginY(TextureBrowser &textureBrowser)
{
if (textureBrowser.m_originInvalid) {
textureBrowser.m_originInvalid = false;
TextureBrowser_clampOriginY(textureBrowser);
TextureBrowser_updateScroll(textureBrowser);
}
return textureBrowser.originy;
}
void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy)
{
textureBrowser.originy = originy;
TextureBrowser_clampOriginY(textureBrowser);
TextureBrowser_updateScroll(textureBrowser);
TextureBrowser_queueDraw(textureBrowser);
}
Signal0 g_activeShadersChangedCallbacks;
void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler)
{
g_activeShadersChangedCallbacks.connectLast(handler);
}
void TextureBrowser_constructTreeStore();
class ShadersObserver : public ModuleObserver {
Signal0 m_realiseCallbacks;
public:
void realise()
{
m_realiseCallbacks();
TextureBrowser_constructTreeStore();
}
void unrealise()
{
}
void insert(const SignalHandler &handler)
{
m_realiseCallbacks.connectLast(handler);
}
};
namespace {
ShadersObserver g_ShadersObserver;
}
void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler)
{
g_ShadersObserver.insert(handler);
}
void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser)
{
TextureBrowser_heightChanged(textureBrowser);
textureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
}
struct TextureBrowser_ShowScrollbar {
static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz)
{
returnz(self.m_showTextureScrollbar);
}
static void Import(TextureBrowser &self, bool value)
{
self.m_showTextureScrollbar = value;
if (self.m_texture_scroll) {
self.m_texture_scroll.visible(self.m_showTextureScrollbar);
TextureBrowser_updateScroll(self);
}
}
};
/*
==============
TextureBrowser_ShowDirectory
relies on texture_directory global for the directory to use
1) Load the shaders for the given directory
2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
available through the IShaders interface
NOTE: for texture window layout:
all shaders are stored with alphabetical order after load
previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
( the GL textures are not flushed though)
==============
*/
bool endswith(const char *haystack, const char *needle)
{
size_t lh = strlen(haystack);
size_t ln = strlen(needle);
if (lh < ln) {
return false;
}
return !memcmp(haystack + (lh - ln), needle, ln);
}
bool texture_name_ignore(const char *name)
{
StringOutputStream strTemp(string_length(name));
strTemp << LowerCase(name);
return
endswith(strTemp.c_str(), ".specular") ||
endswith(strTemp.c_str(), ".glow") ||
endswith(strTemp.c_str(), ".bump") ||
endswith(strTemp.c_str(), ".diffuse") ||
endswith(strTemp.c_str(), ".blend") ||
endswith(strTemp.c_str(), ".alpha") ||
endswith(strTemp.c_str(), "_alpha") ||
/* Quetoo */
endswith(strTemp.c_str(), "_h") ||
endswith(strTemp.c_str(), "_local") ||
endswith(strTemp.c_str(), "_nm") ||
endswith(strTemp.c_str(), "_s") ||
/* DarkPlaces */
endswith(strTemp.c_str(), "_bump") ||
endswith(strTemp.c_str(), "_glow") ||
endswith(strTemp.c_str(), "_gloss") ||
endswith(strTemp.c_str(), "_luma") ||
endswith(strTemp.c_str(), "_norm") ||
endswith(strTemp.c_str(), "_pants") ||
endswith(strTemp.c_str(), "_shirt") ||
endswith(strTemp.c_str(), "_reflect") ||
/* Unvanquished */
endswith(strTemp.c_str(), "_d") ||
endswith(strTemp.c_str(), "_n") ||
endswith(strTemp.c_str(), "_p") ||
endswith(strTemp.c_str(), "_g") ||
endswith(strTemp.c_str(), "_a") ||
0;
}
class LoadShaderVisitor : public Archive::Visitor {
public:
void visit(const char *name)
{
IShader *shader = QERApp_Shader_ForName(
CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
shader->DecRef();
}
};
void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused);
ui::Widget g_page_textures{ui::null};
void TextureBrowser_toggleShow()
{
GroupDialog_showPage(g_page_textures);
}
void TextureBrowser_updateTitle()
{
GroupDialog_updatePageTitle(g_page_textures);
}
class TextureCategoryLoadShader {
const char *m_directory;
std::size_t &m_count;
public:
using func = void (const char *);
TextureCategoryLoadShader(const char *directory, std::size_t &count)
: m_directory(directory), m_count(count)
{
m_count = 0;
}
void operator()(const char *name) const
{
if (shader_equal_prefix(name, "textures/")
&& shader_equal_prefix(name + string_length("textures/"), m_directory)) {
++m_count;
// request the shader, this will load the texture if needed
// this Shader_ForName call is a kind of hack
IShader *pFoo = QERApp_Shader_ForName(name);
pFoo->DecRef();
}
}
};
void TextureDirectory_loadTexture(const char *directory, const char *texture)
{
StringOutputStream name(256);
name << directory << StringRange(texture, path_get_filename_base_end(texture));
if (texture_name_ignore(name.c_str())) {
return;
}
if (!shader_valid(name.c_str())) {
globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
return;
}
// if a texture is already in use to represent a shader, ignore it
IShader *shader = QERApp_Shader_ForName(name.c_str());
shader->DecRef();
}
typedef ConstPointerCaller<char, void (const char *), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
class LoadTexturesByTypeVisitor : public ImageModules::Visitor {
const char *m_dirstring;
public:
LoadTexturesByTypeVisitor(const char *dirstring)
: m_dirstring(dirstring)
{
}
void visit(const char *minor, const _QERPlugImageTable &table) const
{
GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
}
};
void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory)
{
if (TextureBrowser_showWads()) {
Archive *archive = GlobalFileSystem().getArchive(directory);
ASSERT_NOTNULL(archive);
LoadShaderVisitor visitor;
archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
} else {
g_TextureBrowser_currentDirectory = directory;
TextureBrowser_heightChanged(textureBrowser);
std::size_t shaders_count;
GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
if (g_pGameDescription->mGameType != "doom3") {
// load remaining texture files
StringOutputStream dirstring(64);
dirstring << "textures/" << directory;
Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
}
}
// we'll display the newly loaded textures + all the ones already in use
TextureBrowser_SetHideUnused(textureBrowser, false);
TextureBrowser_updateTitle();
}
void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory)
{
g_TextureBrowser_currentDirectory = directory;
TextureBrowser_heightChanged(textureBrowser);
std::size_t shaders_count;
GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
if (g_pGameDescription->mGameType != "doom3") {
// load remaining texture files
StringOutputStream dirstring(64);
dirstring << "textures/" << directory;
{
LoadTexturesByTypeVisitor visitor(dirstring.c_str());
Radiant_getImageModules().foreachModule(visitor);
}
}
// we'll display the newly loaded textures + all the ones already in use
TextureBrowser_SetHideUnused(textureBrowser, false);
}
bool TextureBrowser_hideUnused();
void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer)
{
importer(TextureBrowser_hideUnused());
}
typedef FreeCaller<void (const Callback<void (bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer)
{
importer(GlobalTextureBrowser().m_showShaders);
}
typedef FreeCaller<void (
const Callback<void (bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer)
{
importer(g_TextureBrowser_shaderlistOnly);
}
typedef FreeCaller<void (
const Callback<void (bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
void TextureBrowser_fixedSize(const Callback<void(bool)> &importer)
{
importer(g_TextureBrowser_fixedSize);
}
typedef FreeCaller<void (const Callback<void (bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
void TextureBrowser_filterMissing(const Callback<void(bool)> &importer)
{
importer(g_TextureBrowser_filterMissing);
}
typedef FreeCaller<void (const Callback<void (bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
void TextureBrowser_filterFallback(const Callback<void(bool)> &importer)
{
importer(g_TextureBrowser_filterFallback);
}
typedef FreeCaller<void (
const Callback<void (bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer)
{
importer(g_TextureBrowser_enableAlpha);
}
typedef FreeCaller<void (const Callback<void (bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused)
{
if (hideUnused) {
textureBrowser.m_hideUnused = true;
} else {
textureBrowser.m_hideUnused = false;
}
textureBrowser.m_hideunused_item.update();
TextureBrowser_heightChanged(textureBrowser);
textureBrowser.m_originInvalid = true;
}
void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser)
{
if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) {
TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
}
}
//++timo NOTE: this is a mix of Shader module stuff and texture explorer
// it might need to be split in parts or moved out .. dunno
// scroll origin so the specified texture is completely on screen
// if current texture is not displayed, nothing is changed
void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name)
{
TextureLayout layout;
// scroll origin so the texture is completely on screen
Texture_StartPos(layout);
for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
continue;
}
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
qtexture_t *q = shader->getTexture();
if (!q) {
break;
}
// we have found when texdef->name and the shader name match
// NOTE: as everywhere else for our comparisons, we are not case sensitive
if (shader_equal(name, shader->getName())) {
int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100))
+ 2 * TextureBrowser_fontHeight(textureBrowser);
int originy = TextureBrowser_getOriginY(textureBrowser);
if (y > originy) {
originy = y;
}
if (y - textureHeight < originy - textureBrowser.height) {
originy = (y - textureHeight) + textureBrowser.height;
}
TextureBrowser_setOriginY(textureBrowser, originy);
return;
}
}
}
IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my)
{
my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
TextureLayout layout;
Texture_StartPos(layout);
for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
continue;
}
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
qtexture_t *q = shader->getTexture();
if (!q) {
break;
}
int nWidth = textureBrowser.getTextureWidth(q);
int nHeight = textureBrowser.getTextureHeight(q);
if (mx > x && mx - x < nWidth
&& my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) {
return shader;
}
}
return 0;
}
/*
==============
SelectTexture
By mouse click
==============
*/
void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift)
{
IShader *shader = Texture_At(textureBrowser, mx, my);
if (shader != 0) {
if (bShift) {
if (shader->IsDefault()) {
globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
} else {
ViewShader(shader->getShaderFileName(), shader->getName());
}
} else {
TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
TextureBrowser_textureSelected(shader->getName());
if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) {
UndoableCommand undo("textureNameSetSelected");
Select_SetShader(shader->getName());
}
}
}
}
/*
============================================================================
MOUSE ACTIONS
============================================================================
*/
void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data)
{
TextureBrowser &textureBrowser = *reinterpret_cast<TextureBrowser *>( data );
if (y != 0) {
int scale = 1;
if (state & GDK_SHIFT_MASK) {
scale = 4;
}
int originy = TextureBrowser_getOriginY(textureBrowser);
originy += y * scale;
TextureBrowser_setOriginY(textureBrowser, originy);
}
}
void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser)
{
textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta,
&textureBrowser);
}
void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser)
{
textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
}
void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy)
{
SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
}
/*
============================================================================
DRAWING
============================================================================
*/
/*
============
Texture_Draw
TTimo: relying on the shaders list to display the textures
we must query all qtexture_t* to manage and display through the IShaders interface
this allows a plugin to completely override the texture system
============
*/
void Texture_Draw(TextureBrowser &textureBrowser)
{
int originy = TextureBrowser_getOriginY(textureBrowser);
glClearColor(textureBrowser.color_textureback[0],
textureBrowser.color_textureback[1],
textureBrowser.color_textureback[2],
0);
glViewport(0, 0, textureBrowser.width, textureBrowser.height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
if (g_TextureBrowser_enableAlpha) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} else {
glDisable(GL_BLEND);
}
glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100);
glEnable(GL_TEXTURE_2D);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
int last_y = 0, last_height = 0;
TextureLayout layout;
Texture_StartPos(layout);
for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
continue;
}
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
qtexture_t *q = shader->getTexture();
if (!q) {
break;
}
int nWidth = textureBrowser.getTextureWidth(q);
int nHeight = textureBrowser.getTextureHeight(q);
if (y != last_y) {
last_y = y;
last_height = 0;
}
last_height = std::max(nHeight, last_height);
// Is this texture visible?
if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy)
&& (y > originy - textureBrowser.height)) {
// borders rules:
// if it's the current texture, draw a thick red line, else:
// shaders have a white border, simple textures don't
// if !texture_showinuse: (some textures displayed may not be in use)
// draw an additional square around with 0.5 1 0.5 color
if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) {
glLineWidth(3);
if (textureBrowser.m_rmbSelected) {
glColor3f(0, 0, 1);
} else {
glColor3f(1, 0, 0);
}
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINE_LOOP);
glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4);
glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4);
glEnd();
glEnable(GL_TEXTURE_2D);
glLineWidth(1);
} else {
glLineWidth(1);
// shader border:
if (!shader->IsDefault()) {
glColor3f(1, 1, 1);
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINE_LOOP);
glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser));
glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser));
glEnd();
glEnable(GL_TEXTURE_2D);
}
// highlight in-use textures
if (!textureBrowser.m_hideUnused && shader->IsInUse()) {
glColor3f(0.5, 1, 0.5);
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINE_LOOP);
glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser));
glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser));
glEnd();
glEnable(GL_TEXTURE_2D);
}
}
// draw checkerboard for transparent textures
if (g_TextureBrowser_enableAlpha) {
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
int font_height = TextureBrowser_fontHeight(textureBrowser);
for (int i = 0; i < nHeight; i += 8) {
for (int j = 0; j < nWidth; j += 8) {
unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
glColor3ub(color, color, color);
int left = j;
int right = std::min(j + 8, nWidth);
int top = i;
int bottom = std::min(i + 8, nHeight);
glVertex2i(x + right, y - nHeight - font_height + top);
glVertex2i(x + left, y - nHeight - font_height + top);
glVertex2i(x + left, y - nHeight - font_height + bottom);
glVertex2i(x + right, y - nHeight - font_height + bottom);
}
}
glEnd();
glEnable(GL_TEXTURE_2D);
}
// Draw the texture
glBindTexture(GL_TEXTURE_2D, q->texture_number);
GlobalOpenGL_debugAssertNoErrors();
glColor3f(1, 1, 1);
glBegin(GL_QUADS);
glTexCoord2i(0, 0);
glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser));
glTexCoord2i(1, 0);
glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser));
glTexCoord2i(1, 1);
glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
glTexCoord2i(0, 1);
glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
glEnd();
// draw the texture name
glDisable(GL_TEXTURE_2D);
glColor3f(1, 1, 1);
glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5);
// don't draw the directory name
const char *name = shader->getName();
name += strlen(name);
while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') {
name--;
}
GlobalOpenGL().drawString(name);
glEnable(GL_TEXTURE_2D);
}
//int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
}
// reset the current texture
glBindTexture(GL_TEXTURE_2D, 0);
//qglFinish();
}
void Texture_DrawSingle(TextureBrowser &textureBrowser)
{
int originy = TextureBrowser_getOriginY(textureBrowser);
glClearColor(textureBrowser.color_textureback[0],
textureBrowser.color_textureback[1],
textureBrowser.color_textureback[2],
0);
glViewport(0, 0, textureBrowser.width, textureBrowser.height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
if (g_TextureBrowser_enableAlpha) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} else {
glDisable(GL_BLEND);
}
glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100);
glEnable(GL_TEXTURE_2D);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
int last_y = 0, last_height = 0;
TextureLayout layout;
Texture_StartPos(layout);
for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
if (!shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) {
continue;
}
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
qtexture_t *q = shader->getTexture();
if (!q) {
break;
}
int nWidth = textureBrowser.getTextureWidth(q);
int nHeight = textureBrowser.getTextureHeight(q);
if (y != last_y) {
last_y = y;
last_height = 0;
}
last_height = std::max(nHeight, last_height);
// Is this texture visible?
if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy)
&& (y > originy - textureBrowser.height)) {
// borders rules:
// if it's the current texture, draw a thick red line, else:
// shaders have a white border, simple textures don't
// if !texture_showinuse: (some textures displayed may not be in use)
// draw an additional square around with 0.5 1 0.5 color
glLineWidth(3);
if (textureBrowser.m_rmbSelected) {
glColor3f(0, 0, 1);
} else {
glColor3f(1, 0, 0);
}
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINE_LOOP);
glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4);
glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4);
glEnd();
glEnable(GL_TEXTURE_2D);
glLineWidth(1);
// draw checkerboard for transparent textures
if (g_TextureBrowser_enableAlpha) {
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
int font_height = TextureBrowser_fontHeight(textureBrowser);
for (int i = 0; i < nHeight; i += 8) {
for (int j = 0; j < nWidth; j += 8) {
unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
glColor3ub(color, color, color);
int left = j;
int right = std::min(j + 8, nWidth);
int top = i;
int bottom = std::min(i + 8, nHeight);
glVertex2i(x + right, y - nHeight - font_height + top);
glVertex2i(x + left, y - nHeight - font_height + top);
glVertex2i(x + left, y - nHeight - font_height + bottom);
glVertex2i(x + right, y - nHeight - font_height + bottom);
}
}
glEnd();
glEnable(GL_TEXTURE_2D);
}
// Draw the texture
glBindTexture(GL_TEXTURE_2D, q->texture_number);
GlobalOpenGL_debugAssertNoErrors();
glColor3f(1, 1, 1);
glBegin(GL_QUADS);
glTexCoord2i(0, 0);
glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser));
glTexCoord2i(1, 0);
glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser));
glTexCoord2i(1, 1);
glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
glTexCoord2i(0, 1);
glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
glEnd();
// draw the texture name
glDisable(GL_TEXTURE_2D);
glColor3f(1, 1, 1);
glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5);
// don't draw the directory name
const char *name = shader->getName();
name += strlen(name);
while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') {
name--;
}
GlobalOpenGL().drawString(name);
glEnable(GL_TEXTURE_2D);
}
//int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
}
// reset the current texture
glBindTexture(GL_TEXTURE_2D, 0);
//qglFinish();
}
void TextureBrowser_queueDraw(TextureBrowser &textureBrowser)
{
if (textureBrowser.m_gl_widget) {
gtk_widget_queue_draw(textureBrowser.m_gl_widget);
}
}
void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale)
{
textureBrowser.m_textureScale = scale;
TextureBrowser_queueDraw(textureBrowser);
}
void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale)
{
textureBrowser.m_uniformTextureSize = scale;
TextureBrowser_queueDraw(textureBrowser);
}
void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp)
{
int originy = TextureBrowser_getOriginY(textureBrowser);
if (bUp) {
originy += int(textureBrowser.m_mouseWheelScrollIncrement);
} else {
originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
}
TextureBrowser_setOriginY(textureBrowser, originy);
}
XmlTagBuilder TagBuilder;
enum {
TAG_COLUMN,
N_COLUMNS
};
void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser)
{
GtkTreeIter iter;
store.clear();
std::vector<CopiedString> assigned_tags;
TagBuilder.GetShaderTags(shader, assigned_tags);
for (size_t i = 0; i < assigned_tags.size(); i++) {
store.append(TAG_COLUMN, assigned_tags[i].c_str());
}
}
void BuildStoreAvailableTags(ui::ListStore storeAvailable,
ui::ListStore storeAssigned,
const std::set<CopiedString> &allTags,
TextureBrowser *textureBrowser)
{
GtkTreeIter iterAssigned;
GtkTreeIter iterAvailable;
std::set<CopiedString>::const_iterator iterAll;
gchar *tag_assigned;
storeAvailable.clear();
bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0;
if (!row) { // does the shader have tags assigned?
for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
}
} else {
while (row) // available tags = all tags - assigned tags
{
gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) {
storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
} else {
row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0;
if (row) {
gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
}
}
}
}
}
}
gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
{
if (event->type == GDK_BUTTON_PRESS) {
if (event->button == 3) {
if (GlobalTextureBrowser().m_tags) {
textureBrowser->m_rmbSelected = true;
TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
static_cast<int>( event->y ));
BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(),
textureBrowser);
BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store,
textureBrowser->m_all_tags, textureBrowser);
textureBrowser->m_heightChanged = true;
textureBrowser->m_tag_frame.show();
ui::process();
TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
} else {
TextureBrowser_Tracking_MouseDown(*textureBrowser);
}
} else if (event->button == 1) {
TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
static_cast<int>( event->y ));
if (GlobalTextureBrowser().m_tags) {
textureBrowser->m_rmbSelected = false;
textureBrowser->m_tag_frame.hide();
}
}
}
return FALSE;
}
gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
{
if (event->type == GDK_BUTTON_RELEASE) {
if (event->button == 3) {
if (!GlobalTextureBrowser().m_tags) {
TextureBrowser_Tracking_MouseUp(*textureBrowser);
}
}
}
return FALSE;
}
gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser)
{
return FALSE;
}
gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser)
{
if (event->direction == GDK_SCROLL_UP) {
TextureBrowser_MouseWheel(*textureBrowser, true);
} else if (event->direction == GDK_SCROLL_DOWN) {
TextureBrowser_MouseWheel(*textureBrowser, false);
}
return FALSE;
}
void TextureBrowser_scrollChanged(void *data, gdouble value)
{
//globalOutputStream() << "vertical scroll\n";
TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser *>( data ), -(int) value);
}
static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser)
{
textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment));
}
void TextureBrowser_updateScroll(TextureBrowser &textureBrowser)
{
if (textureBrowser.m_showTextureScrollbar) {
int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
totalHeight = std::max(totalHeight, textureBrowser.height);
auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser));
gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
gtk_adjustment_set_step_increment(vadjustment, 20);
gtk_adjustment_set_lower(vadjustment, 0);
gtk_adjustment_set_upper(vadjustment, totalHeight);
g_signal_emit_by_name(G_OBJECT(vadjustment), "changed");
}
}
gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser)
{
textureBrowser->width = allocation->width;
textureBrowser->height = allocation->height;
TextureBrowser_heightChanged(*textureBrowser);
textureBrowser->m_originInvalid = true;
TextureBrowser_queueDraw(*textureBrowser);
return FALSE;
}
gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser)
{
if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) {
GlobalOpenGL_debugAssertNoErrors();
TextureBrowser_evaluateHeight(*textureBrowser);
Texture_Draw(*textureBrowser);
GlobalOpenGL_debugAssertNoErrors();
glwidget_swap_buffers(textureBrowser->m_gl_widget);
}
return FALSE;
}
TextureBrowser g_TextureBrowser;
TextureBrowser &GlobalTextureBrowser()
{
return g_TextureBrowser;
}
bool TextureBrowser_hideUnused()
{
return g_TextureBrowser.m_hideUnused;
}
void TextureBrowser_ToggleHideUnused()
{
if (g_TextureBrowser.m_hideUnused) {
TextureBrowser_SetHideUnused(g_TextureBrowser, false);
} else {
TextureBrowser_SetHideUnused(g_TextureBrowser, true);
}
}
void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store)
{
// put the information from the old textures menu into a treeview
GtkTreeIter iter, child;
TextureGroups::const_iterator i = groups.begin();
while (i != groups.end()) {
const char *dirName = (*i).c_str();
const char *firstUnderscore = strchr(dirName, '_');
StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
TextureGroups::const_iterator next = i;
++next;
if (firstUnderscore != 0
&& next != groups.end()
&& string_equal_start((*next).c_str(), dirRoot)) {
gtk_tree_store_append(store, &iter, NULL);
gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
// keep going...
while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) {
gtk_tree_store_append(store, &child, &iter);
gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1);
++i;
}
} else {
gtk_tree_store_append(store, &iter, NULL);
gtk_tree_store_set(store, &iter, 0, dirName, -1);
++i;
}
}
}
TextureGroups TextureGroups_constructTreeView()
{
TextureGroups groups;
if (TextureBrowser_showWads()) {
GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
} else {
// scan texture dirs and pak files only if not restricting to shaderlist
if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) {
GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
}
GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
}
return groups;
}
void TextureBrowser_constructTreeStore()
{
TextureGroups groups = TextureGroups_constructTreeView();
auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
TextureGroups_constructTreeModel(groups, store);
gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
g_object_unref(G_OBJECT(store));
}
void TextureBrowser_constructTreeStoreTags()
{
TextureGroups groups;
auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
auto model = g_TextureBrowser.m_all_tags_list;
gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model);
g_object_unref(G_OBJECT(store));
}
void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata)
{
GtkTreeIter iter;
auto model = gtk_tree_view_get_model(treeview);
if (gtk_tree_model_get_iter(model, &iter, path)) {
gchar dirName[1024];
gchar *buffer;
gtk_tree_model_get(model, &iter, 0, &buffer, -1);
strcpy(dirName, buffer);
g_free(buffer);
g_TextureBrowser.m_searchedTags = false;
if (!TextureBrowser_showWads()) {
strcat(dirName, "/");
}
ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
TextureBrowser_queueDraw(GlobalTextureBrowser());
}
}
void TextureBrowser_createTreeViewTree()
{
gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE);
gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE);
g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL);
auto renderer = ui::CellRendererText(ui::New);
gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL);
TextureBrowser_constructTreeStore();
}
void TextureBrowser_addTag();
void TextureBrowser_renameTag();
void TextureBrowser_deleteTag();
void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event)
{
ui::Widget menu = ui::Menu(ui::New);
ui::Widget menuitem = ui::MenuItem("Add tag");
menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
menuitem = ui::MenuItem("Rename tag");
menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
menuitem = ui::MenuItem("Delete tag");
menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
gtk_widget_show_all(menu);
gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL,
(event != NULL) ? event->button : 0,
gdk_event_get_time((GdkEvent *) event));
}
gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event)
{
if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
GtkTreePath *path;
auto selection = gtk_tree_view_get_selection(treeview);
if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) {
gtk_tree_selection_unselect_all(selection);
gtk_tree_selection_select_path(selection, path);
gtk_tree_path_free(path);
}
TextureBrowser_createContextMenu(treeview, event);
return TRUE;
}
return FALSE;
}
void TextureBrowser_createTreeViewTags()
{
g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE);
g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL);
gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE);
auto renderer = ui::CellRendererText(ui::New);
gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL);
TextureBrowser_constructTreeStoreTags();
}
ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu)
{
ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View"));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing");
}
// hide notex and shadernotex on texture browser: no one wants to apply them
create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
// we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
if (!string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
g_TextureBrowser.m_showShaders = true;
} else {
create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
}
if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly");
}
if (g_TextureBrowser.m_tags) {
create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
}
menu_separator(menu);
create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize");
create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha");
if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
menu_separator(menu);
g_TextureBrowser.m_shader_info_item = ui::Widget(
create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
}
return textures_menu_item;
}
ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu)
{
ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools"));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
return textures_menu_item;
}
ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu)
{
ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags"));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
return textures_menu_item;
}
gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected)
{
g_assert(selected != NULL);
auto rowref = gtk_tree_row_reference_new(model, path);
if (rowref != NULL)
*selected = g_slist_append(*selected, rowref);
return FALSE;
}
void TextureBrowser_assignTags()
{
GSList *selected = NULL;
GSList *node;
gchar *tag_assigned;
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
&selected);
if (selected != NULL) {
for (node = selected; node != NULL; node = node->next) {
auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
if (path) {
GtkTreeIter iter;
if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) {
gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1);
if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) {
// create a custom shader/texture entry
IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
CopiedString filename = ishader->getShaderFileName();
if (filename.empty()) {
// it's a texture
TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
} else {
// it's a shader
TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
}
ishader->DecRef();
}
TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG);
gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
}
}
}
g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
// Save changes
TagBuilder.SaveXmlDoc();
}
g_slist_free(selected);
}
void TextureBrowser_removeTags()
{
GSList *selected = NULL;
GSList *node;
gchar *tag;
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
&selected);
if (selected != NULL) {
for (node = selected; node != NULL; node = node->next) {
auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
if (path) {
GtkTreeIter iter;
if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) {
gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1);
TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
}
}
}
g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
// Update the "available tags list"
BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
g_TextureBrowser.m_all_tags, &g_TextureBrowser);
// Save changes
TagBuilder.SaveXmlDoc();
}
g_slist_free(selected);
}
void TextureBrowser_buildTagList()
{
g_TextureBrowser.m_all_tags_list.clear();
std::set<CopiedString>::iterator iter;
for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) {
g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
}
}
void TextureBrowser_searchTags()
{
GSList *selected = NULL;
GSList *node;
gchar *tag;
char buffer[256];
char tags_searched[256];
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
&selected);
if (selected != NULL) {
strcpy(buffer, "/root/*/*[tag='");
strcpy(tags_searched, "[TAGS] ");
for (node = selected; node != NULL; node = node->next) {
auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
if (path) {
GtkTreeIter iter;
if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) {
gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1);
strcat(buffer, tag);
strcat(tags_searched, tag);
if (node != g_slist_last(node)) {
strcat(buffer, "' and tag='");
strcat(tags_searched, ", ");
}
}
}
}
strcat(buffer, "']");
g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
g_TextureBrowser.m_found_shaders.clear(); // delete old list
TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
if (!g_TextureBrowser.m_found_shaders.empty()) { // found something
size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with "
<< tags_searched << "\n";
ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
std::set<CopiedString>::iterator iter;
for (iter = g_TextureBrowser.m_found_shaders.begin();
iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
std::string path = (*iter).c_str();
size_t pos = path.find_last_of("/", path.size());
std::string name = path.substr(pos + 1, path.size());
path = path.substr(0, pos + 1);
TextureDirectory_loadTexture(path.c_str(), name.c_str());
}
}
g_TextureBrowser.m_searchedTags = true;
g_TextureBrowser_currentDirectory = tags_searched;
g_TextureBrowser.m_nTotalHeight = 0;
TextureBrowser_setOriginY(g_TextureBrowser, 0);
TextureBrowser_heightChanged(g_TextureBrowser);
TextureBrowser_updateTitle();
}
g_slist_free(selected);
}
void TextureBrowser_toggleSearchButton()
{
gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook));
if (page == 0) { // tag page
gtk_widget_show_all(g_TextureBrowser.m_search_button);
} else {
g_TextureBrowser.m_search_button.hide();
}
}
void TextureBrowser_constructTagNotebook()
{
g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
ui::Widget labelTags = ui::Label("Tags");
ui::Widget labelTextures = ui::Label("Textures");
gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree,
labelTextures);
gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags);
g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL);
gtk_widget_show_all(g_TextureBrowser.m_tag_notebook);
}
void TextureBrowser_constructSearchButton()
{
auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR));
g_TextureBrowser.m_search_button = ui::Button(ui::New);
g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
g_TextureBrowser.m_search_button.add(image);
}
void TextureBrowser_checkTagFile()
{
const char SHADERTAG_FILE[] = "shadertags.xml";
CopiedString default_filename, rc_filename;
StringOutputStream stream(256);
stream << LocalRcPath_get();
stream << SHADERTAG_FILE;
rc_filename = stream.c_str();
if (file_exists(rc_filename.c_str())) {
g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
if (g_TextureBrowser.m_tags) {
globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
}
} else {
// load default tagfile
stream.clear();
stream << g_pGameDescription->mGameToolsPath.c_str();
stream << SHADERTAG_FILE;
default_filename = stream.c_str();
if (file_exists(default_filename.c_str())) {
g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
if (g_TextureBrowser.m_tags) {
globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
}
} else {
globalErrorStream() << "Unable to find default tag file " << default_filename.c_str()
<< ". No tag support.\n";
}
}
}
void TextureBrowser_SetNotex()
{
StringOutputStream name(256);
name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".xpm";
g_notex = name.c_str();
name = StringOutputStream(256);
name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .xpm";
g_shadernotex = name.c_str();
}
ui::Widget TextureBrowser_constructWindow(ui::Window toplevel)
{
// The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
// position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
// seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
// for the "once-the-gtk-libs-are-updated-TODO-list" :x
TextureBrowser_checkTagFile();
TextureBrowser_SetNotex();
GlobalShaderSystem().setActiveShadersChangedNotify(
ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>(g_TextureBrowser));
g_TextureBrowser.m_parent = toplevel;
auto table = ui::Table(3, 3, FALSE);
auto vbox = ui::VBox(FALSE, 0);
table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
vbox.show();
ui::Widget menu_bar{ui::null};
{ // menu bar
menu_bar = ui::Widget::from(gtk_menu_bar_new());
auto menu_view = ui::Menu(ui::New);
auto view_item = TextureBrowser_constructViewMenu(menu_view);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item);
auto menu_tools = ui::Menu(ui::New);
auto tools_item = TextureBrowser_constructToolsMenu(menu_tools);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item);
table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
menu_bar.show();
}
{ // Texture TreeView
g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
// vertical only scrolling for treeview
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER,
GTK_POLICY_ALWAYS);
g_TextureBrowser.m_scr_win_tree.show();
TextureBrowser_createTreeViewTree();
gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree),
g_TextureBrowser.m_treeViewTree);
g_TextureBrowser.m_treeViewTree.show();
}
{ // gl_widget scrollbar
auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0)));
table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
w.show();
g_TextureBrowser.m_texture_scroll = w;
auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll)));
vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
}
{ // gl_widget
g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
g_object_ref(g_TextureBrowser.m_gl_widget._handle);
gtk_widget_set_events(g_TextureBrowser.m_gl_widget,
GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true);
table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
g_TextureBrowser.m_gl_widget.show();
g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate",
G_CALLBACK(TextureBrowser_size_allocate),
&g_TextureBrowser);
g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose),
&g_TextureBrowser);
g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press),
&g_TextureBrowser);
g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release),
&g_TextureBrowser);
g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion),
&g_TextureBrowser);
g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
}
// tag stuff
if (g_TextureBrowser.m_tags) {
{ // fill tag GtkListStore
g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
TextureBrowser_buildTagList();
}
{ // tag menu bar
auto menu_tags = ui::Menu(ui::New);
auto tags_item = TextureBrowser_constructTagsMenu(menu_tags);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item);
}
{ // Tag TreeView
g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
// vertical only scrolling for treeview
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER,
GTK_POLICY_ALWAYS);
TextureBrowser_createTreeViewTags();
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags),
g_TextureBrowser.m_treeViewTags);
g_TextureBrowser.m_treeViewTags.show();
}
{ // Texture/Tag notebook
TextureBrowser_constructTagNotebook();
vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0);
}
{ // Tag search button
TextureBrowser_constructSearchButton();
vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
}
auto frame_table = ui::Table(3, 3, FALSE);
{ // Tag frame
g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment");
gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
frame_table.show();
g_TextureBrowser.m_tag_frame.add(frame_table);
}
{ // assigned tag list
ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
auto renderer = ui::CellRendererText(ui::New);
g_TextureBrowser.m_assigned_tree = ui::TreeView(
ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
g_TextureBrowser.m_assigned_store.unref();
g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL);
gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE);
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column);
g_TextureBrowser.m_assigned_tree.show();
scrolled_win.show();
gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree);
frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
}
{ // available tag list
ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
auto renderer = ui::CellRendererText(ui::New);
g_TextureBrowser.m_available_tree = ui::TreeView(
ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
g_TextureBrowser.m_available_store.unref();
g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL);
gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE);
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column);
g_TextureBrowser.m_available_tree.show();
scrolled_win.show();
gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree);
frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
}
{ // tag arrow buttons
auto m_btn_left = ui::Button(ui::New);
auto m_btn_right = ui::Button(ui::New);
auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT));
auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT));
m_btn_left.add(m_arrow_left);
m_btn_right.add(m_arrow_right);
// workaround. the size of the tag frame depends of the requested size of the arrow buttons.
m_arrow_left.dimensions(-1, 68);
m_arrow_right.dimensions(-1, 68);
frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
m_btn_left.show();
m_btn_right.show();
m_arrow_left.show();
m_arrow_right.show();
}
{ // tag fram labels
ui::Widget m_lbl_assigned = ui::Label("Assigned");
ui::Widget m_lbl_unassigned = ui::Label("Available");
frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
m_lbl_assigned.show();
m_lbl_unassigned.show();
}
} else { // no tag support, show the texture tree only
vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
}
// TODO do we need this?
//gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
return table;
}
void TextureBrowser_destroyWindow()
{
GlobalShaderSystem().setActiveShadersChangedNotify(Callback<void()>());
g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
g_TextureBrowser.m_gl_widget.unref();
}
const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser)
{
return textureBrowser.color_textureback;
}
void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour)
{
textureBrowser.color_textureback = colour;
TextureBrowser_queueDraw(textureBrowser);
}
void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected)
{
g_assert(selected != NULL);
gchar *name;
gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
*selected = g_slist_append(*selected, name);
}
void TextureBrowser_shaderInfo()
{
const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
IShader *shader = QERApp_Shader_ForName(name);
DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
shader->DecRef();
}
void TextureBrowser_addTag()
{
CopiedString tag;
EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
if (result == eIDOK && !tag.empty()) {
GtkTreeIter iter;
g_TextureBrowser.m_all_tags.insert(tag.c_str());
gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
// Select the currently added tag in the available list
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
gtk_tree_selection_select_iter(selection, &iter);
g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
}
}
void TextureBrowser_renameTag()
{
/* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
we need to count the number of selected rows first and use
gtk_tree_selection_selected_foreach() then to go through the list of selected
rows (which always containins a single row).
*/
GSList *selected = NULL;
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
&selected);
if (g_slist_length(selected) == 1) { // we only rename a single tag
CopiedString newTag;
EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
if (result == eIDOK && !newTag.empty()) {
GtkTreeIter iterList;
gchar *rowTag;
gchar *oldTag = (char *) selected->data;
bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
while (row) {
gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1);
if (strcmp(rowTag, oldTag) == 0) {
gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
}
row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
}
TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag);
g_TextureBrowser.m_all_tags.insert(newTag);
BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
&g_TextureBrowser);
BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
g_TextureBrowser.m_all_tags, &g_TextureBrowser);
}
} else {
ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming.");
}
}
void TextureBrowser_deleteTag()
{
GSList *selected = NULL;
auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
&selected);
if (g_slist_length(selected) == 1) { // we only delete a single tag
auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?",
"Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question);
if (result == ui::alert_response::YES) {
GtkTreeIter iterSelected;
gchar *rowTag;
gchar *tagSelected = (char *) selected->data;
bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
while (row) {
gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1);
if (strcmp(rowTag, tagSelected) == 0) {
gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
break;
}
row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
}
TagBuilder.DeleteTag(tagSelected);
g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected);
BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
&g_TextureBrowser);
BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
g_TextureBrowser.m_all_tags, &g_TextureBrowser);
}
} else {
ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion.");
}
}
void TextureBrowser_copyTag()
{
g_TextureBrowser.m_copied_tags.clear();
TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
}
void TextureBrowser_pasteTag()
{
IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
CopiedString shader = g_TextureBrowser.shader.c_str();
if (!TagBuilder.CheckShaderTag(shader.c_str())) {
CopiedString shaderFile = ishader->getShaderFileName();
if (shaderFile.empty()) {
// it's a texture
TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
} else {
// it's a shader
TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
}
for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
}
} else {
for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) {
// the tag doesn't exist - let's add it
TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
}
}
}
ishader->DecRef();
TagBuilder.SaveXmlDoc();
BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
g_TextureBrowser.m_all_tags, &g_TextureBrowser);
}
void TextureBrowser_RefreshShaders()
{
ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
GlobalShaderSystem().refresh();
UpdateAllWindows();
auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
GtkTreeModel *model = NULL;
GtkTreeIter iter;
if (gtk_tree_selection_get_selected(selection, &model, &iter)) {
gchar dirName[1024];
gchar *buffer;
gtk_tree_model_get(model, &iter, 0, &buffer, -1);
strcpy(dirName, buffer);
g_free(buffer);
if (!TextureBrowser_showWads()) {
strcat(dirName, "/");
}
TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
TextureBrowser_queueDraw(GlobalTextureBrowser());
}
}
void TextureBrowser_ToggleShowShaders()
{
g_TextureBrowser.m_showShaders ^= 1;
g_TextureBrowser.m_showshaders_item.update();
TextureBrowser_queueDraw(g_TextureBrowser);
}
void TextureBrowser_ToggleShowShaderListOnly()
{
g_TextureBrowser_shaderlistOnly ^= 1;
g_TextureBrowser.m_showshaderlistonly_item.update();
TextureBrowser_constructTreeStore();
}
void TextureBrowser_showAll()
{
g_TextureBrowser_currentDirectory = "";
g_TextureBrowser.m_searchedTags = false;
TextureBrowser_heightChanged(g_TextureBrowser);
TextureBrowser_updateTitle();
}
void TextureBrowser_showUntagged()
{
auto result = ui::alert(g_TextureBrowser.m_parent,
"WARNING! This function might need a lot of memory and time. Are you sure you want to use it?",
"Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning);
if (result == ui::alert_response::YES) {
g_TextureBrowser.m_found_shaders.clear();
TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
std::set<CopiedString>::iterator iter;
ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
std::string path = (*iter).c_str();
size_t pos = path.find_last_of("/", path.size());
std::string name = path.substr(pos + 1, path.size());
path = path.substr(0, pos + 1);
TextureDirectory_loadTexture(path.c_str(), name.c_str());
globalErrorStream() << path.c_str() << name.c_str() << "\n";
}
g_TextureBrowser_currentDirectory = "Untagged";
TextureBrowser_queueDraw(GlobalTextureBrowser());
TextureBrowser_heightChanged(g_TextureBrowser);
TextureBrowser_updateTitle();
}
}
void TextureBrowser_FixedSize()
{
g_TextureBrowser_fixedSize ^= 1;
GlobalTextureBrowser().m_fixedsize_item.update();
TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
}
void TextureBrowser_FilterMissing()
{
g_TextureBrowser_filterMissing ^= 1;
GlobalTextureBrowser().m_filternotex_item.update();
TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
TextureBrowser_RefreshShaders();
}
void TextureBrowser_FilterFallback()
{
g_TextureBrowser_filterFallback ^= 1;
GlobalTextureBrowser().m_hidenotex_item.update();
TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
TextureBrowser_RefreshShaders();
}
void TextureBrowser_EnableAlpha()
{
g_TextureBrowser_enableAlpha ^= 1;
GlobalTextureBrowser().m_enablealpha_item.update();
TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
}
void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer)
{
StringOutputStream buffer(64);
buffer << "Textures: ";
if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) {
buffer << g_TextureBrowser_currentDirectory.c_str();
} else {
buffer << "all";
}
importer(buffer.c_str());
}
struct TextureScale {
static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
{
switch (self.m_textureScale) {
case 10:
returnz(0);
break;
case 25:
returnz(1);
break;
case 50:
returnz(2);
break;
case 100:
returnz(3);
break;
case 200:
returnz(4);
break;
}
}
static void Import(TextureBrowser &self, int value)
{
switch (value) {
case 0:
TextureBrowser_setScale(self, 10);
break;
case 1:
TextureBrowser_setScale(self, 25);
break;
case 2:
TextureBrowser_setScale(self, 50);
break;
case 3:
TextureBrowser_setScale(self, 100);
break;
case 4:
TextureBrowser_setScale(self, 200);
break;
}
}
};
struct UniformTextureSize {
static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
{
returnz(g_TextureBrowser.m_uniformTextureSize);
}
static void Import(TextureBrowser &self, int value)
{
if (value > 16) {
TextureBrowser_setUniformSize(self, value);
}
}
};
void TextureBrowser_constructPreferences(PreferencesPage &page)
{
page.appendCheckBox(
"", "Texture scrollbar",
make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
);
{
const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"};
page.appendCombo(
"Texture Thumbnail Scale",
STRING_ARRAY_RANGE(texture_scale),
make_property<TextureScale>(GlobalTextureBrowser())
);
}
page.appendSpinner(
"Texture Thumbnail Size",
GlobalTextureBrowser().m_uniformTextureSize,
GlobalTextureBrowser().m_uniformTextureSize,
16, 8192
);
page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
{
const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()};
page.appendCombo("Load Shaders at Startup", reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders ),
STRING_ARRAY_RANGE(startup_shaders));
}
}
void TextureBrowser_constructPage(PreferenceGroup &group)
{
PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
TextureBrowser_constructPreferences(page);
}
void TextureBrowser_registerPreferencesPage()
{
PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage));
}
#include "preferencesystem.h"
#include "stringio.h"
void TextureClipboard_textureSelected(const char *shader);
void TextureBrowser_Construct()
{
GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo));
GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged));
GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag));
GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag));
GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag));
GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag));
GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag));
GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh));
GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused),
ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll),
Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T'));
GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders),
ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize),
ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item));
GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing),
ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item));
GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback),
ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item));
GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha),
ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item));
GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string<TextureScale>(g_TextureBrowser));
GlobalPreferenceSystem().registerPreference("UniformTextureSize",
make_property_string<UniformTextureSize>(g_TextureBrowser));
GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(
GlobalTextureBrowser()));
GlobalPreferenceSystem().registerPreference("ShowShaders",
make_property_string(GlobalTextureBrowser().m_showShaders));
GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly",
make_property_string(g_TextureBrowser_shaderlistOnly));
GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize));
GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing));
GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha));
GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string(
reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders )));
GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string(
GlobalTextureBrowser().m_mouseWheelScrollIncrement));
GlobalPreferenceSystem().registerPreference("SI_Colors0",
make_property_string(GlobalTextureBrowser().color_textureback));
g_TextureBrowser.shader = texdef_name_default();
Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>(g_TextureBrowser));
TextureBrowser_registerPreferencesPage();
GlobalShaderSystem().attach(g_ShadersObserver);
TextureBrowser_textureSelected = TextureClipboard_textureSelected;
}
void TextureBrowser_Destroy()
{
GlobalShaderSystem().detach(g_ShadersObserver);
Textures_setModeChangedNotify(Callback<void()>());
}