worldspawn/src/textureentry.cpp

73 lines
1.8 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "textureentry.h"
#include <gtk/gtk.h>
template<class StringList>
void EntryCompletion<StringList>::connect(ui::Entry entry)
{
if (!m_store) {
m_store = ui::ListStore::from(gtk_list_store_new(1, G_TYPE_STRING));
fill();
StringList().connect(IdleDraw::QueueDrawCaller(m_idleUpdate));
}
auto completion = ui::EntryCompletion::from(gtk_entry_completion_new());
gtk_entry_set_completion(entry, completion);
gtk_entry_completion_set_model(completion, m_store);
gtk_entry_completion_set_text_column(completion, 0);
}
template<class StringList>
void EntryCompletion<StringList>::append(const char *string)
{
m_store.append(0, string);
}
template<class StringList>
void EntryCompletion<StringList>::fill()
{
StringList().forEach(AppendCaller(*this));
}
template<class StringList>
void EntryCompletion<StringList>::clear()
{
m_store.clear();
}
template<class StringList>
void EntryCompletion<StringList>::update()
{
clear();
fill();
}
template
class EntryCompletion<TextureNameList>;
template
class EntryCompletion<ShaderList>;