worldspawn/src/sockets.cpp

48 lines
993 B
C++

#include "sockets.h"
#include "globaldefs.h"
#if GDEF_OS_WINDOWS
#include <winsock2.h>
#elif GDEF_OS_POSIX
#include <sys/time.h>
const int SOCKET_ERROR = -1;
#else
#error "unsupported platform"
#endif
#if GDEF_OS_MACOS
#include <unistd.h>
#endif
int Net_Wait(socket_t *sock, long sec, long usec)
{
// used for select()
#if GDEF_OS_WINDOWS
TIMEVAL tout = { sec, usec };
#endif
#if GDEF_OS_POSIX
timeval tout;
tout.tv_sec = sec;
tout.tv_usec = usec;
#endif
// select() will identify if the socket needs an update
// if the socket is identified that means there's either a message or the connection has been closed/reset/terminated
fd_set readfds;
FD_ZERO(&readfds);
FD_SET(((unsigned int) sock->socket), &readfds);
// from select man page:
// n is the highest-numbered descriptor in any of the three sets, plus 1
// (no use on windows)
switch (select(sock->socket + 1, &readfds, 0, 0, &tout)) {
case SOCKET_ERROR:
return -1;
case 0:
return 0;
default:
return 1;
}
}