worldspawn/src/scenegraph.cpp

297 lines
6.3 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "scenegraph.h"
#include "debugging/debugging.h"
#include <map>
#include <set>
#include <vector>
#include "string/string.h"
#include "signal/signal.h"
#include "scenelib.h"
#include "instancelib.h"
#include "treemodel.h"
template<std::size_t SIZE>
class TypeIdMap {
typedef const char *TypeName;
typedef TypeName TypeNames[SIZE];
TypeNames m_typeNames;
TypeName *m_typeNamesEnd;
public:
TypeIdMap() : m_typeNamesEnd(m_typeNames)
{
}
TypeId getTypeId(const char *name)
{
TypeName *i = std::find_if(m_typeNames, m_typeNamesEnd, [&](const char *other) {
return string_equal(name, other);
});
if (i == m_typeNamesEnd) {
ASSERT_MESSAGE(m_typeNamesEnd != m_typeNames + SIZE,
"reached maximum number of type names supported (" << Unsigned(SIZE) << ")");
*m_typeNamesEnd++ = name;
}
return i - m_typeNames;
}
};
class CompiledGraph : public scene::Graph, public scene::Instantiable::Observer {
typedef std::map<PathConstReference, scene::Instance *> InstanceMap;
InstanceMap m_instances;
scene::Instantiable::Observer *m_observer;
Signal0 m_boundsChanged;
scene::Path m_rootpath;
Signal0 m_sceneChangedCallbacks;
TypeIdMap<NODETYPEID_MAX> m_nodeTypeIds;
TypeIdMap<INSTANCETYPEID_MAX> m_instanceTypeIds;
public:
CompiledGraph(scene::Instantiable::Observer *observer)
: m_observer(observer)
{
}
void addSceneChangedCallback(const SignalHandler &handler)
{
m_sceneChangedCallbacks.connectLast(handler);
}
void sceneChanged()
{
m_sceneChangedCallbacks();
}
scene::Node &root()
{
ASSERT_MESSAGE(!m_rootpath.empty(), "scenegraph root does not exist");
return m_rootpath.top();
}
void insert_root(scene::Node &root)
{
//globalOutputStream() << "insert_root\n";
ASSERT_MESSAGE(m_rootpath.empty(), "scenegraph root already exists");
root.IncRef();
Node_traverseSubgraph(root, InstanceSubgraphWalker(this, scene::Path(), 0));
m_rootpath.push(makeReference(root));
}
void erase_root()
{
//globalOutputStream() << "erase_root\n";
ASSERT_MESSAGE(!m_rootpath.empty(), "scenegraph root does not exist");
scene::Node &root = m_rootpath.top();
m_rootpath.pop();
Node_traverseSubgraph(root, UninstanceSubgraphWalker(this, scene::Path()));
root.DecRef();
}
void boundsChanged()
{
m_boundsChanged();
}
void traverse(const Walker &walker)
{
traverse_subgraph(walker, m_instances.begin());
}
void traverse_subgraph(const Walker &walker, const scene::Path &start)
{
if (!m_instances.empty()) {
traverse_subgraph(walker, m_instances.find(PathConstReference(start)));
}
}
scene::Instance *find(const scene::Path &path)
{
InstanceMap::iterator i = m_instances.find(PathConstReference(path));
if (i == m_instances.end()) {
return 0;
}
return (*i).second;
}
void insert(scene::Instance *instance)
{
m_instances.insert(InstanceMap::value_type(PathConstReference(instance->path()), instance));
m_observer->insert(instance);
}
void erase(scene::Instance *instance)
{
m_observer->erase(instance);
m_instances.erase(PathConstReference(instance->path()));
}
SignalHandlerId addBoundsChangedCallback(const SignalHandler &boundsChanged)
{
return m_boundsChanged.connectLast(boundsChanged);
}
void removeBoundsChangedCallback(SignalHandlerId id)
{
m_boundsChanged.disconnect(id);
}
TypeId getNodeTypeId(const char *name)
{
return m_nodeTypeIds.getTypeId(name);
}
TypeId getInstanceTypeId(const char *name)
{
return m_instanceTypeIds.getTypeId(name);
}
private:
bool pre(const Walker &walker, const InstanceMap::iterator &i)
{
return walker.pre(i->first, *i->second);
}
void post(const Walker &walker, const InstanceMap::iterator &i)
{
walker.post(i->first, *i->second);
}
void traverse_subgraph(const Walker &walker, InstanceMap::iterator i)
{
Stack<InstanceMap::iterator> stack;
if (i != m_instances.end()) {
const std::size_t startSize = (*i).first.get().size();
do {
if (i != m_instances.end()
&& stack.size() < ((*i).first.get().size() - startSize + 1)) {
stack.push(i);
++i;
if (!pre(walker, stack.top())) {
// skip subgraph
while (i != m_instances.end()
&& stack.size() < ((*i).first.get().size() - startSize + 1)) {
++i;
}
}
} else {
post(walker, stack.top());
stack.pop();
}
} while (!stack.empty());
}
}
};
namespace {
CompiledGraph *g_sceneGraph;
GraphTreeModel *g_tree_model;
}
GraphTreeModel *scene_graph_get_tree_model()
{
return g_tree_model;
}
class SceneGraphObserver : public scene::Instantiable::Observer {
public:
void insert(scene::Instance *instance)
{
g_sceneGraph->sceneChanged();
graph_tree_model_insert(g_tree_model, *instance);
}
void erase(scene::Instance *instance)
{
g_sceneGraph->sceneChanged();
graph_tree_model_erase(g_tree_model, *instance);
}
};
SceneGraphObserver g_SceneGraphObserver;
void SceneGraph_Construct()
{
g_tree_model = graph_tree_model_new();
g_sceneGraph = new CompiledGraph(&g_SceneGraphObserver);
}
void SceneGraph_Destroy()
{
delete g_sceneGraph;
graph_tree_model_delete(g_tree_model);
}
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
class SceneGraphAPI {
scene::Graph *m_scenegraph;
public:
typedef scene::Graph Type;
STRING_CONSTANT(Name, "*");
SceneGraphAPI()
{
SceneGraph_Construct();
m_scenegraph = g_sceneGraph;
}
~SceneGraphAPI()
{
SceneGraph_Destroy();
}
scene::Graph *getTable()
{
return m_scenegraph;
}
};
typedef SingletonModule<SceneGraphAPI> SceneGraphModule;
typedef Static<SceneGraphModule> StaticSceneGraphModule;
StaticRegisterModule staticRegisterSceneGraph(StaticSceneGraphModule::instance());