worldspawn/src/referencecache.h

47 lines
1.5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_REFERENCECACHE_H )
#define INCLUDED_REFERENCECACHE_H
/// \brief Saves all open resource references if they differ from the version on disk.
void SaveReferences();
/// \brief Flushes the cache of resource references. All resource references must be released before calling this.
void FlushReferences();
/// \brief Reloads all resource references that differ from the version on disk.
void RefreshReferences();
#include "iscenegraph.h"
namespace scene {
class Node;
}
class MapFormat;
typedef void ( *GraphTraversalFunc )(scene::Node &root, const scene::Traversable::Walker &walker);
bool
MapResource_saveFile(const MapFormat &format, scene::Node &root, GraphTraversalFunc traverse, const char *filename);
#endif