worldspawn/src/qe3.cpp

355 lines
8.6 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
The following source code is licensed by Id Software and subject to the terms of
its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
please contact Id Software immediately at info@idsoftware.com.
*/
//
// Linux stuff
//
// Leonardo Zide (leo@lokigames.com)
//
#include "qe3.h"
#include "globaldefs.h"
#include <gtk/gtk.h>
#include "debugging/debugging.h"
#include "ifilesystem.h"
//#include "imap.h"
#include <map>
#include <uilib/uilib.h>
#include "stream/textfilestream.h"
#include "cmdlib.h"
#include "stream/stringstream.h"
#include "os/path.h"
#include "scenelib.h"
#include "gtkutil/messagebox.h"
#include "error.h"
#include "map.h"
#include "build.h"
#include "points.h"
#include "camwindow.h"
#include "mainframe.h"
#include "preferences.h"
#include "watchbsp.h"
#include "autosave.h"
#include "convert.h"
QEGlobals_t g_qeglobals;
#if GDEF_OS_WINDOWS
#define PATH_MAX 260
#endif
void QE_InitVFS()
{
// VFS initialization -----------------------
// we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
// we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
// *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
const char *gamename = gamename_get();
const char *basegame = basegame_get();
const char *globalRoot = EnginePath_get();
// if we have a mod dir
if (!string_equal(gamename, basegame)) {
// <fs_basepath>/<fs_game>
StringOutputStream globalGamePath(256);
globalGamePath << globalRoot << gamename << '/';
GlobalFileSystem().initDirectory(globalGamePath.c_str());
}
StringOutputStream globalBasePath(256);
globalBasePath << globalRoot << basegame << '/';
GlobalFileSystem().initDirectory(globalBasePath.c_str());
}
int g_numbrushes = 0;
int g_numentities = 0;
int g_numhidden = 0;
void QE_UpdateStatusBar()
{
char buffer[128];
sprintf(buffer, "Brushes: %d Entities: %d Hidden: %d", g_numbrushes, g_numentities, g_numhidden);
g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
}
SimpleCounter g_brushCount;
void QE_brushCountChanged()
{
g_numbrushes = int(g_brushCount.get());
QE_UpdateStatusBar();
}
SimpleCounter g_entityCount;
void QE_entityCountChanged()
{
g_numentities = int(g_entityCount.get());
QE_UpdateStatusBar();
}
std::size_t Scene_countHiddenBrushes(scene::Graph &graph);
void QE_hiddenCountChanged()
{
g_numhidden = int(Scene_countHiddenBrushes(GlobalSceneGraph()));
QE_UpdateStatusBar();
}
bool ConfirmModified(const char *title)
{
if (!Map_Modified(g_map)) {
return true;
}
auto result = ui::alert(MainFrame_getWindow(),
"The current map has changed since it was last saved.\nDo you want to save the current map before continuing?",
title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question);
if (result == ui::alert_response::CANCEL) {
return false;
}
if (result == ui::alert_response::YES) {
if (Map_Unnamed(g_map)) {
return Map_SaveAs();
} else {
return Map_Save();
}
}
return true;
}
void bsp_init()
{
build_set_variable("RadiantPath", AppPath_get());
build_set_variable("EnginePath", EnginePath_get());
build_set_variable("UserEnginePath", g_qeglobals.m_userEnginePath.c_str());
build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
build_set_variable("GameName", gamename_get());
const char *mapname = Map_Name(g_map);
StringOutputStream name(256);
name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".bsp";
build_set_variable("MapFile", mapname);
build_set_variable("BspFile", name.c_str());
}
void bsp_shutdown()
{
build_clear_variables();
}
class ArrayCommandListener : public CommandListener {
GPtrArray *m_array;
public:
ArrayCommandListener()
{
m_array = g_ptr_array_new();
}
~ArrayCommandListener()
{
g_ptr_array_free(m_array, TRUE);
}
void execute(const char *command)
{
g_ptr_array_add(m_array, g_strdup(command));
}
GPtrArray *array() const
{
return m_array;
}
};
class BatchCommandListener : public CommandListener {
TextOutputStream &m_file;
std::size_t m_commandCount;
const char *m_outputRedirect;
public:
BatchCommandListener(TextOutputStream &file, const char *outputRedirect) : m_file(file), m_commandCount(0),
m_outputRedirect(outputRedirect)
{
}
void execute(const char *command)
{
m_file << command;
if (m_commandCount == 0) {
m_file << " > ";
} else {
m_file << " >> ";
}
m_file << "\"" << m_outputRedirect << "\"";
m_file << "\n";
++m_commandCount;
}
};
bool Region_cameraValid()
{
Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
for (int i = 0; i < 3; i++) {
if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) {
return false;
}
}
return true;
}
void RunBSP(const char *name)
{
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
// make sure we don't attempt to region compile a map with the camera outside the region
if (region_active && !Region_cameraValid()) {
globalErrorStream() << "The camera must be in the region to start a region compile.\n";
return;
}
SaveMap();
if (Map_Unnamed(g_map)) {
globalOutputStream() << "build cancelled\n";
return;
}
if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map)) {
Map_Snapshot();
}
if (region_active) {
const char *mapname = Map_Name(g_map);
StringOutputStream name(256);
name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
Map_SaveRegion(name.c_str());
}
Pointfile_Delete();
bsp_init();
if (g_WatchBSP_Enabled) {
ArrayCommandListener listener;
build_run(name, listener);
// grab the file name for engine running
const char *fullname = Map_Name(g_map);
StringOutputStream bspname(64);
bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
BuildMonitor_Run(listener.array(), bspname.c_str());
} else {
char junkpath[PATH_MAX];
strcpy(junkpath, SettingsPath_get());
strcat(junkpath, "junk.txt");
char batpath[PATH_MAX];
#if GDEF_OS_POSIX
strcpy(batpath, SettingsPath_get());
strcat(batpath, "qe3bsp.sh");
#elif GDEF_OS_WINDOWS
strcpy( batpath, SettingsPath_get() );
strcat( batpath, "qe3bsp.bat" );
#else
#error "unsupported platform"
#endif
bool written = false;
{
TextFileOutputStream batchFile(batpath);
if (!batchFile.failed()) {
#if GDEF_OS_POSIX
batchFile << "#!/bin/sh \n\n";
#endif
BatchCommandListener listener(batchFile, junkpath);
build_run(name, listener);
written = true;
}
}
if (written) {
#if GDEF_OS_POSIX
chmod(batpath, 0744);
#endif
globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
Q_Exec(batpath, NULL, NULL, true, false);
}
}
bsp_shutdown();
}
// =============================================================================
// Sys_ functions
void Sys_SetTitle(const char *text, bool modified)
{
StringOutputStream title;
title << "WorldSpawn - [";
title << text;
title << "]";
if (modified) {
title << " *";
}
gtk_window_set_title(MainFrame_getWindow(), title.c_str());
}
bool g_bWaitCursor = false;
void Sys_BeginWait(void)
{
ScreenUpdates_Disable("Processing...", "Please Wait");
GdkCursor *cursor = gdk_cursor_new(GDK_WATCH);
gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), cursor);
gdk_cursor_unref(cursor);
g_bWaitCursor = true;
}
void Sys_EndWait(void)
{
ScreenUpdates_Enable();
gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0);
g_bWaitCursor = false;
}
void Sys_Beep(void)
{
gdk_beep();
}