worldspawn/src/preferences.cpp

1012 lines
28 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// User preferences
//
// Leonardo Zide (leo@lokigames.com)
//
#include "preferences.h"
#include "globaldefs.h"
#include <gtk/gtk.h>
#include "gtkutil/image.h"
#include "environment.h"
#include "debugging/debugging.h"
#include "generic/callback.h"
#include "math/vector.h"
#include "string/string.h"
#include "stream/stringstream.h"
#include "os/file.h"
#include "os/path.h"
#include "os/dir.h"
#include "gtkutil/filechooser.h"
#include "gtkutil/messagebox.h"
#include "cmdlib.h"
#include "error.h"
#include "console.h"
#include "xywindow.h"
#include "mainframe.h"
#include "qe3.h"
#include "gtkdlgs.h"
void Interface_constructPreferences(PreferencesPage &page)
{
#if GDEF_OS_WINDOWS
page.appendCheckBox( "", "Default Text Editor", g_TextEditor_useWin32Editor );
#else
{
ui::CheckButton use_custom = page.appendCheckBox("Text Editor", "Custom", g_TextEditor_useCustomEditor);
ui::Widget custom_editor = page.appendPathEntry("Text Editor Command", g_TextEditor_editorCommand, true);
Widget_connectToggleDependency(custom_editor, use_custom);
}
#endif
}
void Mouse_constructPreferences(PreferencesPage &page)
{
{
const char *buttons[] = {"2 button", "3 button",};
page.appendRadio("Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE(buttons));
}
page.appendCheckBox("Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick);
}
void Mouse_constructPage(PreferenceGroup &group)
{
PreferencesPage page(group.createPage("Mouse", "Mouse Preferences"));
Mouse_constructPreferences(page);
}
void Mouse_registerPreferencesPage()
{
PreferencesDialog_addInterfacePage(makeCallbackF(Mouse_constructPage));
}
/*!
=========================================================
Games selection dialog
=========================================================
*/
#include <map>
#include <uilib/uilib.h>
inline const char *xmlAttr_getName(xmlAttrPtr attr)
{
return reinterpret_cast<const char *>( attr->name );
}
inline const char *xmlAttr_getValue(xmlAttrPtr attr)
{
return reinterpret_cast<const char *>( attr->children->content );
}
CGameDescription::CGameDescription(xmlDocPtr pDoc, const CopiedString &gameFile)
{
// read the user-friendly game name
xmlNodePtr pNode = pDoc->children;
while (strcmp((const char *) pNode->name, "game") && pNode != 0) {
pNode = pNode->next;
}
if (!pNode) {
Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
}
for (xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next) {
m_gameDescription.insert(GameDescription::value_type(xmlAttr_getName(attr), xmlAttr_getValue(attr)));
}
{
StringOutputStream path(256);
path << AppPath_get() << gameFile.c_str() << "/";
mGameToolsPath = path.c_str();
}
ASSERT_MESSAGE(file_exists(mGameToolsPath.c_str()),
"game directory not found: " << makeQuoted(mGameToolsPath.c_str()));
mGameFile = gameFile;
{
GameDescription::iterator i = m_gameDescription.find("type");
if (i == m_gameDescription.end()) {
globalErrorStream() << "Warning, 'type' attribute not found in '"
<< reinterpret_cast<const char *>( pDoc->URL ) << "'\n";
// default
mGameType = "q3";
} else {
mGameType = (*i).second.c_str();
}
}
}
void CGameDescription::Dump()
{
globalOutputStream() << "game description file: " << makeQuoted(mGameFile.c_str()) << "\n";
for (GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i) {
globalOutputStream() << (*i).first.c_str() << " = " << makeQuoted((*i).second.c_str()) << "\n";
}
}
CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
#include "warnings.h"
#include "stream/textfilestream.h"
#include "container/array.h"
#include "xml/ixml.h"
#include "xml/xmlparser.h"
#include "xml/xmlwriter.h"
#include "preferencedictionary.h"
#include "stringio.h"
const char *const PREFERENCES_VERSION = "1.0";
bool Preferences_Load(PreferenceDictionary &preferences, const char *filename, const char *cmdline_prefix)
{
bool ret = false;
TextFileInputStream file(filename);
if (!file.failed()) {
XMLStreamParser parser(file);
XMLPreferenceDictionaryImporter importer(preferences, PREFERENCES_VERSION);
parser.exportXML(importer);
ret = true;
}
int l = strlen(cmdline_prefix);
for (int i = 1; i < g_argc - 1; ++i) {
if (g_argv[i][0] == '-') {
if (!strncmp(g_argv[i] + 1, cmdline_prefix, l)) {
if (g_argv[i][l + 1] == '-') {
preferences.importPref(g_argv[i] + l + 2, g_argv[i + 1]);
}
}
++i;
}
}
return ret;
}
bool Preferences_Save(PreferenceDictionary &preferences, const char *filename)
{
TextFileOutputStream file(filename);
if (!file.failed()) {
XMLStreamWriter writer(file);
XMLPreferenceDictionaryExporter exporter(preferences, PREFERENCES_VERSION);
exporter.exportXML(writer);
return true;
}
return false;
}
bool Preferences_Save_Safe(PreferenceDictionary &preferences, const char *filename)
{
Array<char> tmpName(filename, filename + strlen(filename) + 1 + 3);
*(tmpName.end() - 4) = 'T';
*(tmpName.end() - 3) = 'M';
*(tmpName.end() - 2) = 'P';
*(tmpName.end() - 1) = '\0';
return Preferences_Save(preferences, tmpName.data())
&& (!file_exists(filename) || file_remove(filename))
&& file_move(tmpName.data(), filename);
}
void RegisterGlobalPreferences(PreferenceSystem &preferences)
{
preferences.registerPreference("gamefile", make_property_string(g_GamesDialog.m_sGameFile));
preferences.registerPreference("gamePrompt", make_property_string(g_GamesDialog.m_bGamePrompt));
}
PreferenceDictionary g_global_preferences;
void GlobalPreferences_Init()
{
RegisterGlobalPreferences(g_global_preferences);
}
void CGameDialog::LoadPrefs()
{
// load global .pref file
StringOutputStream strGlobalPref(256);
strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
globalOutputStream() << "loading global preferences from " << makeQuoted(strGlobalPref.c_str()) << "\n";
if (!Preferences_Load(g_global_preferences, strGlobalPref.c_str(), "global")) {
globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
}
}
void CGameDialog::SavePrefs()
{
StringOutputStream strGlobalPref(256);
strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
if (!Preferences_Save_Safe(g_global_preferences, strGlobalPref.c_str())) {
globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
}
}
void CGameDialog::DoGameDialog()
{
// show the UI
DoModal();
// we save the prefs file
SavePrefs();
}
void CGameDialog::GameFileImport(int value)
{
m_nComboSelect = value;
// use value to set m_sGameFile
std::list<CGameDescription *>::iterator iGame = mGames.begin();
int i;
for (i = 0; i < value; i++) {
++iGame;
}
m_sGameFile = (*iGame)->mGameFile;
}
void CGameDialog::GameFileExport(const Callback<void(int)> &importCallback) const
{
// use m_sGameFile to set value
std::list<CGameDescription *>::const_iterator iGame;
int i = 0;
for (iGame = mGames.begin(); iGame != mGames.end(); ++iGame) {
if ((*iGame)->mGameFile == m_sGameFile) {
m_nComboSelect = i;
break;
}
i++;
}
importCallback(m_nComboSelect);
}
struct CGameDialog_GameFile {
static void Export(const CGameDialog &self, const Callback<void(int)> &returnz)
{
self.GameFileExport(returnz);
}
static void Import(CGameDialog &self, int value)
{
self.GameFileImport(value);
}
};
void CGameDialog::CreateGlobalFrame(PreferencesPage &page)
{
std::vector<const char *> games;
games.reserve(mGames.size());
for (std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i) {
games.push_back((*i)->getRequiredKeyValue("name"));
}
page.appendCombo(
"Select the game",
StringArrayRange(&(*games.begin()), &(*games.end())),
make_property<CGameDialog_GameFile>(*this)
);
page.appendCheckBox("Startup", "Show Global Preferences", m_bGamePrompt);
}
ui::Window CGameDialog::BuildDialog()
{
auto frame = create_dialog_frame("Game settings", ui::Shadow::ETCHED_IN);
auto image = new_local_image("splash.xpm");
image.show();
auto vbox = ui::VBox(FALSE, 2);
auto vbox2 = create_dialog_vbox(0, 4);
vbox.show();
vbox.pack_start(image, TRUE, TRUE, 0);
frame.add(vbox2);
vbox.pack_start(frame, FALSE, FALSE, 0);
PreferencesPage preferencesPage(*this, vbox2);
CreateGlobalFrame(preferencesPage);
return create_simple_modal_dialog_window("Global Preferences", m_modal, vbox);
}
void CGameDialog::ScanForGames()
{
StringOutputStream strGamesPath(256);
strGamesPath << AppPath_get() << "games/";
const char *path = strGamesPath.c_str();
globalOutputStream() << "Scanning for game description files: " << path << '\n';
/*!
\todo FIXME LINUX:
do we put game description files below AppPath, or in ~/.radiant
i.e. read only or read/write?
my guess .. readonly cause it's an install
we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
(if that's really needed)
*/
Directory_forEach(path, [&](const char *name) {
if (!extension_equal(path_get_extension(name), "game")) {
return;
}
StringOutputStream strPath(256);
strPath << path << name;
globalOutputStream() << strPath.c_str() << '\n';
xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
if (pDoc) {
mGames.push_front(new CGameDescription(pDoc, name));
xmlFreeDoc(pDoc);
} else {
globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
}
});
}
CGameDescription *CGameDialog::GameDescriptionForComboItem()
{
std::list<CGameDescription *>::iterator iGame;
int i = 0;
for (iGame = mGames.begin(); iGame != mGames.end(); ++iGame, i++) {
if (i == m_nComboSelect) {
return (*iGame);
}
}
return 0; // not found
}
void CGameDialog::InitGlobalPrefPath()
{
g_Preferences.m_global_rc_path = g_string_new(SettingsPath_get());
}
void CGameDialog::Reset()
{
if (!g_Preferences.m_global_rc_path) {
InitGlobalPrefPath();
}
StringOutputStream strGlobalPref(256);
strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
file_remove(strGlobalPref.c_str());
}
void CGameDialog::Init()
{
InitGlobalPrefPath();
LoadPrefs();
ScanForGames();
if (mGames.empty()) {
Error("Didn't find any valid game file descriptions, aborting\n");
} else {
std::list<CGameDescription *>::iterator iGame, iPrevGame;
for (iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame) {
if (iPrevGame != mGames.end()) {
if (strcmp((*iGame)->getRequiredKeyValue("name"), (*iPrevGame)->getRequiredKeyValue("name")) < 0) {
CGameDescription *h = *iGame;
*iGame = *iPrevGame;
*iPrevGame = h;
}
}
}
}
CGameDescription *currentGameDescription = 0;
if (!m_bGamePrompt) {
// search by .game name
std::list<CGameDescription *>::iterator iGame;
for (iGame = mGames.begin(); iGame != mGames.end(); ++iGame) {
if ((*iGame)->mGameFile == m_sGameFile) {
currentGameDescription = (*iGame);
break;
}
}
}
if (m_bGamePrompt || !currentGameDescription) {
Create();
DoGameDialog();
// use m_nComboSelect to identify the game to run as and set the globals
currentGameDescription = GameDescriptionForComboItem();
ASSERT_NOTNULL(currentGameDescription);
}
g_pGameDescription = currentGameDescription;
g_pGameDescription->Dump();
}
CGameDialog::~CGameDialog()
{
// free all the game descriptions
std::list<CGameDescription *>::iterator iGame;
for (iGame = mGames.begin(); iGame != mGames.end(); ++iGame) {
delete (*iGame);
*iGame = 0;
}
if (GetWidget()) {
Destroy();
}
}
inline const char *GameDescription_getIdentifier(const CGameDescription &gameDescription)
{
const char *identifier = gameDescription.getKeyValue("index");
if (string_empty(identifier)) {
identifier = "1";
}
return identifier;
}
CGameDialog g_GamesDialog;
// =============================================================================
// Widget callbacks for PrefsDlg
static void OnButtonClean(ui::Widget widget, gpointer data)
{
// make sure this is what the user wants
if (ui::alert(g_Preferences.GetWidget(), "This will close Radiant and clean the corresponding registry entries.\n"
"Next time you start Radiant it will be good as new. Do you wish to continue?",
"Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk) == ui::alert_response::YES) {
PrefsDlg *dlg = (PrefsDlg *) data;
dlg->EndModal(eIDCANCEL);
g_preferences_globals.disable_ini = true;
Preferences_Reset();
gtk_main_quit();
}
}
// =============================================================================
// PrefsDlg class
/*
========
very first prefs init deals with selecting the game and the game tools path
then we can load .ini stuff
using prefs / ini settings:
those are per-game
look in ~/.radiant/<version>/gamename
========
*/
const char *PREFS_LOCAL_FILENAME = "local.pref";
void PrefsDlg::Init()
{
// m_global_rc_path has been set above
// m_rc_path is for game specific preferences
// takes the form: global-pref-path/gamename/prefs-file
// this is common to win32 and Linux init now
m_rc_path = g_string_new(m_global_rc_path->str);
// game sub-dir
g_string_append(m_rc_path, g_pGameDescription->mGameFile.c_str());
g_string_append(m_rc_path, "/");
Q_mkdir(m_rc_path->str);
// then the ini file
m_inipath = g_string_new(m_rc_path->str);
g_string_append(m_inipath, PREFS_LOCAL_FILENAME);
}
void notebook_set_page(ui::Widget notebook, ui::Widget page)
{
int pagenum = gtk_notebook_page_num(GTK_NOTEBOOK(notebook), page);
if (gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != pagenum) {
gtk_notebook_set_current_page(GTK_NOTEBOOK(notebook), pagenum);
}
}
void PrefsDlg::showPrefPage(ui::Widget prefpage)
{
notebook_set_page(m_notebook, prefpage);
return;
}
static void treeSelection(ui::TreeSelection selection, gpointer data)
{
PrefsDlg *dlg = (PrefsDlg *) data;
GtkTreeModel *model;
GtkTreeIter selected;
if (gtk_tree_selection_get_selected(selection, &model, &selected)) {
ui::Widget prefpage{ui::null};
gtk_tree_model_get(model, &selected, 1, (gpointer *) &prefpage, -1);
dlg->showPrefPage(prefpage);
}
}
typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
inline void PreferenceGroupCallbacks_constructGroup(const PreferenceGroupCallbacks &callbacks, PreferenceGroup &group)
{
for (PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i) {
(*i)(group);
}
}
inline void
PreferenceGroupCallbacks_pushBack(PreferenceGroupCallbacks &callbacks, const PreferenceGroupCallback &callback)
{
callbacks.push_back(callback);
}
typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
inline void PreferencesPageCallbacks_constructPage(const PreferencesPageCallbacks &callbacks, PreferencesPage &page)
{
for (PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i) {
(*i)(page);
}
}
inline void
PreferencesPageCallbacks_pushBack(PreferencesPageCallbacks &callbacks, const PreferencesPageCallback &callback)
{
callbacks.push_back(callback);
}
PreferencesPageCallbacks g_interfacePreferences;
void PreferencesDialog_addInterfacePreferences(const PreferencesPageCallback &callback)
{
PreferencesPageCallbacks_pushBack(g_interfacePreferences, callback);
}
PreferenceGroupCallbacks g_interfaceCallbacks;
void PreferencesDialog_addInterfacePage(const PreferenceGroupCallback &callback)
{
PreferenceGroupCallbacks_pushBack(g_interfaceCallbacks, callback);
}
PreferencesPageCallbacks g_displayPreferences;
void PreferencesDialog_addDisplayPreferences(const PreferencesPageCallback &callback)
{
PreferencesPageCallbacks_pushBack(g_displayPreferences, callback);
}
PreferenceGroupCallbacks g_displayCallbacks;
void PreferencesDialog_addDisplayPage(const PreferenceGroupCallback &callback)
{
PreferenceGroupCallbacks_pushBack(g_displayCallbacks, callback);
}
PreferencesPageCallbacks g_settingsPreferences;
void PreferencesDialog_addSettingsPreferences(const PreferencesPageCallback &callback)
{
PreferencesPageCallbacks_pushBack(g_settingsPreferences, callback);
}
PreferenceGroupCallbacks g_settingsCallbacks;
void PreferencesDialog_addSettingsPage(const PreferenceGroupCallback &callback)
{
PreferenceGroupCallbacks_pushBack(g_settingsCallbacks, callback);
}
void Widget_updateDependency(ui::Widget self, ui::Widget toggleButton)
{
gtk_widget_set_sensitive(self, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(toggleButton)) &&
gtk_widget_is_sensitive(toggleButton));
}
void ToggleButton_toggled_Widget_updateDependency(ui::Widget toggleButton, ui::Widget self)
{
Widget_updateDependency(self, toggleButton);
}
void ToggleButton_state_changed_Widget_updateDependency(ui::Widget toggleButton, GtkStateType state, ui::Widget self)
{
if (state == GTK_STATE_INSENSITIVE) {
Widget_updateDependency(self, toggleButton);
}
}
void Widget_connectToggleDependency(ui::Widget self, ui::Widget toggleButton)
{
toggleButton.connect("state_changed", G_CALLBACK(ToggleButton_state_changed_Widget_updateDependency), self);
toggleButton.connect("toggled", G_CALLBACK(ToggleButton_toggled_Widget_updateDependency), self);
Widget_updateDependency(self, toggleButton);
}
inline ui::VBox getVBox(ui::Bin page)
{
return ui::VBox::from(gtk_bin_get_child(page));
}
GtkTreeIter PreferenceTree_appendPage(ui::TreeStore store, GtkTreeIter *parent, const char *name, ui::Widget page)
{
GtkTreeIter group;
gtk_tree_store_append(store, &group, parent);
gtk_tree_store_set(store, &group, 0, name, 1, page, -1);
return group;
}
ui::Bin PreferencePages_addPage(ui::Widget notebook, const char *name)
{
ui::Widget preflabel = ui::Label(name);
preflabel.show();
auto pageframe = ui::Frame(name);
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 4);
pageframe.show();
ui::Widget vbox = ui::VBox(FALSE, 4);
vbox.show();
gtk_container_set_border_width(GTK_CONTAINER(vbox), 4);
pageframe.add(vbox);
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
return pageframe;
}
class PreferenceTreeGroup : public PreferenceGroup {
Dialog &m_dialog;
ui::Widget m_notebook;
ui::TreeStore m_store;
GtkTreeIter m_group;
public:
PreferenceTreeGroup(Dialog &dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group) :
m_dialog(dialog),
m_notebook(notebook),
m_store(store),
m_group(group)
{
}
PreferencesPage createPage(const char *treeName, const char *frameName)
{
auto page = PreferencePages_addPage(m_notebook, frameName);
PreferenceTree_appendPage(m_store, &m_group, treeName, page);
return PreferencesPage(m_dialog, getVBox(page));
}
};
ui::Window PrefsDlg::BuildDialog()
{
PreferencesDialog_addInterfacePreferences(makeCallbackF(Interface_constructPreferences));
Mouse_registerPreferencesPage();
ui::Window dialog = ui::Window(create_floating_window("WorldSpawn Preferences", m_parent));
{
auto mainvbox = ui::VBox(FALSE, 5);
dialog.add(mainvbox);
gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
mainvbox.show();
{
auto hbox = ui::HBox(FALSE, 5);
hbox.show();
mainvbox.pack_end(hbox, FALSE, TRUE, 0);
{
auto button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &m_modal);
hbox.pack_end(button, FALSE, FALSE, 0);
}
{
auto button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &m_modal);
hbox.pack_end(button, FALSE, FALSE, 0);
}
{
auto button = create_dialog_button("Clean", G_CALLBACK(OnButtonClean), this);
hbox.pack_end(button, FALSE, FALSE, 0);
}
}
{
auto hbox = ui::HBox(FALSE, 5);
mainvbox.pack_start(hbox, TRUE, TRUE, 0);
hbox.show();
{
auto sc_win = ui::ScrolledWindow(ui::New);
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
hbox.pack_start(sc_win, FALSE, FALSE, 0);
sc_win.show();
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
// prefs pages notebook
m_notebook = ui::Widget::from(gtk_notebook_new());
// hide the notebook tabs since its not supposed to look like a notebook
gtk_notebook_set_show_tabs(GTK_NOTEBOOK(m_notebook), FALSE);
hbox.pack_start(m_notebook, TRUE, TRUE, 0);
m_notebook.show();
{
auto store = ui::TreeStore::from(gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER));
auto view = ui::TreeView(ui::TreeModel::from(store._handle));
gtk_tree_view_set_headers_visible(view, FALSE);
{
auto renderer = ui::CellRendererText(ui::New);
auto column = ui::TreeViewColumn("Preferences", renderer, {{"text", 0}});
gtk_tree_view_append_column(view, column);
}
{
auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view));
selection.connect("changed", G_CALLBACK(treeSelection), this);
}
view.show();
sc_win.add(view);
{
/********************************************************************/
/* Add preference tree options */
/********************************************************************/
// Front page...
//GtkWidget* front =
PreferencePages_addPage(m_notebook, "Front Page");
{
auto global = PreferencePages_addPage(m_notebook, "Global Preferences");
{
PreferencesPage preferencesPage(*this, getVBox(global));
}
auto group = PreferenceTree_appendPage(store, 0, "Global", global);
{
auto game = PreferencePages_addPage(m_notebook, "Game");
PreferencesPage preferencesPage(*this, getVBox(game));
g_GamesDialog.CreateGlobalFrame(preferencesPage);
PreferenceTree_appendPage(store, &group, "Game", game);
}
}
{
auto interfacePage = PreferencePages_addPage(m_notebook, "Interface Preferences");
{
PreferencesPage preferencesPage(*this, getVBox(interfacePage));
PreferencesPageCallbacks_constructPage(g_interfacePreferences, preferencesPage);
}
auto group = PreferenceTree_appendPage(store, 0, "Interface", interfacePage);
PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
PreferenceGroupCallbacks_constructGroup(g_interfaceCallbacks, preferenceGroup);
}
{
auto display = PreferencePages_addPage(m_notebook, "Display Preferences");
{
PreferencesPage preferencesPage(*this, getVBox(display));
PreferencesPageCallbacks_constructPage(g_displayPreferences, preferencesPage);
}
auto group = PreferenceTree_appendPage(store, 0, "Display", display);
PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
PreferenceGroupCallbacks_constructGroup(g_displayCallbacks, preferenceGroup);
}
{
auto settings = PreferencePages_addPage(m_notebook, "General Settings");
{
PreferencesPage preferencesPage(*this, getVBox(settings));
PreferencesPageCallbacks_constructPage(g_settingsPreferences, preferencesPage);
}
auto group = PreferenceTree_appendPage(store, 0, "Settings", settings);
PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
PreferenceGroupCallbacks_constructGroup(g_settingsCallbacks, preferenceGroup);
}
}
gtk_tree_view_expand_all(view);
g_object_unref(G_OBJECT(store));
}
}
}
}
gtk_notebook_set_current_page(GTK_NOTEBOOK(m_notebook), 0);
return dialog;
}
preferences_globals_t g_preferences_globals;
PrefsDlg g_Preferences; // global prefs instance
void PreferencesDialog_constructWindow(ui::Window main_window)
{
g_Preferences.m_parent = main_window;
g_Preferences.Create();
}
void PreferencesDialog_destroyWindow()
{
g_Preferences.Destroy();
}
PreferenceDictionary g_preferences;
PreferenceSystem &GetPreferenceSystem()
{
return g_preferences;
}
class PreferenceSystemAPI {
PreferenceSystem *m_preferencesystem;
public:
typedef PreferenceSystem Type;
STRING_CONSTANT(Name, "*");
PreferenceSystemAPI()
{
m_preferencesystem = &GetPreferenceSystem();
}
PreferenceSystem *getTable()
{
return m_preferencesystem;
}
};
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
StaticRegisterModule staticRegisterPreferenceSystem(StaticPreferenceSystemModule::instance());
void Preferences_Load()
{
g_GamesDialog.LoadPrefs();
globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
if (!Preferences_Load(g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str())) {
globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
}
}
void Preferences_Save()
{
if (g_preferences_globals.disable_ini) {
return;
}
g_GamesDialog.SavePrefs();
globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
if (!Preferences_Save_Safe(g_preferences, g_Preferences.m_inipath->str)) {
globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
}
}
void Preferences_Reset()
{
file_remove(g_Preferences.m_inipath->str);
}
void PrefsDlg::PostModal(EMessageBoxReturn code)
{
if (code == eIDOK) {
Preferences_Save();
UpdateAllWindows();
}
}
std::vector<const char *> g_restart_required;
void PreferencesDialog_restartRequired(const char *staticName)
{
g_restart_required.push_back(staticName);
}
void PreferencesDialog_showDialog()
{
if (ConfirmModified("Edit Preferences") && g_Preferences.DoModal() == eIDOK) {
if (!g_restart_required.empty()) {
StringOutputStream message(256);
message << "Preference changes require a restart:\n";
for (std::vector<const char *>::iterator i = g_restart_required.begin();
i != g_restart_required.end(); ++i) {
message << (*i) << '\n';
}
ui::alert(MainFrame_getWindow(), message.c_str());
g_restart_required.clear();
}
}
}
struct GameName {
static void Export(const Callback<void(const char *)> &returnz)
{
returnz(gamename_get());
}
static void Import(const char *value)
{
gamename_set(value);
}
};
struct GameMode {
static void Export(const Callback<void(const char *)> &returnz)
{
returnz(gamemode_get());
}
static void Import(const char *value)
{
gamemode_set(value);
}
};
void RegisterPreferences(PreferenceSystem &preferences)
{
#if GDEF_OS_WINDOWS
preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useWin32Editor ) );
#else
preferences.registerPreference("UseCustomShaderEditor", make_property_string(g_TextEditor_useCustomEditor));
preferences.registerPreference("CustomShaderEditorCommand", make_property_string(g_TextEditor_editorCommand));
#endif
preferences.registerPreference("GameName", make_property<GameName>());
preferences.registerPreference("GameMode", make_property<GameMode>());
}
void Preferences_Init()
{
RegisterPreferences(GetPreferenceSystem());
}