worldspawn/src/nullmodel.cpp

220 lines
4.9 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nullmodel.h"
#include "debugging/debugging.h"
#include "iscenegraph.h"
#include "irender.h"
#include "iselection.h"
#include "iundo.h"
#include "ientity.h"
#include "ireference.h"
#include "igl.h"
#include "cullable.h"
#include "renderable.h"
#include "selectable.h"
#include "math/frustum.h"
#include "scenelib.h"
#include "instancelib.h"
#include "entitylib.h"
class NullModel :
public Bounded,
public Cullable {
Shader *m_state;
AABB m_aabb_local;
RenderableSolidAABB m_aabb_solid;
RenderableWireframeAABB m_aabb_wire;
public:
NullModel() : m_aabb_local(Vector3(0, 0, 0), Vector3(8, 8, 8)), m_aabb_solid(m_aabb_local),
m_aabb_wire(m_aabb_local)
{
m_state = GlobalShaderCache().capture("");
}
~NullModel()
{
GlobalShaderCache().release("");
}
VolumeIntersectionValue intersectVolume(const VolumeTest &volume, const Matrix4 &localToWorld) const
{
return volume.TestAABB(m_aabb_local, localToWorld);
}
const AABB &localAABB() const
{
return m_aabb_local;
}
void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
{
renderer.SetState(m_state, Renderer::eFullMaterials);
renderer.addRenderable(m_aabb_solid, localToWorld);
}
void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
{
renderer.addRenderable(m_aabb_wire, localToWorld);
}
void testSelect(Selector &selector, SelectionTest &test, const Matrix4 &localToWorld)
{
test.BeginMesh(localToWorld);
SelectionIntersection best;
aabb_testselect(m_aabb_local, test, best);
if (best.valid()) {
selector.addIntersection(best);
}
}
};
class NullModelInstance : public scene::Instance, public Renderable, public SelectionTestable {
class TypeCasts {
InstanceTypeCastTable m_casts;
public:
TypeCasts()
{
InstanceContainedCast<NullModelInstance, Bounded>::install(m_casts);
InstanceContainedCast<NullModelInstance, Cullable>::install(m_casts);
InstanceStaticCast<NullModelInstance, Renderable>::install(m_casts);
InstanceStaticCast<NullModelInstance, SelectionTestable>::install(m_casts);
}
InstanceTypeCastTable &get()
{
return m_casts;
}
};
NullModel &m_nullmodel;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
Bounded &get(NullType<Bounded>)
{
return m_nullmodel;
}
Cullable &get(NullType<Cullable>)
{
return m_nullmodel;
}
NullModelInstance(const scene::Path &path, scene::Instance *parent, NullModel &nullmodel) :
Instance(path, parent, this, StaticTypeCasts::instance().get()),
m_nullmodel(nullmodel)
{
}
void renderSolid(Renderer &renderer, const VolumeTest &volume) const
{
m_nullmodel.renderSolid(renderer, volume, Instance::localToWorld());
}
void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
{
m_nullmodel.renderWireframe(renderer, volume, Instance::localToWorld());
}
void testSelect(Selector &selector, SelectionTest &test)
{
m_nullmodel.testSelect(selector, test, Instance::localToWorld());
}
};
class NullModelNode : public scene::Node::Symbiot, public scene::Instantiable {
class TypeCasts {
NodeTypeCastTable m_casts;
public:
TypeCasts()
{
NodeStaticCast<NullModelNode, scene::Instantiable>::install(m_casts);
}
NodeTypeCastTable &get()
{
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
NullModel m_nullmodel;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
NullModelNode() : m_node(this, this, StaticTypeCasts::instance().get())
{
m_node.m_isRoot = true;
}
void release()
{
delete this;
}
scene::Node &node()
{
return m_node;
}
scene::Instance *create(const scene::Path &path, scene::Instance *parent)
{
return new NullModelInstance(path, parent, m_nullmodel);
}
void forEachInstance(const scene::Instantiable::Visitor &visitor)
{
m_instances.forEachInstance(visitor);
}
void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance)
{
m_instances.insert(observer, path, instance);
}
scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path)
{
return m_instances.erase(observer, path);
}
};
NodeSmartReference NewNullModel()
{
return NodeSmartReference((new NullModelNode)->node());
}
void NullModel_construct()
{
}
void NullModel_destroy()
{
}