worldspawn/src/mainframe.h

318 lines
5.8 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_MAINFRAME_H )
#define INCLUDED_MAINFRAME_H
#include <uilib/uilib.h>
#include "gtkutil/window.h"
#include "gtkutil/idledraw.h"
#include "gtkutil/widget.h"
#include "string/string.h"
#include "qerplugin.h"
class IPlugIn;
class IToolbarButton;
class XYWnd;
class CamWnd;
class ZWnd;
const int c_command_status = 0;
const int c_position_status = 1;
const int c_brushcount_status = 2;
const int c_texture_status = 3;
const int c_grid_status = 4;
const int c_count_status = 5;
class MainFrame {
public:
enum EViewStyle {
eRegular = 0,
eFloating = 1,
eSplit = 2,
eRegularLeft = 3,
};
MainFrame();
~MainFrame();
ui::Window m_window{ui::null};
CopiedString m_command_status;
CopiedString m_position_status;
CopiedString m_brushcount_status;
CopiedString m_texture_status;
CopiedString m_grid_status;
private:
void Create();
void SaveWindowInfo();
void Shutdown();
ui::Widget m_vSplit{ui::null};
ui::Widget m_hSplit{ui::null};
ui::Widget m_vSplit2{ui::null};
XYWnd *m_pXYWnd;
XYWnd *m_pYZWnd;
XYWnd *m_pXZWnd;
CamWnd *m_pCamWnd;
ZWnd *m_pZWnd;
XYWnd *m_pActiveXY;
bool m_bSleeping;
void *m_pStatusLabel[c_count_status];
WindowPositionTracker m_position_tracker;
IdleDraw m_idleRedrawStatusText;
public:
bool IsSleeping()
{
return m_bSleeping;
}
void OnSleep();
void SetStatusText(CopiedString &status_text, const char *pText);
void UpdateStatusText();
void RedrawStatusText();
typedef MemberCaller<MainFrame, void (), &MainFrame::RedrawStatusText> RedrawStatusTextCaller;
void SetGridStatus();
typedef MemberCaller<MainFrame, void (), &MainFrame::SetGridStatus> SetGridStatusCaller;
void SetActiveXY(XYWnd *p);
XYWnd *ActiveXY()
{
return m_pActiveXY;
};
XYWnd *GetXYWnd()
{
return m_pXYWnd;
}
XYWnd *GetXZWnd()
{
return m_pXZWnd;
}
XYWnd *GetYZWnd()
{
return m_pYZWnd;
}
ZWnd *GetZWnd()
{
return m_pZWnd;
}
CamWnd *GetCamWnd()
{
return m_pCamWnd;
}
void ReleaseContexts();
void CreateContexts();
};
extern MainFrame *g_pParentWnd;
ui::Window MainFrame_getWindow();
enum EMouseButtonMode {
ETwoButton = 0,
EThreeButton = 1,
};
struct glwindow_globals_t {
int m_nMouseType;
glwindow_globals_t() :
m_nMouseType(EThreeButton)
{
}
};
void GLWindow_Construct();
void GLWindow_Destroy();
extern glwindow_globals_t g_glwindow_globals;
template<typename Value>
class LatchedValue;
extern LatchedValue<bool> g_Layout_enableOpenStepUX;
void deleteSelection();
void Sys_Status(const char *status);
void ScreenUpdates_Disable(const char *message, const char *title);
void ScreenUpdates_Enable();
bool ScreenUpdates_Enabled();
void ScreenUpdates_process();
class ScopeDisableScreenUpdates {
public:
ScopeDisableScreenUpdates(const char *message, const char *title)
{
ScreenUpdates_Disable(message, title);
}
~ScopeDisableScreenUpdates()
{
ScreenUpdates_Enable();
}
};
void EnginePath_Realise();
void EnginePath_Unrealise();
class ModuleObserver;
void Radiant_attachEnginePathObserver(ModuleObserver &observer);
void Radiant_detachEnginePathObserver(ModuleObserver &observer);
void Radiant_attachGameToolsPathObserver(ModuleObserver &observer);
void Radiant_detachGameToolsPathObserver(ModuleObserver &observer);
extern CopiedString g_strEnginePath;
void EnginePath_verify();
const char *EnginePath_get();
const char *QERApp_GetGamePath();
extern bool g_disableEnginePath;
extern CopiedString g_strAppPath;
const char *AppPath_get();
extern CopiedString g_strSettingsPath;
const char *SettingsPath_get();
const char *LocalRcPath_get(void);
const char *const g_pluginsDir = "plugins/"; ///< name of plugins directory, always sub-directory of toolspath
extern CopiedString g_strGameToolsPath;
const char *GameToolsPath_get();
void Radiant_Initialise();
void Radiant_Shutdown();
void SaveMapAs();
void XY_UpdateAllWindows();
void UpdateAllWindows();
void ClipperChangeNotify();
void DefaultMode();
const char *basegame_get();
const char *gamename_get();
void gamename_set(const char *gamename);
void Radiant_attachGameNameObserver(ModuleObserver &observer);
void Radiant_detachGameNameObserver(ModuleObserver &observer);
const char *gamemode_get();
void gamemode_set(const char *gamemode);
void Radiant_attachGameModeObserver(ModuleObserver &observer);
void Radiant_detachGameModeObserver(ModuleObserver &observer);
void VFS_Refresh();
void VFS_Restart();
void VFS_Construct();
void VFS_Destroy();
void MainFrame_Construct();
void MainFrame_Destroy();
extern float ( *GridStatus_getGridSize )();
extern int ( *GridStatus_getRotateIncrement )();
extern int ( *GridStatus_getFarClipDistance )();
extern bool ( *GridStatus_getTextureLockEnabled )();
void GridStatus_onTextureLockEnabledChanged();
SignalHandlerId XYWindowDestroyed_connect(const SignalHandler &handler);
void XYWindowDestroyed_disconnect(SignalHandlerId id);
MouseEventHandlerId XYWindowMouseDown_connect(const MouseEventHandler &handler);
void XYWindowMouseDown_disconnect(MouseEventHandlerId id);
extern ui::Widget g_page_entity;
#endif