worldspawn/src/feedback.h

255 lines
5.0 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// classes used for describing geometry information from q3map feedback
//
#ifndef __Q3MAP_FEEDBACK__
#define __Q3MAP_FEEDBACK__
#include "math/vector.h"
#include "stream/stringstream.h"
#include "xmlstuff.h"
#include "dialog.h"
#include "xywindow.h"
// we use these classes to let plugins draw inside the Radiant windows
// 2D window like YZ XZ XY
class IGL2DWindow {
public:
virtual ~IGL2DWindow() = default;
// Increment the number of references to this object
virtual void IncRef() = 0;
// Decrement the reference count
virtual void DecRef() = 0;
virtual void Draw2D(VIEWTYPE vt) = 0;
};
// 3D window
class IGL3DWindow {
public:
// Increment the number of references to this object
virtual void IncRef() = 0;
// Decrement the reference count
virtual void DecRef() = 0;
virtual void Draw3D() = 0;
};
// a select message with a brush/entity select information
class CSelectMsg : public ISAXHandler {
enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState;
StringOutputStream message;
StringOutputStream brush;
public:
CSelectMsg()
{
ESelectState = SELECT_MESSAGE;
}
// SAX interface
void saxStartElement(message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
void saxEndElement(message_info_t *ctx, const xmlChar *name);
void saxCharacters(message_info_t *ctx, const xmlChar *ch, int len);
// for use in the dialog window
const char *getName()
{
return message.c_str();
}
IGL2DWindow *Highlight();
void DropHighlight()
{
}
};
class CPointMsg : public ISAXHandler, public IGL2DWindow {
enum { POINT_MESSAGE, POINT_POINT } EPointState;
StringOutputStream message;
StringOutputStream point;
Vector3 pt;
int refCount;
public:
CPointMsg()
{
EPointState = POINT_MESSAGE;
refCount = 0;
}
// SAX interface
void Release()
{
delete this;
}
void saxStartElement(message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
void saxEndElement(message_info_t *ctx, const xmlChar *name);
void saxCharacters(message_info_t *ctx, const xmlChar *ch, int len);
// for use in the dialog window
const char *getName()
{
return message.c_str();
}
IGL2DWindow *Highlight();
void DropHighlight();
// IGL2DWindow interface --------------------------------
// Increment the number of references to this object
void IncRef()
{
refCount++;
}
// Decrement the reference count
void DecRef()
{
refCount--;
if (refCount <= 0) {
delete this;
}
}
void Draw2D(VIEWTYPE vt);
};
class CWindingMsg : public ISAXHandler, public IGL2DWindow {
enum { WINDING_MESSAGE, WINDING_WINDING } EPointState;
StringOutputStream message;
StringOutputStream winding;
Vector3 wt[256];
int numpoints;
int refCount;
public:
CWindingMsg()
{
EPointState = WINDING_MESSAGE;
refCount = 0;
numpoints = 0;
}
// SAX interface
void Release()
{
delete this;
}
void saxStartElement(message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
void saxEndElement(message_info_t *ctx, const xmlChar *name);
void saxCharacters(message_info_t *ctx, const xmlChar *ch, int len);
// for use in the dialog window
const char *getName()
{
return message.c_str();
}
IGL2DWindow *Highlight();
void DropHighlight();
// IGL2DWindow interface --------------------------------
// Increment the number of references to this object
void IncRef()
{
refCount++;
}
// Decrement the reference count
void DecRef()
{
refCount--;
if (refCount <= 0) {
delete this;
}
}
void Draw2D(VIEWTYPE vt);
};
class CDbgDlg : public Dialog {
GPtrArray *m_pFeedbackElements;
// the list widget we use in the dialog
ui::ListStore m_clist{ui::null};
ISAXHandler *m_pHighlight;
IGL2DWindow *m_pDraw2D;
public:
CDbgDlg()
{
m_pFeedbackElements = g_ptr_array_new();
m_pHighlight = NULL;
m_pDraw2D = NULL;
}
// refresh items
void Push(ISAXHandler *);
// clean the debug window, release all ISAXHanlders we have
void Init();
ISAXHandler *GetElement(std::size_t row);
void SetHighlight(gint row);
void DropHighlight();
void draw2D(VIEWTYPE viewType)
{
if (m_pDraw2D != 0) {
m_pDraw2D->Draw2D(viewType);
}
}
void destroyWindow()
{
if (GetWidget()) {
Destroy();
}
}
// void HideDlg();
protected:
ui::Window BuildDialog();
};
extern CDbgDlg g_DbgDlg;
void Feedback_draw2D(VIEWTYPE viewType);
#endif