worldspawn/src/error.cpp

137 lines
3.2 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "error.h"
#include "globaldefs.h"
#include "debugging/debugging.h"
#include "igl.h"
#include "gtkutil/messagebox.h"
#include "console.h"
#include "preferences.h"
#if GDEF_OS_WINDOWS
#define UNICODE
#include <windows.h>
#else
#include <errno.h>
#include <unistd.h>
#endif
/*
=================
Error
For abnormal program terminations
=================
*/
/*!
\todo
FIXME the prompt wether to do prefs dialog, may not even be possible
if the crash happens before the game is loaded
*/
void Error(const char *error, ...)
{
va_list argptr;
char text[4096];
va_start(argptr, error);
vsprintf(text, error, argptr);
va_end(argptr);
strcat(text, "\n");
#if GDEF_OS_WINDOWS
if ( GetLastError() != 0 ) {
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
0,
GetLastError(),
MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
(LPTSTR) &lpMsgBuf,
0,
0
);
strcat( text, "GetLastError: " );
/*
Gtk will only crunch 0<=char<=127
this is a bit hackish, but I didn't find useful functions in win32 API for this
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
*/
TCHAR *scan, *next = (TCHAR*)lpMsgBuf;
do
{
scan = next;
text[strlen( text ) + 1] = '\0';
if ( ( scan[0] >= 0 ) && ( scan[0] <= 127 ) ) {
text[strlen( text )] = char(scan[0]);
}
else{
text[strlen( text )] = '?';
}
next = CharNext( scan );
} while ( next != scan );
strcat( text, "\n" );
LocalFree( lpMsgBuf );
}
#else
if (errno != 0) {
strcat(text, "errno: ");
strcat(text, strerror(errno));
strcat(text, "\n");
}
#endif
#if 0
// we need to have a current context to call glError()
if ( g_glwindow_globals.d_glBase != 0 ) {
// glGetError .. can record several errors, clears after calling
//++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
// NOTE: forget that, most boards don't seem to follow the OpenGL standard
GLenum iGLError = glGetError();
if ( iGLError != GL_NO_ERROR ) {
// use our own gluErrorString
strcat( text, "gluErrorString: " );
strcat( text, (char*)gluErrorString( iGLError ) );
strcat( text, "\n" );
}
}
#endif
strcat(text, "An unrecoverable error has occured.\n");
ERROR_MESSAGE(text);
_exit(1);
}