worldspawn/resources/gl/zfill_arbvp1.cg

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/// ============================================================================
/*
Copyright (C) 2003 Robert Beckebans <trebor_7@users.sourceforge.net>
Copyright (C) 2003, 2004 contributors of the XreaL project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/// ============================================================================
struct cg_app2vertex
{
float4 position : ATTR0;
float4 texcoord0 : ATTR8;
};
struct cg_vertex2fragment
{
float4 position : POSITION;
float4 tex0 : TEXCOORD0;
};
cg_vertex2fragment main(cg_app2vertex IN)
{
cg_vertex2fragment OUT;
// transform vertex position into homogenous clip-space
OUT.position = mul(glstate.matrix.mvp, IN.position);
// transform texcoords into 1st texture space
OUT.tex0 = mul(glstate.matrix.texture[0], IN.texcoord0);
return OUT;
}