worldspawn/plugins/vfspk3/vfspk3.cpp

91 lines
2.0 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "qerplugin.h"
#include "iarchive.h"
#include "ifilesystem.h"
#include "modulesystem/singletonmodule.h"
#include "modulesystem/modulesmap.h"
#include "vfs.h"
class FileSystemDependencies : public GlobalRadiantModuleRef {
ArchiveModulesRef m_archive_modules;
public:
FileSystemDependencies() :
m_archive_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("archivetypes"))
{
}
ArchiveModules &getArchiveModules()
{
return m_archive_modules.get();
}
};
class FileSystemQ3API {
VirtualFileSystem *m_filesystemq3;
public:
typedef VirtualFileSystem Type;
STRING_CONSTANT(Name, "*");
FileSystemQ3API()
{
FileSystem_Init();
m_filesystemq3 = &GetFileSystem();
}
~FileSystemQ3API()
{
FileSystem_Shutdown();
}
VirtualFileSystem *getTable()
{
return m_filesystemq3;
}
};
typedef SingletonModule<FileSystemQ3API, FileSystemDependencies> FileSystemQ3Module;
FileSystemQ3Module g_FileSystemQ3Module;
ArchiveModules &FileSystemQ3API_getArchiveModules()
{
return g_FileSystemQ3Module.getDependencies().getArchiveModules();
}
extern "C" void
#ifdef _WIN32
__declspec(dllexport)
#else
__attribute__((visibility("default")))
#endif
Radiant_RegisterModules(ModuleServer &server)
{
initialiseModule(server);
g_FileSystemQ3Module.selfRegister();
}