worldspawn/plugins/prtview/portals.cpp

640 lines
15 KiB
C++

/*
PrtView plugin for GtkRadiant
Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "portals.h"
#include "globaldefs.h"
#include <string.h>
#include <stdlib.h>
#if !GDEF_OS_MACOS
#include <search.h>
#endif
#include <stdio.h>
#include "iglrender.h"
#include "cullable.h"
#include "prtview.h"
const int LINE_BUF = 1000;
CPortals portals;
CPortalsRender render;
int compare(const void *arg1, const void *arg2)
{
if (portals.portal[*((int *) arg1)].dist > portals.portal[*((int *) arg2)].dist) {
return -1;
} else if (portals.portal[*((int *) arg1)].dist < portals.portal[*((int *) arg2)].dist) {
return 1;
}
return 0;
}
CBspPortal::CBspPortal()
{
memset(this, 0, sizeof(CBspPortal));
}
CBspPortal::~CBspPortal()
{
delete[] point;
delete[] inner_point;
}
bool CBspPortal::Build(char *def)
{
char *c = def;
unsigned int n;
int dummy1, dummy2;
int res_cnt, i;
if (portals.hint_flags) {
res_cnt = sscanf(def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *) &hint);
} else {
sscanf(def, "%u", &point_count);
hint = false;
}
if (point_count < 3 || (portals.hint_flags && res_cnt < 4)) {
return false;
}
point = new CBspPoint[point_count];
inner_point = new CBspPoint[point_count];
for (n = 0; n < point_count; n++) {
for (; *c != 0 && *c != '('; c++) {}
if (*c == 0) {
return false;
}
c++;
sscanf(c, "%f %f %f", point[n].p, point[n].p + 1, point[n].p + 2);
center.p[0] += point[n].p[0];
center.p[1] += point[n].p[1];
center.p[2] += point[n].p[2];
if (n == 0) {
for (i = 0; i < 3; i++) {
min[i] = point[n].p[i];
max[i] = point[n].p[i];
}
} else {
for (i = 0; i < 3; i++) {
if (min[i] > point[n].p[i]) {
min[i] = point[n].p[i];
}
if (max[i] < point[n].p[i]) {
max[i] = point[n].p[i];
}
}
}
}
center.p[0] /= (float) point_count;
center.p[1] /= (float) point_count;
center.p[2] /= (float) point_count;
for (n = 0; n < point_count; n++) {
inner_point[n].p[0] = (0.01f * center.p[0]) + (0.99f * point[n].p[0]);
inner_point[n].p[1] = (0.01f * center.p[1]) + (0.99f * point[n].p[1]);
inner_point[n].p[2] = (0.01f * center.p[2]) + (0.99f * point[n].p[2]);
}
fp_color_random[0] = (float) (rand() & 0xff) / 255.0f;
fp_color_random[1] = (float) (rand() & 0xff) / 255.0f;
fp_color_random[2] = (float) (rand() & 0xff) / 255.0f;
fp_color_random[3] = 1.0f;
return true;
}
CPortals::CPortals()
{
memset(this, 0, sizeof(CPortals));
}
CPortals::~CPortals()
{
Purge();
}
void CPortals::Purge()
{
delete[] portal;
delete[] portal_sort;
portal = NULL;
portal_sort = NULL;
portal_count = 0;
/*
delete[] node;
node = NULL;
node_count = 0;
*/
}
void CPortals::Load()
{
char buf[LINE_BUF + 1];
memset(buf, 0, LINE_BUF + 1);
Purge();
globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
FILE *in;
in = fopen(fn, "rt");
if (in == NULL) {
globalOutputStream() << " ERROR - could not open file.\n";
return;
}
if (!fgets(buf, LINE_BUF, in)) {
fclose(in);
globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
if (strncmp("PRT1", buf, 4) != 0) {
fclose(in);
globalOutputStream() << " ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
return;
}
if (!fgets(buf, LINE_BUF, in)) {
fclose(in);
globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
sscanf(buf, "%u", &node_count);
/*
if(node_count > 0xFFFF)
{
fclose(in);
node_count = 0;
globalOutputStream() << " ERROR - Extreme number of nodes, aborting.\n";
return;
}
*/
if (!fgets(buf, LINE_BUF, in)) {
fclose(in);
node_count = 0;
globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
sscanf(buf, "%u", &portal_count);
if (portal_count > 0xFFFF) {
fclose(in);
portal_count = 0;
node_count = 0;
globalOutputStream() << " ERROR - Extreme number of portals, aborting.\n";
return;
}
if (portal_count == 0) {
fclose(in);
portal_count = 0;
node_count = 0;
globalOutputStream() << " ERROR - number of portals equals 0, aborting.\n";
return;
}
// node = new CBspNode[node_count];
portal = new CBspPortal[portal_count];
portal_sort = new int[portal_count];
unsigned int n;
bool first = true;
unsigned test_vals_1, test_vals_2;
hint_flags = false;
for (n = 0; n < portal_count;) {
if (!fgets(buf, LINE_BUF, in)) {
fclose(in);
Purge();
globalOutputStream() << " ERROR - Could not find information for portal number " << n + 1 << " of "
<< portal_count << ".\n";
return;
}
if (!portal[n].Build(buf)) {
if (first && sscanf(buf, "%d %d", (int *) &test_vals_1, (int *) &test_vals_2) ==
1) { // skip additional counts of later data, not needed
// We can count on hint flags being in the file
hint_flags = true;
continue;
}
first = false;
fclose(in);
Purge();
globalOutputStream() << " ERROR - Information for portal number " << n + 1 << " of " << portal_count
<< " is not formatted correctly.\n";
return;
}
n++;
}
fclose(in);
globalOutputStream() << " " << node_count << " portals read in.\n";
}
#include "math/matrix.h"
const char *g_state_solid = "$plugins/prtview/solid";
const char *g_state_solid_outline = "$plugins/prtview/solid_outline";
const char *g_state_wireframe = "$plugins/prtview/wireframe";
Shader *g_shader_solid = 0;
Shader *g_shader_solid_outline = 0;
Shader *g_shader_wireframe = 0;
void Portals_constructShaders()
{
OpenGLState state;
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
state.m_sort = OpenGLState::eSortOverlayFirst;
state.m_linewidth = portals.width_2d * 0.5f;
state.m_colour[0] = portals.fp_color_2d[0];
state.m_colour[1] = portals.fp_color_2d[1];
state.m_colour[2] = portals.fp_color_2d[2];
state.m_colour[3] = portals.fp_color_2d[3];
if (portals.aa_2d) {
state.m_state |= RENDER_BLEND | RENDER_LINESMOOTH;
}
GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH;
if (portals.aa_3d) {
state.m_state |= RENDER_POLYGONSMOOTH;
}
switch (portals.zbuffer) {
case 1:
state.m_state |= RENDER_DEPTHTEST;
break;
case 2:
break;
default:
state.m_state |= RENDER_DEPTHTEST;
state.m_state |= RENDER_DEPTHWRITE;
}
if (portals.fog) {
state.m_state |= RENDER_FOG;
state.m_fog.mode = GL_EXP;
state.m_fog.density = 0.001f;
state.m_fog.start = 10.0f;
state.m_fog.end = 10000.0f;
state.m_fog.index = 0;
state.m_fog.colour[0] = portals.fp_color_fog[0];
state.m_fog.colour[1] = portals.fp_color_fog[1];
state.m_fog.colour[2] = portals.fp_color_fog[2];
state.m_fog.colour[3] = portals.fp_color_fog[3];
}
GlobalOpenGLStateLibrary().insert(g_state_solid, state);
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
state.m_sort = OpenGLState::eSortOverlayFirst;
state.m_linewidth = portals.width_3d * 0.5f;
state.m_colour[0] = portals.fp_color_3d[0];
state.m_colour[1] = portals.fp_color_3d[1];
state.m_colour[2] = portals.fp_color_3d[2];
state.m_colour[3] = portals.fp_color_3d[3];
if (portals.aa_3d) {
state.m_state |= RENDER_LINESMOOTH;
}
switch (portals.zbuffer) {
case 1:
state.m_state |= RENDER_DEPTHTEST;
break;
case 2:
break;
default:
state.m_state |= RENDER_DEPTHTEST;
state.m_state |= RENDER_DEPTHWRITE;
}
if (portals.fog) {
state.m_state |= RENDER_FOG;
state.m_fog.mode = GL_EXP;
state.m_fog.density = 0.001f;
state.m_fog.start = 10.0f;
state.m_fog.end = 10000.0f;
state.m_fog.index = 0;
state.m_fog.colour[0] = portals.fp_color_fog[0];
state.m_fog.colour[1] = portals.fp_color_fog[1];
state.m_fog.colour[2] = portals.fp_color_fog[2];
state.m_fog.colour[3] = portals.fp_color_fog[3];
}
GlobalOpenGLStateLibrary().insert(g_state_solid_outline, state);
g_shader_solid = GlobalShaderCache().capture(g_state_solid);
g_shader_solid_outline = GlobalShaderCache().capture(g_state_solid_outline);
g_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
}
void Portals_destroyShaders()
{
GlobalShaderCache().release(g_state_solid);
GlobalShaderCache().release(g_state_solid_outline);
GlobalShaderCache().release(g_state_wireframe);
GlobalOpenGLStateLibrary().erase(g_state_solid);
GlobalOpenGLStateLibrary().erase(g_state_solid_outline);
GlobalOpenGLStateLibrary().erase(g_state_wireframe);
}
void Portals_shadersChanged()
{
Portals_destroyShaders();
portals.FixColors();
Portals_constructShaders();
}
void CPortals::FixColors()
{
fp_color_2d[0] = (float) GetRValue(color_2d) / 255.0f;
fp_color_2d[1] = (float) GetGValue(color_2d) / 255.0f;
fp_color_2d[2] = (float) GetBValue(color_2d) / 255.0f;
fp_color_2d[3] = 1.0f;
fp_color_3d[0] = (float) GetRValue(color_3d) / 255.0f;
fp_color_3d[1] = (float) GetGValue(color_3d) / 255.0f;
fp_color_3d[2] = (float) GetBValue(color_3d) / 255.0f;
fp_color_3d[3] = 1.0f;
fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
fp_color_fog[3] = 1.0f;
}
void CPortalsRender::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
{
if (!portals.show_2d || portals.portal_count < 1) {
return;
}
renderer.SetState(g_shader_wireframe, Renderer::eWireframeOnly);
renderer.addRenderable(m_drawWireframe, g_matrix4_identity);
}
void CPortalsDrawWireframe::render(RenderStateFlags state) const
{
unsigned int n, p;
for (n = 0; n < portals.portal_count; n++) {
glBegin(GL_LINE_LOOP);
for (p = 0; p < portals.portal[n].point_count; p++)
glVertex3fv(portals.portal[n].point[p].p);
glEnd();
}
}
CubicClipVolume calculateCubicClipVolume(const Matrix4 &viewproj)
{
CubicClipVolume clip;
clip.cam = vector4_projected(
matrix4_transformed_vector4(
matrix4_full_inverse(viewproj),
Vector4(0, 0, -1, 1)
)
);
clip.min[0] = clip.cam[0] + (portals.clip_range * 64.0f);
clip.min[1] = clip.cam[1] + (portals.clip_range * 64.0f);
clip.min[2] = clip.cam[2] + (portals.clip_range * 64.0f);
clip.max[0] = clip.cam[0] - (portals.clip_range * 64.0f);
clip.max[1] = clip.cam[1] - (portals.clip_range * 64.0f);
clip.max[2] = clip.cam[2] - (portals.clip_range * 64.0f);
return clip;
}
void CPortalsRender::renderSolid(Renderer &renderer, const VolumeTest &volume) const
{
if (!portals.show_3d || portals.portal_count < 1) {
return;
}
CubicClipVolume clip = calculateCubicClipVolume(
matrix4_multiplied_by_matrix4(volume.GetProjection(), volume.GetModelview()));
if (portals.polygons) {
renderer.SetState(g_shader_solid, Renderer::eWireframeOnly);
renderer.SetState(g_shader_solid, Renderer::eFullMaterials);
m_drawSolid.clip = clip;
renderer.addRenderable(m_drawSolid, g_matrix4_identity);
}
if (portals.lines) {
renderer.SetState(g_shader_solid_outline, Renderer::eWireframeOnly);
renderer.SetState(g_shader_solid_outline, Renderer::eFullMaterials);
m_drawSolidOutline.clip = clip;
renderer.addRenderable(m_drawSolidOutline, g_matrix4_identity);
}
}
void CPortalsDrawSolid::render(RenderStateFlags state) const
{
float trans = (100.0f - portals.trans_3d) / 100.0f;
unsigned int n, p;
if (portals.zbuffer != 0) {
float d;
for (n = 0; n < portals.portal_count; n++) {
d = (float) clip.cam[0] - portals.portal[n].center.p[0];
portals.portal[n].dist = d * d;
d = (float) clip.cam[1] - portals.portal[n].center.p[1];
portals.portal[n].dist += d * d;
d = (float) clip.cam[2] - portals.portal[n].center.p[2];
portals.portal[n].dist += d * d;
portals.portal_sort[n] = n;
}
qsort(portals.portal_sort, portals.portal_count, 4, compare);
for (n = 0; n < portals.portal_count; n++) {
if (portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint) {
continue;
}
if (portals.clip) {
if (clip.min[0] < portals.portal[portals.portal_sort[n]].min[0]) {
continue;
} else if (clip.min[1] < portals.portal[portals.portal_sort[n]].min[1]) {
continue;
} else if (clip.min[2] < portals.portal[portals.portal_sort[n]].min[2]) {
continue;
} else if (clip.max[0] > portals.portal[portals.portal_sort[n]].max[0]) {
continue;
} else if (clip.max[1] > portals.portal[portals.portal_sort[n]].max[1]) {
continue;
} else if (clip.max[2] > portals.portal[portals.portal_sort[n]].max[2]) {
continue;
}
}
glColor4f(portals.portal[portals.portal_sort[n]].fp_color_random[0],
portals.portal[portals.portal_sort[n]].fp_color_random[1],
portals.portal[portals.portal_sort[n]].fp_color_random[2], trans);
glBegin(GL_POLYGON);
for (p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++)
glVertex3fv(portals.portal[portals.portal_sort[n]].point[p].p);
glEnd();
}
} else {
for (n = 0; n < portals.portal_count; n++) {
if (portals.polygons == 2 && !portals.portal[n].hint) {
continue;
}
if (portals.clip) {
if (clip.min[0] < portals.portal[n].min[0]) {
continue;
} else if (clip.min[1] < portals.portal[n].min[1]) {
continue;
} else if (clip.min[2] < portals.portal[n].min[2]) {
continue;
} else if (clip.max[0] > portals.portal[n].max[0]) {
continue;
} else if (clip.max[1] > portals.portal[n].max[1]) {
continue;
} else if (clip.max[2] > portals.portal[n].max[2]) {
continue;
}
}
glColor4f(portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
portals.portal[n].fp_color_random[2], trans);
glBegin(GL_POLYGON);
for (p = 0; p < portals.portal[n].point_count; p++)
glVertex3fv(portals.portal[n].point[p].p);
glEnd();
}
}
}
void CPortalsDrawSolidOutline::render(RenderStateFlags state) const
{
for (unsigned int n = 0; n < portals.portal_count; n++) {
if (portals.lines == 2 && !portals.portal[n].hint) {
continue;
}
if (portals.clip) {
if (clip.min[0] < portals.portal[n].min[0]) {
continue;
}
if (clip.min[1] < portals.portal[n].min[1]) {
continue;
}
if (clip.min[2] < portals.portal[n].min[2]) {
continue;
}
if (clip.max[0] > portals.portal[n].max[0]) {
continue;
}
if (clip.max[1] > portals.portal[n].max[1]) {
continue;
}
if (clip.max[2] > portals.portal[n].max[2]) {
continue;
}
}
glBegin(GL_LINE_LOOP);
for (unsigned int p = 0; p < portals.portal[n].point_count; p++)
glVertex3fv(portals.portal[n].inner_point[p].p);
glEnd();
}
}