worldspawn/libs/traverselib.h

363 lines
9.4 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_TRAVERSELIB_H )
#define INCLUDED_TRAVERSELIB_H
#include "debugging/debugging.h"
#include "scenelib.h"
#include "undolib.h"
#include "container/container.h"
#include <list>
#include <vector>
#include <algorithm>
class TraversableObserverInsertOutputIterator
{
protected:
scene::Traversable::Observer* m_observer;
public:
typedef std::output_iterator_tag iterator_category;
typedef void difference_type;
typedef void value_type;
typedef void pointer;
typedef void reference;
TraversableObserverInsertOutputIterator( scene::Traversable::Observer* observer )
: m_observer( observer ){
}
TraversableObserverInsertOutputIterator& operator=( const NodeReference& node ){
m_observer->insert( node );
return *this;
}
TraversableObserverInsertOutputIterator& operator=( const NodeSmartReference& node ){
m_observer->insert( node );
return *this;
}
TraversableObserverInsertOutputIterator& operator*() {
return *this;
}
TraversableObserverInsertOutputIterator& operator++() {
return *this;
}
TraversableObserverInsertOutputIterator& operator++( int ) {
return *this;
}
};
class TraversableObserverEraseOutputIterator
{
protected:
scene::Traversable::Observer* m_observer;
public:
typedef std::output_iterator_tag iterator_category;
typedef void difference_type;
typedef void value_type;
typedef void pointer;
typedef void reference;
TraversableObserverEraseOutputIterator( scene::Traversable::Observer* observer )
: m_observer( observer ){
}
TraversableObserverEraseOutputIterator& operator=( const NodeReference& node ){
m_observer->erase( node );
return *this;
}
TraversableObserverEraseOutputIterator& operator=( const NodeSmartReference& node ){
m_observer->erase( node );
return *this;
}
TraversableObserverEraseOutputIterator& operator*() {
return *this;
}
TraversableObserverEraseOutputIterator& operator++() {
return *this;
}
TraversableObserverEraseOutputIterator& operator++( int ) {
return *this;
}
};
typedef UnsortedSet<NodeSmartReference> UnsortedNodeSet;
/// \brief Calls \p observer->\c insert for each node that exists only in \p other and \p observer->\c erase for each node that exists only in \p self
inline void nodeset_diff( const UnsortedNodeSet& self, const UnsortedNodeSet& other, scene::Traversable::Observer* observer ){
std::vector<NodeSmartReference> sorted( self.begin(), self.end() );
std::vector<NodeSmartReference> other_sorted( other.begin(), other.end() );
std::sort( sorted.begin(), sorted.end() );
std::sort( other_sorted.begin(), other_sorted.end() );
std::set_difference( sorted.begin(), sorted.end(), other_sorted.begin(), other_sorted.end(), TraversableObserverEraseOutputIterator( observer ) );
std::set_difference( other_sorted.begin(), other_sorted.end(), sorted.begin(), sorted.end(), TraversableObserverInsertOutputIterator( observer ) );
}
/// \brief A sequence of node references which notifies an observer of inserts and deletions, and uses the global undo system to provide undo for modifications.
class TraversableNodeSet : public scene::Traversable
{
UnsortedNodeSet m_children;
UndoableObject<TraversableNodeSet> m_undo;
Observer* m_observer;
void copy( const TraversableNodeSet& other ){
m_children = other.m_children;
}
void notifyInsertAll(){
if ( m_observer ) {
for ( UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i )
{
m_observer->insert( *i );
}
}
}
void notifyEraseAll(){
if ( m_observer ) {
for ( UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i )
{
m_observer->erase( *i );
}
}
}
public:
TraversableNodeSet()
: m_undo( *this ), m_observer( 0 ){
}
TraversableNodeSet( const TraversableNodeSet& other )
: scene::Traversable( other ), m_undo( *this ), m_observer( 0 ){
copy( other );
notifyInsertAll();
}
~TraversableNodeSet(){
notifyEraseAll();
}
TraversableNodeSet& operator=( const TraversableNodeSet& other ){
#if 1 // optimised change-tracking using diff algorithm
if ( m_observer ) {
nodeset_diff( m_children, other.m_children, m_observer );
}
copy( other );
#else
TraversableNodeSet tmp( other );
tmp.swap( *this );
#endif
return *this;
}
void swap( TraversableNodeSet& other ){
std::swap( m_children, other.m_children );
std::swap( m_observer, other.m_observer );
}
void attach( Observer* observer ){
ASSERT_MESSAGE( m_observer == 0, "TraversableNodeSet::attach: observer cannot be attached" );
m_observer = observer;
notifyInsertAll();
}
void detach( Observer* observer ){
ASSERT_MESSAGE( m_observer == observer, "TraversableNodeSet::detach: observer cannot be detached" );
notifyEraseAll();
m_observer = 0;
}
/// \brief \copydoc scene::Traversable::insert()
void insert( scene::Node& node ){
m_undo.save();
ASSERT_MESSAGE( m_children.find( NodeSmartReference( node ) ) == m_children.end(), "TraversableNodeSet::insert - element already exists" );
m_children.insert( NodeSmartReference( node ) );
if ( m_observer ) {
m_observer->insert( node );
}
}
/// \brief \copydoc scene::Traversable::erase()
void erase( scene::Node& node ){
m_undo.save();
ASSERT_MESSAGE( m_children.find( NodeSmartReference( node ) ) != m_children.end(), "TraversableNodeSet::erase - failed to find element" );
if ( m_observer ) {
m_observer->erase( node );
}
m_children.erase( NodeSmartReference( node ) );
}
/// \brief \copydoc scene::Traversable::traverse()
void traverse( const Walker& walker ){
UnsortedNodeSet::iterator i = m_children.begin();
while ( i != m_children.end() )
{
// post-increment the iterator
Node_traverseSubgraph( *i++, walker );
// the Walker can safely remove the current node from
// this container without invalidating the iterator
}
}
/// \brief \copydoc scene::Traversable::empty()
bool empty() const {
return m_children.empty();
}
void instanceAttach( MapFile* map ){
m_undo.instanceAttach( map );
}
void instanceDetach( MapFile* map ){
m_undo.instanceDetach( map );
}
};
namespace std
{
/// \brief Swaps the values of \p self and \p other.
/// Overloads std::swap.
inline void swap( TraversableNodeSet& self, TraversableNodeSet& other ){
self.swap( other );
}
}
class TraversableNode : public scene::Traversable
{
public:
TraversableNode() : m_node( 0 ), m_observer( 0 ){
}
// traverse
void attach( Observer* observer ){
ASSERT_MESSAGE( m_observer == 0, "TraversableNode::attach - cannot attach observer" );
m_observer = observer;
if ( m_node != 0 ) {
m_observer->insert( *m_node );
}
}
void detach( Observer* observer ){
ASSERT_MESSAGE( m_observer == observer, "TraversableNode::detach - cannot detach observer" );
if ( m_node != 0 ) {
m_observer->erase( *m_node );
}
m_observer = 0;
}
void insert( scene::Node& node ){
ASSERT_MESSAGE( m_node == 0, "TraversableNode::insert - element already exists" );
m_node = &node;
node.IncRef();
if ( m_observer != 0 ) {
m_observer->insert( node );
}
}
void erase( scene::Node& node ){
ASSERT_MESSAGE( m_node == &node, "TraversableNode::erase - failed to find element" );
if ( m_observer != 0 ) {
m_observer->erase( node );
}
m_node = 0;
node.DecRef();
}
void traverse( const scene::Traversable::Walker& walker ){
if ( m_node != 0 ) {
Node_traverseSubgraph( *m_node, walker );
}
}
bool empty() const {
return m_node != 0;
}
scene::Node& get(){
return *m_node;
}
private:
scene::Node* m_node;
Observer* m_observer;
};
class TraversableObserverInsert
{
scene::Node& node;
public:
TraversableObserverInsert( scene::Node& node ) : node( node ){
}
void operator()( scene::Traversable::Observer& observer ) const {
observer.insert( node );
}
};
class TraversableObserverErase
{
scene::Node& node;
public:
TraversableObserverErase( scene::Node& node ) : node( node ){
}
void operator()( scene::Traversable::Observer& observer ) const {
observer.erase( node );
}
};
class TraversableObserverPairRelay : public ReferencePair<scene::Traversable::Observer>, public scene::Traversable::Observer
{
public:
void insert( scene::Node& node ){
forEach( TraversableObserverInsert( node ) );
}
void erase( scene::Node& node ){
forEach( TraversableObserverErase( node ) );
}
};
template<typename Type>
class ReferenceSet
{
typedef UniqueSet<Type*> Values;
Values m_values;
public:
void attach( Type& t ){
m_values.insert( &t );
}
void detach( Type& t ){
m_values.erase( &t );
}
template<typename Functor>
void forEach( const Functor& functor ){
for ( typename Values::iterator i = m_values.begin(); i != m_values.end(); ++i )
{
functor( *( *i ) );
}
}
};
class TraversableObserverRelay : public ReferenceSet<scene::Traversable::Observer>, public scene::Traversable::Observer
{
public:
void insert( scene::Node& node ){
forEach( TraversableObserverInsert( node ) );
}
void erase( scene::Node& node ){
forEach( TraversableObserverErase( node ) );
}
};
#endif