worldspawn/libs/instancelib.h

169 lines
5.3 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_INSTANCELIB_H )
#define INCLUDED_INSTANCELIB_H
#include "debugging/debugging.h"
#include "iscenegraph.h"
#include "scenelib.h"
#include "generic/reference.h"
#include "generic/callback.h"
#include <map>
class InstanceSubgraphWalker : public scene::Traversable::Walker
{
scene::Instantiable::Observer* m_observer;
mutable scene::Path m_path;
mutable Stack<scene::Instance*> m_parent;
public:
InstanceSubgraphWalker( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* parent )
: m_observer( observer ), m_path( path ), m_parent( parent ){
}
bool pre( scene::Node& node ) const {
m_path.push( makeReference( node ) );
scene::Instance* instance = Node_getInstantiable( node )->create( m_path, m_parent.top() );
m_observer->insert( instance );
Node_getInstantiable( node )->insert( m_observer, m_path, instance );
m_parent.push( instance );
return true;
}
void post( scene::Node& node ) const {
m_path.pop();
m_parent.pop();
}
};
class UninstanceSubgraphWalker : public scene::Traversable::Walker
{
scene::Instantiable::Observer* m_observer;
mutable scene::Path m_path;
public:
UninstanceSubgraphWalker( scene::Instantiable::Observer* observer, const scene::Path& parent )
: m_observer( observer ), m_path( parent ){
}
bool pre( scene::Node& node ) const {
m_path.push( makeReference( node ) );
return true;
}
void post( scene::Node& node ) const {
scene::Instance* instance = Node_getInstantiable( node )->erase( m_observer, m_path );
m_observer->erase( instance );
delete instance;
m_path.pop();
}
};
class InstanceSet : public scene::Traversable::Observer
{
typedef std::pair<scene::Instantiable::Observer*, PathConstReference> CachePath;
typedef CachePath key_type;
typedef std::map<key_type, scene::Instance*> InstanceMap;
InstanceMap m_instances;
public:
typedef InstanceMap::iterator iterator;
iterator begin(){
return m_instances.begin();
}
iterator end(){
return m_instances.end();
}
// traverse observer
void insert( scene::Node& child ){
for ( iterator i = begin(); i != end(); ++i )
{
Node_traverseSubgraph( child, InstanceSubgraphWalker( ( *i ).first.first, ( *i ).first.second, ( *i ).second ) );
( *i ).second->boundsChanged();
}
}
void erase( scene::Node& child ){
for ( iterator i = begin(); i != end(); ++i )
{
Node_traverseSubgraph( child, UninstanceSubgraphWalker( ( *i ).first.first, ( *i ).first.second ) );
( *i ).second->boundsChanged();
}
}
// instance
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
for ( iterator i = begin(); i != end(); ++i )
{
visitor.visit( *( *i ).second );
}
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
ASSERT_MESSAGE( m_instances.find( key_type( observer, PathConstReference( instance->path() ) ) ) == m_instances.end(), "InstanceSet::insert - element already exists" );
m_instances.insert( InstanceMap::value_type( key_type( observer, PathConstReference( instance->path() ) ), instance ) );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
ASSERT_MESSAGE( m_instances.find( key_type( observer, PathConstReference( path ) ) ) != m_instances.end(), "InstanceSet::erase - failed to find element" );
InstanceMap::iterator i = m_instances.find( key_type( observer, PathConstReference( path ) ) );
scene::Instance* instance = i->second;
m_instances.erase( i );
return instance;
}
void transformChanged(){
for ( InstanceMap::iterator i = m_instances.begin(); i != m_instances.end(); ++i )
{
( *i ).second->transformChanged();
}
}
typedef MemberCaller<InstanceSet, void (), &InstanceSet::transformChanged> TransformChangedCaller;
void boundsChanged(){
for ( InstanceMap::iterator i = m_instances.begin(); i != m_instances.end(); ++i )
{
( *i ).second->boundsChanged();
}
}
typedef MemberCaller<InstanceSet, void (), &InstanceSet::boundsChanged> BoundsChangedCaller;
};
template<typename Functor>
inline void InstanceSet_forEach( InstanceSet& instances, const Functor& functor ){
for ( InstanceSet::iterator i = instances.begin(), end = instances.end(); i != end; ++i )
{
functor( *( *i ).second );
}
}
template<typename Type>
class InstanceSetEvaluateTransform
{
public:
static void apply( InstanceSet& instances ){
InstanceSet_forEach(instances, [&](scene::Instance &instance) {
InstanceTypeCast<Type>::cast(instance)->evaluateTransform();
});
}
typedef ReferenceCaller<InstanceSet, void (), &InstanceSetEvaluateTransform<Type>::apply> Caller;
};
#endif