worldspawn/include/ibrush.h

127 lines
3.5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_IBRUSH_H )
#define INCLUDED_IBRUSH_H
#include "generic/constant.h"
#include "generic/callback.h"
#include "generic/vector.h"
#include "itexdef.h"
namespace scene
{
class Node;
}
#if 0
class IBrushFace
{
public:
virtual const char* GetShader() const = 0;
virtual void SetShader( const char* name ) = 0;
virtual const TextureProjection& GetTexdef() const = 0;
virtual void GetTexdef( TextureProjection& projection ) const = 0;
virtual void SetTexdef( const TextureProjection& projection ) = 0;
virtual void GetFlags( ContentsFlagsValue& flags ) const = 0;
virtual void SetFlags( const ContentsFlagsValue& flags ) = 0;
virtual void ShiftTexdef( float s, float t ) = 0;
virtual void ScaleTexdef( float s, float t ) = 0;
virtual void RotateTexdef( float angle ) = 0;
virtual void FitTexture( float s_repeat, float t_repeat ) = 0;
virtual bool isDetail() const = 0;
virtual void setDetail( bool detail ) = 0;
};
class IBrush
{
public:
STRING_CONSTANT( Name, "IBrush" );
virtual void reserve( std::size_t count ) = 0;
virtual void clear() = 0;
virtual void copy( const IBrush& other ) = 0;
virtual IBrushFace* addPlane( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection ) = 0;
virtual const AABB& localAABB() const = 0;
virtual void removeEmptyFaces() = 0;
};
class IBrushFaceInstance
{
public:
virtual IBrushFace& getFace() = 0;
virtual const IBrushFace& getFace() const = 0;
virtual bool isSelected() const = 0;
virtual void setSelected( SelectionSystem::EComponentMode mode, bool select ) const = 0;
};
class IBrushInstance
{
public:
STRING_CONSTANT( Name, "IBrushInstance" );
virtual void forEachFaceInstance( const BrushInstanceVisitor& visitor ) = 0;
};
#endif
class _QERFaceData
{
public:
_QERFaceData() : m_shader( "" ), contents( 0 ), flags( 0 ), value( 0 ){
}
Vector3 m_p0;
Vector3 m_p1;
Vector3 m_p2;
texdef_t m_texdef;
const char* m_shader;
int contents;
int flags;
int value;
};
typedef Callback<void (const _QERFaceData&)> BrushFaceDataCallback;
class BrushCreator
{
public:
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "brush" );
virtual scene::Node& createBrush() = 0;
virtual EBrushType getBrushType() = 0;
virtual void setBrushType(EBrushType t) = 0;
virtual void Brush_forEachFace( scene::Node& brush, const BrushFaceDataCallback& callback ) = 0;
virtual bool Brush_addFace( scene::Node& brush, const _QERFaceData& faceData ) = 0;
};
#include "modulesystem.h"
template<typename Type>
class GlobalModule;
typedef GlobalModule<BrushCreator> GlobalBrushModule;
template<typename Type>
class GlobalModuleRef;
typedef GlobalModuleRef<BrushCreator> GlobalBrushModuleRef;
inline BrushCreator& GlobalBrushCreator(){
return GlobalBrushModule::getTable();
}
#endif