VMAP: Func_detail_illusionary Cliptype support #14
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
We really should add cliptype support to func_detail_illusionary, because there are many cases where you want to filter what passes through. We should double check source doesn't have some similar solution. I also suggest we make it spawnflags read by VMAP, here's some clip types that would be amazing:
AI
Bullets/Projectiles
Grenades
Players
Vehicles
_entsurfaceflags will do that just for you now