diff --git a/tools/vmap/shaders.c b/tools/vmap/shaders.c index 45e1e5f..c6ace80 100644 --- a/tools/vmap/shaders.c +++ b/tools/vmap/shaders.c @@ -1254,8 +1254,8 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){ #endif /* match q3map_ */ else if ( !Q_strncasecmp( mattoken, "q3map_", 6 ) || !Q_strncasecmp( mattoken, "vmap_", 5 ) ) { - /* ydnar: q3map_baseShader (inherit this shader's parameters) */ - if ( !Q_stricmp( mattoken, "q3map_baseShader" ) || !Q_stricmp( mattoken, "vmap_baseShader" ) ) { + /* ydnar: vmap_baseMaterial (inherit this shader's parameters) */ + if ( !Q_stricmp( mattoken, "vmap_baseMaterial" ) ) { shaderInfo_t *si2; qboolean oldWarnImage; @@ -1419,7 +1419,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){ GetMatTokenAppend( shaderText, qfalse ); si->backsplashDistance = atof( mattoken ); } -#if 0 +#if 1 /* q3map_floodLight */ else if ( !Q_stricmp( mattoken, "q3map_floodLight" ) || !Q_stricmp( mattoken, "vmap_floodLight" ) ) { /* get color */ @@ -1525,7 +1525,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){ } /* q3map_backShader */ - else if ( !Q_stricmp( mattoken, "q3map_backShader" ) || !Q_stricmp( mattoken, "vmap_backShader" ) ) { + else if ( !Q_stricmp( mattoken, "q3map_backMaterial" ) || !Q_stricmp( mattoken, "vmap_backMaterial" ) ) { GetMatTokenAppend( shaderText, qfalse ); if ( mattoken[ 0 ] != '\0' ) { si->backShader = safe_malloc( strlen( mattoken ) + 1 ); @@ -1534,7 +1534,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){ } /* ydnar: q3map_cloneShader */ - else if ( !Q_stricmp( mattoken, "q3map_cloneShader" ) || !Q_stricmp( mattoken, "vmap_cloneShader" ) ) { + else if ( !Q_stricmp( mattoken, "q3map_cloneShader" ) || !Q_stricmp( mattoken, "vmap_cloneMaterial" ) ) { GetMatTokenAppend( shaderText, qfalse ); if ( mattoken[ 0 ] != '\0' ) { si->cloneShader = safe_malloc( strlen( mattoken ) + 1 ); @@ -1543,7 +1543,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){ } /* q3map_remapShader */ - else if ( !Q_stricmp( mattoken, "q3map_remapShader" ) || !Q_stricmp( mattoken, "vmap_remapShader" ) ) { + else if ( !Q_stricmp( mattoken, "q3map_remapShader" ) || !Q_stricmp( mattoken, "vmap_remapMaterial" ) ) { GetMatTokenAppend( shaderText, qfalse ); if ( mattoken[ 0 ] != '\0' ) { si->remapShader = safe_malloc( strlen( mattoken ) + 1 ); @@ -1552,7 +1552,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){ } /* q3map_deprecateShader */ - else if ( !Q_stricmp( mattoken, "q3map_deprecateShader" ) || !Q_stricmp( mattoken, "vmap_deprecateShader" ) ) { + else if ( !Q_stricmp( mattoken, "q3map_deprecateShader" ) || !Q_stricmp( mattoken, "vmap_deprecateMaterial" ) ) { GetMatTokenAppend( shaderText, qfalse ); if ( mattoken[ 0 ] != '\0' ) { @@ -2345,7 +2345,7 @@ static void ParseShaderFile( const char *filename ){ /* match q3map_ */ else if ( !Q_strncasecmp( token, "q3map_", 6 ) || !Q_strncasecmp( token, "vmap_", 5 ) ) { /* ydnar: q3map_baseShader (inherit this shader's parameters) */ - if ( !Q_stricmp( token, "q3map_baseShader" ) || !Q_stricmp( token, "vmap_baseShader" ) ) { + if ( !Q_stricmp( token, "q3map_baseShader" ) || !Q_stricmp( token, "vmap_baseMaterial" ) ) { shaderInfo_t *si2; qboolean oldWarnImage; @@ -2609,7 +2609,7 @@ static void ParseShaderFile( const char *filename ){ } /* q3map_backShader */ - else if ( !Q_stricmp( token, "q3map_backShader" ) || !Q_stricmp( token, "vmap_backShader" ) ) { + else if ( !Q_stricmp( token, "q3map_backShader" ) || !Q_stricmp( token, "vmap_backMaterial" ) ) { GetTokenAppend( shaderText, qfalse ); if ( token[ 0 ] != '\0' ) { si->backShader = safe_malloc( strlen( token ) + 1 ); @@ -2618,7 +2618,7 @@ static void ParseShaderFile( const char *filename ){ } /* ydnar: q3map_cloneShader */ - else if ( !Q_stricmp( token, "q3map_cloneShader" ) || !Q_stricmp( token, "vmap_cloneShader" ) ) { + else if ( !Q_stricmp( token, "q3map_cloneShader" ) || !Q_stricmp( token, "vmap_cloneMaterial" ) ) { GetTokenAppend( shaderText, qfalse ); if ( token[ 0 ] != '\0' ) { si->cloneShader = safe_malloc( strlen( token ) + 1 ); @@ -2627,7 +2627,7 @@ static void ParseShaderFile( const char *filename ){ } /* q3map_remapShader */ - else if ( !Q_stricmp( token, "q3map_remapShader" ) || !Q_stricmp( token, "vmap_remapShader" ) ) { + else if ( !Q_stricmp( token, "q3map_remapShader" ) || !Q_stricmp( token, "vmap_remapMaterial" ) ) { GetTokenAppend( shaderText, qfalse ); if ( token[ 0 ] != '\0' ) { si->remapShader = safe_malloc( strlen( token ) + 1 ); @@ -2636,7 +2636,7 @@ static void ParseShaderFile( const char *filename ){ } /* q3map_deprecateShader */ - else if ( !Q_stricmp( token, "q3map_deprecateShader" ) || !Q_stricmp( token, "vmap_deprecateShader" ) ) { + else if ( !Q_stricmp( token, "q3map_deprecateShader" ) || !Q_stricmp( token, "vmap_deprecateMaterial" ) ) { GetTokenAppend( shaderText, qfalse ); if ( token[ 0 ] != '\0' ) { diff --git a/tools/vmap/surface.c b/tools/vmap/surface.c index ab66018..bc9f743 100644 --- a/tools/vmap/surface.c +++ b/tools/vmap/surface.c @@ -3601,7 +3601,9 @@ void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree ){ /* ydnar: remap shader */ if ( ds->shaderInfo->remapShader && ds->shaderInfo->remapShader[ 0 ] ) { + int surfaceflags = ds->shaderInfo->surfaceFlags; ds->shaderInfo = ShaderInfoForShader( ds->shaderInfo->remapShader ); + ds->shaderInfo->surfaceFlags = surfaceflags; } /* ydnar: gs mods: handle the various types of surfaces */