*3DSMAX_ASCIIEXPORT	200
*COMMENT	"Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE	{
	*SCENE_FILENAME	"wedge_shallow.bsp"
	*SCENE_FIRSTFRAME	0
	*SCENE_LASTFRAME	100
	*SCENE_FRAMESPEED	30
	*SCENE_TICKSPERFRAME	160
	*SCENE_BACKGROUND_STATIC	0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC	0.0000	0.0000	0.0000
}
*MATERIAL_LIST	{
	*MATERIAL_COUNT	2
	*MATERIAL	0	{
		*MATERIAL_NAME	"textures/radiant_regression_tests/tile_model"
		*MATERIAL_CLASS	"Standard"
		*MATERIAL_DIFFUSE	1.000000	1.000000	0.833333
		*MATERIAL_SHADING Phong
		*MAP_DIFFUSE	{
			*MAP_NAME	"textures/radiant_regression_tests/tile_model"
			*MAP_CLASS	"Bitmap"
			*MAP_SUBNO	1
			*MAP_AMOUNT	1.0
			*MAP_TYPE	Screen
			*BITMAP	"..\textures\radiant_regression_tests\tile_model.tga"
			*BITMAP_FILTER	Pyramidal
		}
	}
	*MATERIAL	1	{
		*MATERIAL_NAME	"noshader"
		*MATERIAL_CLASS	"Standard"
		*MATERIAL_DIFFUSE	1.000000	1.000000	1.000000
		*MATERIAL_SHADING Phong
		*MAP_DIFFUSE	{
			*MAP_NAME	"noshader"
			*MAP_CLASS	"Bitmap"
			*MAP_SUBNO	1
			*MAP_AMOUNT	1.0
			*MAP_TYPE	Screen
			*BITMAP	"..\noshader.tga"
			*BITMAP_FILTER	Pyramidal
		}
	}
}
*GEOMOBJECT	{
	*NODE_NAME	"mat0model0surf0"
	*NODE_TM	{
		*NODE_NAME	"mat0model0surf0"
		*INHERIT_POS	0	0	0
		*INHERIT_ROT	0	0	0
		*INHERIT_SCL	0	0	0
		*TM_ROW0	1.0	0	0
		*TM_ROW1	0	1.0	0
		*TM_ROW2	0	0	1.0
		*TM_ROW3	0	0	0
		*TM_POS	0.000000	0.000000	0.000000
	}
	*MESH	{
		*TIMEVALUE	0
		*MESH_NUMVERTEX	4
		*MESH_NUMFACES	2
		*COMMENT	"SURFACETYPE	MST_PLANAR"
		*MESH_VERTEX_LIST	{
			*MESH_VERTEX	0	160.000000	0.000000	0.000000
			*MESH_VERTEX	1	64.000000	0.000000	64.000000
			*MESH_VERTEX	2	160.000000	128.000000	0.000000
			*MESH_VERTEX	3	64.000000	128.000000	64.000000
		}
		*MESH_NORMALS	{
			*MESH_FACENORMAL	0	0.554700	0.000000	0.832050
			*MESH_FACENORMAL	1	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	0	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	1	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	2	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	3	0.554700	0.000000	0.832050
		}
		*MESH_FACE_LIST	{
			*MESH_FACE	0	A:	0	B:	2	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
			*MESH_FACE	1	A:	2	B:	3	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
		}
		*MESH_NUMTVERTEX	4
		*MESH_TVERTLIST	{
			*MESH_TVERT	0	2.000000	-1.000000	1.000000
			*MESH_TVERT	1	-1.000000	-1.000000	1.000000
			*MESH_TVERT	2	2.000000	3.000000	1.000000
			*MESH_TVERT	3	-1.000000	3.000000	1.000000
		}
		*MESH_NUMTVFACES	2
		*MESH_TFACELIST	{
			*MESH_TFACE	0	0	2	1
			*MESH_TFACE	1	2	3	1
		}
	}
	*PROP_MOTIONBLUR	0
	*PROP_CASTSHADOW	1
	*PROP_RECVSHADOW	1
	*MATERIAL_REF	0
}
*GEOMOBJECT	{
	*NODE_NAME	"mat0model0surf1"
	*NODE_TM	{
		*NODE_NAME	"mat0model0surf1"
		*INHERIT_POS	0	0	0
		*INHERIT_ROT	0	0	0
		*INHERIT_SCL	0	0	0
		*TM_ROW0	1.0	0	0
		*TM_ROW1	0	1.0	0
		*TM_ROW2	0	0	1.0
		*TM_ROW3	0	0	0
		*TM_POS	0.000000	0.000000	0.000000
	}
	*MESH	{
		*TIMEVALUE	0
		*MESH_NUMVERTEX	4
		*MESH_NUMFACES	2
		*COMMENT	"SURFACETYPE	MST_PLANAR"
		*MESH_VERTEX_LIST	{
			*MESH_VERTEX	0	0.000000	128.000000	64.000000
			*MESH_VERTEX	1	0.000000	128.000000	0.000000
			*MESH_VERTEX	2	64.000000	128.000000	64.000000
			*MESH_VERTEX	3	160.000000	128.000000	0.000000
		}
		*MESH_NORMALS	{
			*MESH_FACENORMAL	0	0.554700	0.000000	0.832050
			*MESH_FACENORMAL	1	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	0	0.000000	1.000000	0.000000
			*MESH_VERTEXNORMAL	1	0.000000	1.000000	0.000000
			*MESH_VERTEXNORMAL	2	0.000000	1.000000	0.000000
			*MESH_VERTEXNORMAL	3	0.000000	1.000000	0.000000
		}
		*MESH_FACE_LIST	{
			*MESH_FACE	0	A:	0	B:	2	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
			*MESH_FACE	1	A:	2	B:	3	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
		}
		*MESH_NUMTVERTEX	4
		*MESH_TVERTLIST	{
			*MESH_TVERT	0	-2.000000	2.000000	1.000000
			*MESH_TVERT	1	-2.000000	0.000000	1.000000
			*MESH_TVERT	2	0.000000	2.000000	1.000000
			*MESH_TVERT	3	3.000000	0.000000	1.000000
		}
		*MESH_NUMTVFACES	2
		*MESH_TFACELIST	{
			*MESH_TFACE	0	0	2	1
			*MESH_TFACE	1	2	3	1
		}
	}
	*PROP_MOTIONBLUR	0
	*PROP_CASTSHADOW	1
	*PROP_RECVSHADOW	1
	*MATERIAL_REF	0
}
*GEOMOBJECT	{
	*NODE_NAME	"mat0model0surf2"
	*NODE_TM	{
		*NODE_NAME	"mat0model0surf2"
		*INHERIT_POS	0	0	0
		*INHERIT_ROT	0	0	0
		*INHERIT_SCL	0	0	0
		*TM_ROW0	1.0	0	0
		*TM_ROW1	0	1.0	0
		*TM_ROW2	0	0	1.0
		*TM_ROW3	0	0	0
		*TM_POS	0.000000	0.000000	0.000000
	}
	*MESH	{
		*TIMEVALUE	0
		*MESH_NUMVERTEX	4
		*MESH_NUMFACES	2
		*COMMENT	"SURFACETYPE	MST_PLANAR"
		*MESH_VERTEX_LIST	{
			*MESH_VERTEX	0	64.000000	0.000000	64.000000
			*MESH_VERTEX	1	0.000000	0.000000	64.000000
			*MESH_VERTEX	2	64.000000	128.000000	64.000000
			*MESH_VERTEX	3	0.000000	128.000000	64.000000
		}
		*MESH_NORMALS	{
			*MESH_FACENORMAL	0	0.554700	0.000000	0.832050
			*MESH_FACENORMAL	1	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	0	0.000000	0.000000	1.000000
			*MESH_VERTEXNORMAL	1	0.000000	0.000000	1.000000
			*MESH_VERTEXNORMAL	2	0.000000	0.000000	1.000000
			*MESH_VERTEXNORMAL	3	0.000000	0.000000	1.000000
		}
		*MESH_FACE_LIST	{
			*MESH_FACE	0	A:	0	B:	2	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
			*MESH_FACE	1	A:	2	B:	3	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
		}
		*MESH_NUMTVERTEX	4
		*MESH_TVERTLIST	{
			*MESH_TVERT	0	1.000000	-1.000000	1.000000
			*MESH_TVERT	1	-1.000000	-1.000000	1.000000
			*MESH_TVERT	2	1.000000	3.000000	1.000000
			*MESH_TVERT	3	-1.000000	3.000000	1.000000
		}
		*MESH_NUMTVFACES	2
		*MESH_TFACELIST	{
			*MESH_TFACE	0	0	2	1
			*MESH_TFACE	1	2	3	1
		}
	}
	*PROP_MOTIONBLUR	0
	*PROP_CASTSHADOW	1
	*PROP_RECVSHADOW	1
	*MATERIAL_REF	0
}
*GEOMOBJECT	{
	*NODE_NAME	"mat0model0surf3"
	*NODE_TM	{
		*NODE_NAME	"mat0model0surf3"
		*INHERIT_POS	0	0	0
		*INHERIT_ROT	0	0	0
		*INHERIT_SCL	0	0	0
		*TM_ROW0	1.0	0	0
		*TM_ROW1	0	1.0	0
		*TM_ROW2	0	0	1.0
		*TM_ROW3	0	0	0
		*TM_POS	0.000000	0.000000	0.000000
	}
	*MESH	{
		*TIMEVALUE	0
		*MESH_NUMVERTEX	4
		*MESH_NUMFACES	2
		*COMMENT	"SURFACETYPE	MST_PLANAR"
		*MESH_VERTEX_LIST	{
			*MESH_VERTEX	0	0.000000	0.000000	64.000000
			*MESH_VERTEX	1	0.000000	0.000000	0.000000
			*MESH_VERTEX	2	0.000000	128.000000	64.000000
			*MESH_VERTEX	3	0.000000	128.000000	0.000000
		}
		*MESH_NORMALS	{
			*MESH_FACENORMAL	0	0.554700	0.000000	0.832050
			*MESH_FACENORMAL	1	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	0	-1.000000	0.000000	0.000000
			*MESH_VERTEXNORMAL	1	-1.000000	0.000000	0.000000
			*MESH_VERTEXNORMAL	2	-1.000000	0.000000	0.000000
			*MESH_VERTEXNORMAL	3	-1.000000	0.000000	0.000000
		}
		*MESH_FACE_LIST	{
			*MESH_FACE	0	A:	0	B:	2	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
			*MESH_FACE	1	A:	2	B:	3	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
		}
		*MESH_NUMTVERTEX	4
		*MESH_TVERTLIST	{
			*MESH_TVERT	0	-2.000000	2.000000	1.000000
			*MESH_TVERT	1	-2.000000	0.000000	1.000000
			*MESH_TVERT	2	2.000000	2.000000	1.000000
			*MESH_TVERT	3	2.000000	0.000000	1.000000
		}
		*MESH_NUMTVFACES	2
		*MESH_TFACELIST	{
			*MESH_TFACE	0	0	2	1
			*MESH_TFACE	1	2	3	1
		}
	}
	*PROP_MOTIONBLUR	0
	*PROP_CASTSHADOW	1
	*PROP_RECVSHADOW	1
	*MATERIAL_REF	0
}
*GEOMOBJECT	{
	*NODE_NAME	"mat0model0surf4"
	*NODE_TM	{
		*NODE_NAME	"mat0model0surf4"
		*INHERIT_POS	0	0	0
		*INHERIT_ROT	0	0	0
		*INHERIT_SCL	0	0	0
		*TM_ROW0	1.0	0	0
		*TM_ROW1	0	1.0	0
		*TM_ROW2	0	0	1.0
		*TM_ROW3	0	0	0
		*TM_POS	0.000000	0.000000	0.000000
	}
	*MESH	{
		*TIMEVALUE	0
		*MESH_NUMVERTEX	4
		*MESH_NUMFACES	2
		*COMMENT	"SURFACETYPE	MST_PLANAR"
		*MESH_VERTEX_LIST	{
			*MESH_VERTEX	0	160.000000	0.000000	0.000000
			*MESH_VERTEX	1	0.000000	0.000000	0.000000
			*MESH_VERTEX	2	64.000000	0.000000	64.000000
			*MESH_VERTEX	3	0.000000	0.000000	64.000000
		}
		*MESH_NORMALS	{
			*MESH_FACENORMAL	0	0.554700	0.000000	0.832050
			*MESH_FACENORMAL	1	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	0	0.000000	-1.000000	0.000000
			*MESH_VERTEXNORMAL	1	0.000000	-1.000000	0.000000
			*MESH_VERTEXNORMAL	2	0.000000	-1.000000	0.000000
			*MESH_VERTEXNORMAL	3	0.000000	-1.000000	0.000000
		}
		*MESH_FACE_LIST	{
			*MESH_FACE	0	A:	0	B:	2	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
			*MESH_FACE	1	A:	2	B:	3	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
		}
		*MESH_NUMTVERTEX	4
		*MESH_TVERTLIST	{
			*MESH_TVERT	0	3.000000	0.000000	1.000000
			*MESH_TVERT	1	-2.000000	0.000000	1.000000
			*MESH_TVERT	2	0.000000	2.000000	1.000000
			*MESH_TVERT	3	-2.000000	2.000000	1.000000
		}
		*MESH_NUMTVFACES	2
		*MESH_TFACELIST	{
			*MESH_TFACE	0	0	2	1
			*MESH_TFACE	1	2	3	1
		}
	}
	*PROP_MOTIONBLUR	0
	*PROP_CASTSHADOW	1
	*PROP_RECVSHADOW	1
	*MATERIAL_REF	0
}
*GEOMOBJECT	{
	*NODE_NAME	"mat0model0surf5"
	*NODE_TM	{
		*NODE_NAME	"mat0model0surf5"
		*INHERIT_POS	0	0	0
		*INHERIT_ROT	0	0	0
		*INHERIT_SCL	0	0	0
		*TM_ROW0	1.0	0	0
		*TM_ROW1	0	1.0	0
		*TM_ROW2	0	0	1.0
		*TM_ROW3	0	0	0
		*TM_POS	0.000000	0.000000	0.000000
	}
	*MESH	{
		*TIMEVALUE	0
		*MESH_NUMVERTEX	4
		*MESH_NUMFACES	2
		*COMMENT	"SURFACETYPE	MST_PLANAR"
		*MESH_VERTEX_LIST	{
			*MESH_VERTEX	0	0.000000	128.000000	0.000000
			*MESH_VERTEX	1	0.000000	0.000000	0.000000
			*MESH_VERTEX	2	160.000000	128.000000	0.000000
			*MESH_VERTEX	3	160.000000	0.000000	0.000000
		}
		*MESH_NORMALS	{
			*MESH_FACENORMAL	0	0.554700	0.000000	0.832050
			*MESH_FACENORMAL	1	0.554700	0.000000	0.832050
			*MESH_VERTEXNORMAL	0	0.000000	0.000000	-1.000000
			*MESH_VERTEXNORMAL	1	0.000000	0.000000	-1.000000
			*MESH_VERTEXNORMAL	2	0.000000	0.000000	-1.000000
			*MESH_VERTEXNORMAL	3	0.000000	0.000000	-1.000000
		}
		*MESH_FACE_LIST	{
			*MESH_FACE	0	A:	0	B:	2	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
			*MESH_FACE	1	A:	2	B:	3	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
		}
		*MESH_NUMTVERTEX	4
		*MESH_TVERTLIST	{
			*MESH_TVERT	0	-2.000000	3.000000	1.000000
			*MESH_TVERT	1	-2.000000	-1.000000	1.000000
			*MESH_TVERT	2	3.000000	3.000000	1.000000
			*MESH_TVERT	3	3.000000	-1.000000	1.000000
		}
		*MESH_NUMTVFACES	2
		*MESH_TFACELIST	{
			*MESH_TFACE	0	0	2	1
			*MESH_TFACE	1	2	3	1
		}
	}
	*PROP_MOTIONBLUR	0
	*PROP_CASTSHADOW	1
	*PROP_RECVSHADOW	1
	*MATERIAL_REF	0
}
