README.md: Shift things around a bit

master 1.1-git
Marco Cawthorne 3 years ago
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# vvmtool
## Inter Quake Model & VVM Exporter
This is the exporter for our extended model format (**VVM**).
It can export both **standard IQM files** and our **extended format called VVM** for use in **FTEQW**.
It's based off Lee Salzman's iqm tool.
**These days, you can find an upgraded version of this tool that supports loads more formats in the
[FTE SRC](https://sourceforge.net/p/fteqw/code/HEAD/tree/), however links against more dependencies**
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It will be updated if we make changes to our format, those will also be pushed upstream to FTE's general purpose model exporter tool.
# Features
## Inter Quake Model & VVM Exporter
This is the exporter for our extended model format (**VVM**).
It can export both **standard IQM files** and our **extended format called VVM** for use in **FTEQW**.
It's based off Lee Salzman's iqm tool.
### Features
Features that the original IQM exporter did not offer:
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The tool's output will let you know if you're outputting an IQM compatible file or not.
# Building
### Building
Make sure you have a C++ compiler installed and issue:
@ -45,11 +46,11 @@ Make sure you have a C++ compiler installed and issue:
There's a Makefile for mingw cross-compilation as well.
# Usage
### Usage
Please read the `vvm.txt` file included in this repository for more information.
# Contributing
### Contributing
If you're looking for bug-fixes to the existing tool, stay here and post issues
and send pull requests if you happen to find bugs!
@ -60,7 +61,7 @@ specializes in that sort of thing.
Any bugs that get fixed here will be checked against the above tool as well.
# History
### History
In 2016 when we had our first prototype of The Wastes, we started out using DPM for
toolchain related reasons and quickly migrated to IQM. However we needed a better
system for handling reproducible output files. The original tool only handled
@ -82,7 +83,7 @@ in conjunction with the FTEQW builtins that'd later be exposed to the game-logic
However, the initial extensions to the IQM format in FTE were designed by us; and this
is the exporter that was used to make our game.
# Notes
### Notes
Extra resources, such as the pre-release files we shared on inside3d.com:
* [vvm docs](https://www.vera-visions.com/dev/vvm-docs-1.zip)
@ -90,7 +91,7 @@ Extra resources, such as the pre-release files we shared on inside3d.com:
* [July 2017: old sources dated](https://www.vera-visions.com/dev/vvm-src-1.zip)
* [July 2017: old win32 binary](https://www.vera-visions.com/dev/vvm-w32-1.zip)
# LICENSE
### LICENSE
Copyright (c) 2010-2016 Lee Salzman

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