Particle Manual
6 Light Keywords
Spawns a dynamic light when the effect is spawned.
The dynamic light is removed when radius drops to 0 or the age is exceeded.
At this time it is not possible to override the corona/specular levels.
How fast the light radius shrinks per second.
Dynamic light RGB colours.
Higher values can over-saturate.
How fast 'lightrgb' changes over time.
Specifies the maximum lifetime of your dynamic light.
Value 0 means no cubemap.
otherwise with eg cubemap 5, uses image files cubemaps/5ft.tga, cubemaps/5bk.tga, etc.
FIXME: At the current time, the cubemap is world-aligned and cannot rotate.
Multipliers for the dynamic light's various types of lighting
0 or 1, specifies whether the dynamic light will cast shadows or not.
Its faster if it doesn't.
Defines the intensity (the glare) and size of the corona the dynamic light
will cast.
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