/* * Copyright (c) 2016-2021 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void Weapons_PickupNotify(NSClientPlayer pl, int w); void Weapons_RefreshAmmo(NSClientPlayer pl); void Weapons_SwitchBest(NSClientPlayer pl, optional float skip); int Weapons_AddItem(NSClientPlayer pl, int w, int startammo); void Weapons_RemoveItem(NSClientPlayer pl, int w); void Weapons_InitItem(int w); void Weapons_ReloadWeapon(NSClientPlayer pl, .int mag, .int ammo, int max); void Weapon_DropCurrentWeapon(NSClientPlayer pl); int Weapon_GetCount(); int Weapon_GetBitID(int);