/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_snark (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_squeak.mdl" HALF-LIFE (1998) ENTITY Snark/Squeakgrenade Weapon */ enum { SNARK_IDLE, SNARK_FIDGET1, SNARK_FIDGET2, SNARK_HOLSTER, SNARK_DRAW, SNARK_THROW }; #ifdef SERVER class monster_snark:CBaseMonster { float m_flJump; entity m_eTarget; void(void) monster_snark; virtual void(void) customphysics; virtual void(void) Death; virtual void(void) Respawn; }; void monster_snark::customphysics(void) { input_movevalues = [250,0,0]; input_buttons = 0; input_impulse = 0; input_angles = angles; input_timelength = frametime; if (health <= 0) { return; } if (m_flJump <= 0.0 && m_eTarget == __NULL__) { float shortest = 999999; for (entity ef = world; (ef = findfloat(ef, ::movetype, MOVETYPE_WALK));) { float len = vlen(ef.origin - origin); if (ef.classname != "monster_snark" && len < shortest && ef.health > 0) { owner = __NULL__; m_eTarget = ef; shortest = len; } } } if (m_eTarget) { angles = input_angles = vectoangles(m_eTarget.origin - origin); } if (m_eTarget && m_flJump <= 0.0) { m_flJump = 0.5f + random(); Sound_Play(this, CHAN_VOICE, "weapon_snark.hunt"); input_buttons = 2; Damage_Apply(this, world, 1, 0, DMG_GENERIC); makevectors(angles); traceline(origin, origin + (v_forward * 128), 0, this); if (trace_ent.takedamage == DAMAGE_YES) { Sound_Play(this, CHAN_BODY, "weapon_snark.deploy"); Damage_Apply(trace_ent, real_owner, Skill_GetValue("snark_dmg_bite", 10), WEAPON_SNARK, DMG_GENERIC); FX_Blood(origin + [0,0,16], [1,0,0]); } if (m_eTarget.health <= 0) { m_eTarget = __NULL__; } } m_flJump -= frametime; runstandardplayerphysics(this); } void monster_snark::Death(void) { float dmg = Skill_GetValue("snark_dmg_pop", 5); Damage_Radius(origin, goalentity, dmg, dmg * 2.5f, TRUE, WEAPON_SNARK); FX_Blood(origin + [0,0,16], [203,183,15] / 255); Sound_Play(this, CHAN_VOICE, "weapon_snark.die"); Sound_Play(this, CHAN_BODY, "weapon_snark.blast"); customphysics = __NULL__; remove(this); } void monster_snark::Respawn(void) { netname = "Snark"; SetModel("models/w_squeak.mdl"); flags |= FL_MONSTER; SetSolid(SOLID_BBOX); SetMovetype(MOVETYPE_WALK); SetFrame(3); /* running like crazy. */ angles = goalentity.angles; health = 20; takedamage = DAMAGE_YES; m_eTarget = __NULL__; m_flJump = 1.0f; } void monster_snark::monster_snark(void) { Respawn(); } #endif int w_snark_pickup(int new, int startammo) { #ifdef SERVER player pl = (player)self; if (pl.ammo_snark < MAX_A_SNARK) { pl.ammo_snark = bound(0, pl.ammo_snark + 5, MAX_A_SNARK); } else { return FALSE; } #endif return TRUE; } void w_snark_draw(void) { Weapons_SetModel("models/v_squeak.mdl"); Weapons_ViewAnimation(SNARK_DRAW); } void w_snark_holster(void) { } #ifdef SERVER void w_snark_deploy(void) { monster_snark snark = spawn(monster_snark, real_owner: self, goalentity: self, spawnflags: MSF_MULTIPLAYER); makevectors(self.v_angle); snark.SetOrigin(self.origin + v_forward * 32); } #endif void w_snark_primary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } /* Ammo check */ #ifdef CLIENT if (pl.a_ammo2 <= 0) { return; } #else if (pl.ammo_snark <= 0) { return; } #endif Weapons_ViewAnimation(SNARK_THROW); /* Audio-Visual Bit */ #ifdef CLIENT pl.a_ammo2--; #else w_snark_deploy(); pl.ammo_snark--; if (pl.ammo_snark <= 0) { Weapons_RemoveItem(pl, WEAPON_SNARK); } #endif pl.w_idle_next = 1.0f; pl.w_attack_next = 0.25f; } void w_snark_secondary(void) { } void w_snark_reload(void) { } void w_snark_release(void) { int r; player pl = (player)self; if (pl.w_idle_next > 0.0) { return; } r = (float)input_sequence % 3; switch (r) { case 0: Weapons_ViewAnimation(SNARK_IDLE); pl.w_idle_next = 1.875f; break; case 1: Weapons_ViewAnimation(SNARK_FIDGET1); pl.w_idle_next = 4.375f; break; default: Weapons_ViewAnimation(SNARK_FIDGET2); pl.w_idle_next = 5.0f; break; } } void w_snark_precache(void) { #ifdef SERVER Sound_Precache("weapon_snark.deploy"); Sound_Precache("weapon_snark.die"); Sound_Precache("weapon_snark.blast"); Sound_Precache("weapon_snark.hunt"); precache_model("models/w_sqknest.mdl"); precache_model("models/w_squeak.mdl"); #else precache_model("models/p_squeak.mdl"); precache_model("models/v_squeak.mdl"); #endif } void w_snark_updateammo(player pl) { #ifdef SERVER Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_snark, __NULL__); #endif } string w_snark_wmodel(void) { return "models/w_sqknest.mdl"; } string w_snark_pmodel(void) { return "models/p_squeak.mdl"; } string w_snark_deathmsg(void) { return ""; } float w_snark_aimanim(void) { return self.flags & FL_CROUCHING ? ANIM_CR_AIMSQUEAK : ANIM_AIMSQUEAK; } void w_snark_hud(void) { #ifdef CLIENT HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], g_hud7_spr, [96/256,96/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } void w_snark_hudpic(int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic(pos, [170,45], g_hud6_spr, [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], g_hud3_spr, [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_snark = { .name = "snark", .id = ITEM_SNARK, .slot = 4, .slot_pos = 3, .draw = w_snark_draw, .holster = w_snark_holster, .primary = w_snark_primary, .secondary = w_snark_secondary, .reload = w_snark_reload, .release = w_snark_release, .crosshair = w_snark_hud, .precache = w_snark_precache, .pickup = w_snark_pickup, .updateammo = w_snark_updateammo, .wmodel = w_snark_wmodel, .pmodel = w_snark_pmodel, .deathmsg = w_snark_deathmsg, .aimanim = w_snark_aimanim, .hudpic = w_snark_hudpic }; #ifdef SERVER void weapon_snark(void) { Weapons_InitItem(WEAPON_SNARK); } #endif