/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED monster_alien_grunt (0 0.8 0.8) (-32 -32 0) (32 32 64) HALF-LIFE (1998) ENTITY Alien Grunt */ enum { AG_IDLE, AG_THREAT, AG_WALK, AG_RUN, AG_LEFT, AG_RIGHT, AG_FLINCH, AG_FLINCHBIG, AG_ATTACK, AG_ATTACK2, AG_VICTORYSQUAT, AG_VICTORYEAT, AG_VICTORYSTAND, AG_FLINCHARML, AG_FLINCHLEGL, AG_FLINCHARMR, AG_FLINCHLEGR, AG_SHOOTUP, AG_SHOOTDOWN, AG_SHOOT, AG_SHOOTQUICK, AG_SHOOTLONG, AG_DIEHS, AG_DIEGUT, AG_DIEFORWARD, AG_DIE, AG_DIEBACK, AG_FLOAT, AG_SCARE, AG_OPEN, AG_SMASHRAIL, AG_LAND }; class monster_alien_grunt:CBaseMonster { float m_flIdleTime; float m_flPainTime; void(void) monster_alien_grunt; virtual void(void) Pain; virtual void(void) Death; virtual void(void) IdleNoise; virtual void(void) Respawn; }; void monster_alien_grunt::Pain(void) { CBaseMonster::Pain(); if (m_flPainTime > time) { return; } if (random() < 0.25f) { return; } Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.pain"); SetFrame(AG_FLINCH + floor(random(0, 2))); m_flPainTime = time + 0.25f; } void monster_alien_grunt::Death(void) { /* if we're already dead (corpse) don't change animations */ if (style != MONSTER_DEAD) { /* headshots == different animation */ if (g_dmg_iHitBody == BODY_HEAD) { if (random() < 0.5) { SetFrame(AG_DIEHS); } else { SetFrame(AG_DIEFORWARD); } } else { SetFrame(AG_DIE + floor(random(0, 2))); } Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.die"); } /* set the functional differences */ CBaseMonster::Death(); } void monster_alien_grunt::IdleNoise(void) { /* don't make noise if we're dead (corpse) */ if (style == MONSTER_DEAD) { return; } if (m_flIdleTime > time) { return; } m_flIdleTime = time + random(2,10); Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.idle"); } void monster_alien_grunt::Respawn(void) { CBaseMonster::Respawn(); SetFrame(AG_IDLE); } void monster_alien_grunt::monster_alien_grunt(void) { Sound_Precache("monster_alien_grunt.alert"); Sound_Precache("monster_alien_grunt.attack"); Sound_Precache("monster_alien_grunt.die"); Sound_Precache("monster_alien_grunt.idle"); Sound_Precache("monster_alien_grunt.pain"); netname = "Alien Grunt"; model = "models/agrunt.mdl"; base_mins = [-32,-32,0]; base_maxs = [32,32,64]; base_health = Skill_GetValue("agrunt_health", 90); CBaseMonster::CBaseMonster(); }