/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** Hitmesh types that models can support. You can figure those out on any model as long as you cast a traceline with the MOVE_HITMODEL flag. The result will be stored inside the global `trace_surface_id`. */ typedef enum { BODY_DEFAULT, /**< No specific body part. */ BODY_HEAD, /**< trace hit the head */ BODY_CHEST, /**< trace hit the chest */ BODY_STOMACH, /**< trace hit the stomach */ BODY_ARMLEFT, /**< trace hit the left arm */ BODY_ARMRIGHT, /**< trace hit the right arm */ BODY_LEGLEFT, /**< trace hit the left leg */ BODY_LEGRIGHT /**< trace hit the right leg */ } bodyType_t;