/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "cvars.h" vector Route_SelectDestination( NSBot target ); var int autocvar_nav_linksize = 256; var int autocvar_nav_radius = 8; void _BotLog(string functionName, string msg) { print(sprintf("%f ^xF05%s ^7: %s\n", time, functionName, msg)); } /** Logs an bot system specific log message. The console variable `bot_developer` has to be `1` for them to be visible. @param description(...) contains a formatted string containing a description. */ #define BotLog(...) if (autocvar_bot_developer) _BotLog(__FUNC__, sprintf(__VA_ARGS__)) void _BotEntLog(string className, string functionName, float edictNum, string warnMessage) { print(sprintf("%f ^xF05%s (id: %d) ^7: %s\n", time, functionName, edictNum, warnMessage)); } /** Logs an bot specific entity class log message. The console variable `bot_developer` has to be `1` for them to be visible. @param description(...) contains a formatted string containing a description. */ #define BotEntLog(...) if (autocvar_bot_developer) _BotEntLog(classname, __FUNC__, num_for_edict(this), sprintf(__VA_ARGS__)) var string autocvar_bot_prefix = ""; /* BotScript script/bots.txt Listing of various bot profiles where infokeys can be set and interpreted by the game-logic at will. The `name` keys has to _always_ be present. The `funname` key is optional. Name acts as both an identifier as well as a nickname when `funname` is not present. Anything else is considered to be extra. */ typedef struct { string m_strName; string m_strNetName; string m_strExtra; } botScript_t; #define BOTSCRIPT_MAX 32 botScript_t g_bots[BOTSCRIPT_MAX]; var int g_botScriptCount;