# Code: Overview ## Getting started Most developers probably only want to get their hands on the game-logic component. In Nuclide we have 3 main modules supplied to the engine: - **Client** - **Server** - **Menu** When we build these with the **fteqcc** compiler, we will get three files: - csprogs.dat - progs.dat - menu.dat In the source code tree of Nuclide itself, you'll find all the core entry functions that the engine calls in a file called `entry.qc` which exists in each sub-module its directory. However, you probably don't want to modify the Nuclide `./src/...` tree directly (unless you got a good reason) and want to focus on your own tree. A minimal basis you can copy and paste can be found under `./base/` which implements a very minimal game. You can walk around, jump and even shoot a projectile or two. This is an example codebase implementing the minimum required to get going with Nuclide. So make a copy of it and play around there to get a feel for what you can do. There are some other example games, such as **FreeHL** which you may want to look at too. Some games (usually not provided by us) have a different **license** so watch out as you don't want to step on anyones toes. However if it's provided by us (**Vera Visions, L.L.C.**) then you can usually assume it's under some sort of **free license**. Wouldn't hurt to check however. ## Example: Base To be written.