#!/bin/sh if ! [ -x "$(command -v zip)" ]; then printf "'zip' is not installed.\n" exit fi if ! [ -x "$(command -v tree)" ]; then printf "'tree' is not installed.\n" exit fi if [ $# -lt 0 ]; then printf "At least supply the name of the mod/game dir you want to pack.\n" exit fi GAME_DIR="$1" BUILD_DIR=$1-$(date +%m-%d-%Y) OLD_DIR=$(pwd) if [ -f "$GAME_DIR"/src/Makefile ]; then mkdir -p "$BUILD_DIR/$GAME_DIR" mkdir -p "$BUILD_DIR/platform" cd $GAME_DIR/src make else printf "Not a valid game to bundle.\n" exit fi cd "$OLD_DIR" # build the pk3s find ./$GAME_DIR -name *.pk3dir | xargs -I @ sh -c 'echo `basename "@"`' | while read PK3DIR; do # strip the .pk3dir from the folder name to get the final .pk3 basename PK3NAME=$(echo $PK3DIR | cut -f 1 -d '.') # go into the pk3dir and compile your zip cd "./$GAME_DIR/$PK3DIR" tree -fi > ./build_contents.txt sed -i '/build_contents/d' ./build_contents.txt sed -i '/directories,/d' ./build_contents.txt zip -0 "$PK3NAME".pk3 -@ < ./build_contents.txt rm ./build_contents.txt # Go back and move it over into the build directory cd "$OLD_DIR" mv "./$GAME_DIR/$PK3DIR/$PK3NAME.pk3" "./$BUILD_DIR/$GAME_DIR/$PK3NAME.pk3" done; # copy over the shell scripts inside the game-dir find ./$GAME_DIR -name 'install_*.sh' | xargs -I @ sh -c 'echo `basename "@"`' | while read SCRIPTNAME; do cp "./$GAME_DIR/$SCRIPTNAME" "./$BUILD_DIR/$GAME_DIR/$SCRIPTNAME" done; cp "./$GAME_DIR/progs.dat" "./$BUILD_DIR/$GAME_DIR/progs.dat" cp "./$GAME_DIR/csprogs.dat" "./$BUILD_DIR/$GAME_DIR/csprogs.dat" cp "./$GAME_DIR/menu.dat" "./$BUILD_DIR/$GAME_DIR/menu.dat" if [ "$EXCLUDE_PLATFORM" ]; then cp ./$GAME_DIR.fmf ./$BUILD_DIR/$GAME_DIR.fmf else find 'platform' -name '*.pk3dir' | xargs -I @ sh -c 'echo `basename "@"`' | while read PK3DIR; do # strip the .pk3dir from the folder name to get the final .pk3 basename PK3NAME=$(echo $PK3DIR | cut -f 1 -d '.') # go into the pk3dir and compile your zip cd "./platform/$PK3DIR" tree -fi > ./build_contents.txt sed -i '/build_contents/d' ./build_contents.txt sed -i '/directories,/d' ./build_contents.txt zip -0 "$PK3NAME".pk3 -@ < ./build_contents.txt rm ./build_contents.txt # Go back and move it over into the build directory cd "$OLD_DIR" mv "./platform/$PK3DIR/$PK3NAME.pk3" "./$BUILD_DIR/platform/$PK3NAME.pk3" done; cp "./platform/platform_default.cfg" "./$BUILD_DIR/platform/platform_default.cfg" cp "./platform/readme.txt" "./$BUILD_DIR/platform/readme.txt" cp "./platform/menu.dat" "./$BUILD_DIR/platform/menu.dat" rm "./$BUILD_DIR/platform/test_maps.pk3" # manifest cp ./default.fmf ./$BUILD_DIR/default.fmf sed -i "s|base|$GAME_DIR|g" ./$BUILD_DIR/default.fmf cp ./doc/release-readme ./$BUILD_DIR/README.txt fi tree ./$BUILD_DIR printf "DONE, press ENTER to create .zip with gpg signature (or CTRL+C to cancel)\n" read cont zip -9 -r "$BUILD_DIR".zip "./$BUILD_DIR" if ! [ -x "$(command -v gpg)" ]; then printf "'gpg' is not installed.\n" exit fi gpg --output "./$BUILD_DIR.sig" --detach-sig "./$BUILD_DIR.zip"