//======= Copyright (c) 2023 Vera Visions LLC. All rights reserved. ======= // // Purpose: // // Unlit surface. //============================================================================== !!ver 110 !!permu FOG !!samps diffuse #include "sys/defs.h" #include "sys/fog.h" varying vec2 tex_c; #ifdef VERTEX_SHADER void main () { tex_c = v_texcoord; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { vec4 d_f = vec4(1.0, 1.0, 1.0, 1.0) - texture2D( s_diffuse, tex_c ); if (d_f.a > 0.5) { discard; } gl_FragColor = fog4( d_f ); } #endif