# Materials: Commands {#mat_commands} ## nomipmaps ### Syntax **noMipmaps** ### Overview This implies [noPicMip](nopicmip.md), but also prevents the generation of any lower resolution mipmaps for use by the 3d card. This will cause the texture to alias when it gets smaller, but there are some cases where you would rather have this than a blurry image. Sometimes thin slivers of triangles force things to very low mipmap levels, which leave a few constant pixels on otherwise scrolling special effects.