# FreeCS Free-software implementation of Counter-Strike running on the FTE QuakeWorld engine. Screen 1 Screen 2 Screen 3 Screen 4 Android Port # Goals The goal of this project is to provide an open-source version of Counter-Strike 1.5. Counter-Strike, being one of the most popular multiplayer games to exist, hasn't had a free-software implementation done until now. ** This project distributes no assets from either Half-Life or Counter-Strike. You have to provide them yourself. ** ** This project shares no code with the Half-Life SDK. The entities are re-creations based on descriptions on TWHL.info. ** ** Read the HL SDK EULA to find out [why.](http://twhl.info/articulator.php?art=1) ** Five cool random things you can do with this: 1. Play/Host CS on virtually every platform. 2. Customize the game to whatever extent you like. 3. Create entirely new weapons! 4. Create completely new and refreshing gamemodes! 5. Have a guarantee to be able to play it 20 years into the future! # Status All the weapons are implemented, so are the gamemodes: - **Hostage Rescue** (cs) - **Bomb Defusal** (de) - **Assassination** (as) - **Escape** (es) The game is playable as long as you don't care about the radar/overview display. # Installing 1. Get the latest version of FTEQW from the [website](http://triptohell.info/moodles/). 2. Download csv15full.exe to get the 'cstrike' folder (Use Wine on *NIX because the linux server is missing assets...). 3. Move both the cstrike folder and the FTE QuakeWorld binary into a folder 4. Copy the contents of FreeCS into that same folder, so that fteqw, freecs, default.fmf and cstrike co-exist in the same directory. 5. Run FTE QuakeWorld *Optional step: Copy the 'valve' folder from your Half-Life installation in order for all assets to show up* **Most UNIX file systems are case-sensitive, so you'll want to rename the .wad files in the cstrike directory to be lowercase only. This will fix most missing texture bugs!** # Notes You might get away with using the cstrike folder from the Steam version of Counter-Strike 1.6, or any older version than 1.5 - but they are not supported. I will not try to recreate 1.6 or any other earlier versions specifically. I may however add additional, optional features that will emulate behaviour of later versions of Counter-Strike. # Special Thanks **Spike** - Creator of FTE QuakeWorld and FTEQCC [(Website)](http://fte.triptohell.info/) **TWHL** - Mapping Community with CS/HL entity information [(Website)](http://twhl.info) **This repository uses no content from Half-Life nor the original Counter-Strike, for credits as to who created the ORIGINAL Counter-Strike, please visit** [WebArchive - counter-strike net](http://web.archive.org/web/20021016230745/http://counter-strike.net/csteam.html)