/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED func_areaportal (0 .5 .8) ? Manages a space between two areas. Requires to be positioned within an areaportal helper brush. -------- KEYS -------- "targetname" : Name "StartOpen" : Sets the initial state. If 1 the portal will start open. -------- INPUTS -------- "Open" : Open the areaportal. "Close" : Close the areaportal. "Toggle" : Toggle the areaportal. -------- TRIVIA -------- This entity was introduced in Quake II (1997). */ class func_areaportal:NSEntity { int m_iPortalState; int m_iStartOpen; public: void func_areaportal(void); /* overrides */ virtual void Respawn(void); virtual void SpawnKey(string,string); virtual void Trigger(entity,int); virtual void Input(entity,string,string); virtual void PortalOpen(void); virtual void PortalClose(void); }; void func_areaportal::func_areaportal(void) { m_iPortalState = 0i; m_iStartOpen = 0i; } void func_areaportal::Respawn(void) { SetModel(GetSpawnModel()); SetOrigin(GetSpawnOrigin()); Hide(); SetSolid(SOLID_NOT); if (!m_iStartOpen) PortalClose(); else PortalOpen(); } void func_areaportal::SpawnKey(string strKey, string strValue) { switch (strKey) { case "StartOpen": m_iStartOpen = stoi(strValue); break; default: super::SpawnKey(strKey, strValue); } } void func_areaportal::Trigger(entity act, int state) { if (state == TRIG_OFF) { PortalClose(); } else if (state == TRIG_ON) { PortalOpen(); } else { if (m_iPortalState == 1) PortalClose(); else PortalOpen(); } } void func_areaportal::Input(entity eAct, string strInput, string strData) { switch (strInput) { case "Open": Trigger(eAct, TRIG_ON); break; case "Close": Trigger(eAct, TRIG_OFF); break; case "Toggle": Trigger(eAct, TRIG_TOGGLE); break; default: super::Input(eAct, strInput, strData); } } void func_areaportal::PortalOpen(void) { if (m_iPortalState == 1) return; m_iPortalState = 1; setorigin(this, origin); openportal(this, AREAPORTAL_OPEN); } void func_areaportal::PortalClose(void) { if (m_iPortalState == 0) return; m_iPortalState = 0; setorigin(this, origin); openportal(this, AREAPORTAL_CLOSED); }