/* Copyright 2016-2018 Marco "eukara" Hladik MIT LICENSE Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ enum { BUY_BOTH, BUY_CT, BUY_T, BUY_NEITHER }; /* ================= Rules_BuyingPossible Checks if it is possible for players to buy anything ================= */ float Rules_BuyingPossible( void ) { if ( self.health <= 0 ) { return FALSE; } if ( fGameState == GAME_ACTIVE ) { if ( ( ( autocvar_mp_roundtime * 60 ) - fGameTime ) > autocvar_mp_buytime ) { centerprint( self, sprintf( "%d seconds have passed...\nYou can't buy anything now!", autocvar_mp_buytime ) ); self.fAttackFinished = time + 1.0; return FALSE; } } if ( self.team == TEAM_VIP ) { centerprint( self, "You are the VIP...\nYou can't buy anything!\n" ); self.fAttackFinished = time + 1.0; return FALSE; } if ( iBuyRestriction == BUY_NEITHER ) { centerprint( self, "Sorry, you aren't meant\nto be buying anything.\n" ); self.fAttackFinished = time + 1.0; return FALSE; } if ( iBuyRestriction != BUY_BOTH ) { if ( iBuyRestriction == BUY_CT && self.team == TEAM_T ) { centerprint( self, "Terrorists aren't allowed to\nbuy anything on this map!\n" ); self.fAttackFinished = time + 1.0; return FALSE; } else if ( iBuyRestriction == BUY_T && self.team == TEAM_CT ) { centerprint( self, "CTs aren't allowed to buy\nanything on this map!\n" ); self.fAttackFinished = time + 1.0; return FALSE; } } if ( self.fInBuyZone == FALSE ) { return FALSE; } return TRUE; } void Rules_MakeBomber( void ) { Weapon_AddItem( WEAPON_C4BOMB ); centerprint( self, "You have the bomb!\nFind the target zone or DROP\nthe bomb for another Terrorist." ); } void Rules_MakeVIP( void ) { self.team = TEAM_VIP; Spawn_RespawnClient( self.team ); centerprint( self, "You are the VIP\nMake your way to the safety zones!" ); forceinfokey( self, "*dead", "2" ); } /* ================= Rules_Restart Loop through all ents and handle them ================= */ void Rules_Restart( int iWipe ) { iHostagesRescued = 0; entity eOld = self; // Spawn/Respawn everyone at their team position and give them $$$ for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) { self = eFind; if ( self.health > 0 && iWipe == FALSE ) { Spawn_RespawnClient( self.team ); } else { Spawn_MakeSpectator(); Spawn_CreateClient( self.fCharModel ); } if ( iWipe == FALSE ) { Money_GiveTeamReward(); } else { self.fMoney = autocvar_mp_startmoney; } } // Clear the corpses/items for ( entity eFind = world; ( eFind = find( eFind, classname, "remove_me" ) ); ) { remove( eFind ); } // Find the bombs. Destory them! for ( entity eFind = world; ( eFind = find( eFind, classname, "c4bomb" ) ); ) { remove( eFind ); } // Select a random Terrorist for the bomb, if needed if ( iBombZones > 0 ) { int iRandomT = floor( random( 1, (float)iAlivePlayers_T + 1 ) ); int iPickT = 0; for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) { if ( eFind.team == TEAM_T ) { iPickT++; if ( iPickT == iRandomT ) { self = eFind; Rules_MakeBomber(); } } } } // If there is a VIP, select a random CT to be it if ( iVIPZones > 0 ) { int iRandomCT = floor( random( 1, (float)iAlivePlayers_CT + 1 ) ); int iPickCT = 0; for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) { if ( eFind.team == TEAM_CT ) { iPickCT++; if ( iPickCT == iRandomCT ) { self = eFind; Rules_MakeVIP(); } } } } // Respawn all the entities for ( entity eFind = world; ( eFind = findfloat( eFind, fRespawns, TRUE ) ); ) { self = eFind; Entities_Respawn(); } self = eOld; Timer_Begin( autocvar_mp_freezetime, GAME_FREEZE ); Money_ResetTeamReward(); } /* ================= Rules_RoundOver This happens whenever an objective is complete or time is up ================= */ void Rules_RoundOver( int iTeamWon, int iMoneyReward, float fSilent ) { if ( fGameState != GAME_ACTIVE ) { return; } if ( iTeamWon == TEAM_T ) { if ( fSilent == FALSE ) { Radio_BroadcastMessage( RADIO_TERWIN ); } iWon_T++; // FIXME: Calculate the proper loss values Money_QueTeamReward( TEAM_CT, 1400 ); } else if ( iTeamWon == TEAM_CT ) { if ( fSilent == FALSE ) { Radio_BroadcastMessage( RADIO_CTWIN ); } iWon_CT++; // FIXME: Calculate the proper loss values Money_QueTeamReward( TEAM_T, 1400 ); } else { if ( fSilent == FALSE ) { Radio_BroadcastMessage( RADIO_ROUNDDRAW ); } } Money_QueTeamReward( iTeamWon, iMoneyReward ); Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts iBombPlanted = 0; iRounds++; } /* ================= Rules_TimeOver Whenever mp_roundtime was being counted down to 0 ================= */ void Rules_TimeOver( void ) { if ( iVIPZones > 0 ) { Rules_RoundOver( TEAM_T, 3250, FALSE ); } else if ( iBombZones > 0 ) { Rules_RoundOver( TEAM_CT, 3250, FALSE ); } else if ( iHostagesMax > 0 ) { // TODO: Broadcast_Print: Hostages have not been rescued! Rules_RoundOver( TEAM_T, 3250, FALSE ); } else { Rules_RoundOver( 0, 0, FALSE ); } } /* ================= Rules_SwitchTeams Happens rarely ================= */ void Rules_SwitchTeams( void ) { int iCTW, iTW; for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) { if ( eFind.team == TEAM_CT ) { eFind.team = TEAM_T; eFind.fCharModel -= 4; } else if ( eFind.team == TEAM_T ) { eFind.team = TEAM_CT; eFind.fCharModel += 4; } forceinfokey( eFind, "*team", ftos( eFind.team ) ); } iCTW = iWon_CT; iTW = iWon_T; iWon_T = iCTW; iWon_CT = iTW; iCTW = iAlivePlayers_CT; iTW = iAlivePlayers_T; iAlivePlayers_CT = iTW; iAlivePlayers_T = iCTW; } /* ================= SPAWN: info_map_parameters Let's map authors decide who can buy stuff and who CAN'T. Also allows people to set the bomb placing radius incase you want to use info_bomb_target. ================= */ .float buying; .float bombradius; void info_map_parameters( void ) { if ( self.bombradius ) { iBombRadius = self.bombradius; } if ( self.buying ) { iBuyRestriction = self.buying; } }