/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** Called internally by client/server modules for when a player joins. */ void XR_Init(entity); /** Called internally by client/server modules for when a player leaves. */ void XR_Shutdown(entity); /** Returns if XR features are available on the entity. */ bool XR_Available(entity); /** Called on client/server modules after an input packet has been dispatched. */ void XR_InputFrame(entity); #ifdef CLIENT /** Sets up view properties from a client entity before a rendering call. */ void XR_UpdateView(entity); #endif var float autocvar_xr_roomScale = 1.0f; var float autocvar_xr_viewHeight = -48.0f; var bool autocvar_xr_testInputs = false;