/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enumflags { FNCPLAT_TRIGGER, }; enum { PLATSTATE_RAISED, PLATSTATE_LOWERED, PLATSTATE_UP, PLATSTATE_DOWN }; /*!QUAKED func_platrot (0 .5 .8) ? # OVERVIEW A vertically moving platform that rotates. # KEYS - "targetname" : Name - "noise1" : Sound when moving - "noise2" : Sound when stopped - "speed" : Speed of rotation in u/s - "height" : Vertical travel distance - "rotation" : Rotation amount, in degrees # NOTES Spins. # TRIVIA This entity was introduced in Half-Life (1998). */ class func_platrot:NSRenderableEntity { int m_iState; float m_flSpeed; float m_flHeight; string m_strNoise1; string m_strNoise2; float m_flRotation; public: void func_platrot(void); virtual void Save(float); virtual void Restore(string,string); virtual void Trigger(entity, triggermode_t); virtual void Respawn(void); virtual void Touch(entity); virtual void SpawnKey(string,string); virtual void Move(vector, vector, void(void)); virtual void ArrivedUp(void); virtual void ArrivedDown(void); virtual void MoveToggle(void); }; void func_platrot::func_platrot(void) { m_iState = 0i; m_flSpeed = 100.0f; m_flHeight = 0.0f; m_strNoise1 = __NULL__; m_strNoise2 = __NULL__; m_flRotation = 0.0f; } void func_platrot::Save(float handle) { super::Save(handle); SaveInt(handle, "m_iState", m_iState); SaveFloat(handle, "m_flSpeed", m_flSpeed); SaveFloat(handle, "m_flHeight", m_flHeight); SaveString(handle, "m_strNoise1", m_strNoise1); SaveString(handle, "m_strNoise2", m_strNoise2); SaveFloat(handle, "m_flRotation", m_flRotation); } void func_platrot::Restore(string strKey, string strValue) { switch (strKey) { case "m_iState": m_iState = ReadInt(strValue); break; case "m_flSpeed": m_flSpeed = ReadFloat(strValue); break; case "m_flHeight": m_flHeight = ReadFloat(strValue); break; case "m_strNoise1": m_strNoise1 = ReadString(strValue); break; case "m_strNoise2": m_strNoise2 = ReadString(strValue); break; case "m_flRotation": m_flRotation = ReadFloat(strValue); break; default: super::Restore(strKey, strValue); } } void func_platrot::SpawnKey(string strKey, string strValue) { switch (strKey) { case "height": m_flHeight = stof(strValue); break; case "speed": m_flSpeed = stof(strValue); break; case "noise1": m_strNoise1 = strValue; break; case "noise2": m_strNoise2 = strValue; break; case "rotation": m_flRotation = stof(strValue); break; default: super::SpawnKey(strKey, strValue); } } void func_platrot::Respawn(void) { SetMovetype(MOVETYPE_PUSH); SetSolid(SOLID_BSP); SetModel(GetSpawnModel()); SetOrigin(GetSpawnOrigin()); SetAngles(GetSpawnAngles()); m_iState = PLATSTATE_RAISED; ReleaseThink(); } void func_platrot::ArrivedUp(void) { ClearVelocity(); m_iState = PLATSTATE_RAISED; sound(this, CHAN_VOICE, "common/null.wav", 1.0f, ATTN_NORM); if (m_strNoise2) sound(this, CHAN_WEAPON, m_strNoise2, 1.0f, ATTN_NORM); } void func_platrot::ArrivedDown(void) { ClearVelocity(); m_iState = PLATSTATE_LOWERED; sound(this, CHAN_VOICE, "common/null.wav", 1.0f, ATTN_NORM); if (m_strNoise2) sound(this, CHAN_WEAPON, m_strNoise2, 1.0f, ATTN_NORM); } void func_platrot::Move(vector vecDest, vector vecADest, void() vFunc) { vector vecDifference, vecADifference; float flTravel, fTravelTime; m_iState = PLATSTATE_DOWN; vecDifference = (vecDest - origin); vecADifference = vecADest - angles; flTravel = vlen(vecDifference); fTravelTime = (flTravel / m_flSpeed); SetThink(vFunc); if (fTravelTime < 0.1) { ClearVelocity(); SetNextThink(0.1f); return; } SetAngularVelocity(vecADifference * (1.0f / fTravelTime)); SetVelocity(vecDifference * (1.0f / fTravelTime)); SetNextThink(ltime + fTravelTime); if (m_strNoise1) sound(this, CHAN_VOICE, m_strNoise1, 1.0f, ATTN_NORM); } void func_platrot::MoveToggle(void) { if (m_iState == PLATSTATE_RAISED) { Move(GetSpawnOrigin() - [0,0,m_flHeight], GetSpawnAngles() + [0, m_flRotation, 0], ArrivedDown); } else if (m_iState == PLATSTATE_LOWERED) { Move(GetSpawnOrigin(), GetSpawnAngles(), ArrivedUp); } } void func_platrot::Trigger(entity act, triggermode_t state) { if (HasSpawnFlags(FNCPLAT_TRIGGER)) return; switch (state) { case TRIG_OFF: Move(GetSpawnOrigin() - [0,0,m_flHeight], GetSpawnAngles() + [0, m_flRotation, 0], ArrivedDown); break; case TRIG_ON: Move(GetSpawnOrigin(), GetSpawnAngles(), ArrivedUp); break; default: MoveToggle(); } } void func_platrot::Touch(entity eToucher) { if (eToucher.movetype != MOVETYPE_WALK) { return; } MoveToggle(); }