/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** This entity class represents point-entity triggers. It's primary function is to consistently set up triggers. In your sub-class you'll probably want to call `InitPointTrigger()` inside its `::Respawn()` reimplementation. */ class NSPointTrigger:NSEntity { public: void NSPointTrigger(void); /* overrides */ virtual void Respawn(void); virtual void DebugDraw(void); /** Sets up a point entity trigger with no size. */ nonvirtual void InitPointTrigger(void); #ifdef SERVER private: string m_strDebugTexture; #endif };