# Materials: Commands {#mat_commands} ## reflectcube ### Syntax {#syntax} **reflectcube ** ### Overview {#overview} Specifies which cubemap to use on this material. By default, the engine will pass the nearest in-world cubemap instead. ### See also {#see_also} - [diffusemap](diffusemap) - [normalmap](normalmap) - [specularmap](specularmap) - [fullbrightmap](fullbrightmap) - [uppermap](uppermap) - [lowermap](lowermap) - [reflectmask](reflectmask)