# Materials: Commands {#mat_commands} ## fullbrightmap ### Syntax {#syntax} **fullbrightmap ** ### Overview {#overview} The texture is essentially a fullbright overlay on top of the diffuse/albedomap. Not all [Shaders](Shaders) support them. In some, like the [unlit](unlit_(Shader)) shader, the [diffusemap](diffusemap) is always fullbright. ### See also {#see_also} - [diffusemap](diffusemap) - [normalmap](normalmap) - [specularmap](specularmap) - [uppermap](uppermap) - [lowermap](lowermap) - [reflectmask](reflectmask) - [reflectcube](reflectcube)